OGRE
1.12.13
Object-Oriented Graphics Rendering Engine
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#include "OgreGL3PlusPrerequisites.h"
#include "OgreGLSLProgramManagerCommon.h"
#include "OgreGLSLShader.h"
#include "OgreGLSLProgram.h"
#include "OgreGLSLExtSupport.h"
Classes | |
class | Ogre::GLSLProgramManager |
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one program object that represents the active vertex and fragment shader objects during a rendering state. More... | |
Namespaces | |
Ogre | |