OGRE
1.12.13
Object-Oriented Graphics Rendering Engine
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#include "OgreGLSupportPrerequisites.h"
#include "OgreConfig.h"
#include "OgreHardwareVertexBuffer.h"
#include "OgreGLSLShaderCommon.h"
#include "OgreHardwareUniformBuffer.h"
#include <array>
Classes | |
class | Ogre::GLSLProgramCommon |
struct | Ogre::GLUniformReference |
Structure used to keep track of named uniforms in the linked program object. More... | |
Namespaces | |
Ogre | |
Typedefs | |
typedef std::array< GLSLShaderCommon *, GPT_COUNT > | Ogre::GLShaderList |
typedef GLUniformBufferList::iterator | Ogre::GLUniformBufferIterator |
typedef std::vector< HardwareUniformBufferSharedPtr > | Ogre::GLUniformBufferList |
typedef GLUniformReferenceList::iterator | Ogre::GLUniformReferenceIterator |
typedef std::vector< GLUniformReference > | Ogre::GLUniformReferenceList |
typedef std::map< GpuSharedParametersPtr, HardwareUniformBufferSharedPtr > | Ogre::SharedParamsBufferMap |