OGRE  1.12.13
Object-Oriented Graphics Rendering Engine
Ogre::BspIntersectionSceneQuery Class Reference

BSP specialisation of IntersectionSceneQuery. More...

#include <OgreBspSceneManager.h>

+ Inheritance diagram for Ogre::BspIntersectionSceneQuery:

Public Member Functions

 BspIntersectionSceneQuery (SceneManager *creator)
 
void execute (IntersectionSceneQueryListener *listener)
 See IntersectionSceneQuery. More...
 
- Public Member Functions inherited from Ogre::DefaultIntersectionSceneQuery
 DefaultIntersectionSceneQuery (SceneManager *creator)
 
 ~DefaultIntersectionSceneQuery ()
 
- Public Member Functions inherited from Ogre::IntersectionSceneQuery
 IntersectionSceneQuery (SceneManager *mgr)
 
virtual ~IntersectionSceneQuery ()
 
virtual void clearResults (void)
 Clears the results of the last query execution. More...
 
virtual IntersectionSceneQueryResultexecute (void)
 Executes the query, returning the results back in one list. More...
 
virtual IntersectionSceneQueryResultgetLastResults (void) const
 Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute. More...
 
bool queryResult (MovableObject *first, MovableObject *second)
 Self-callback in order to deal with execute which returns collection. More...
 
bool queryResult (MovableObject *movable, SceneQuery::WorldFragment *fragment)
 Self-callback in order to deal with execute which returns collection. More...
 
- Public Member Functions inherited from Ogre::SceneQuery
 SceneQuery (SceneManager *mgr)
 Standard constructor, should be called by SceneManager. More...
 
virtual ~SceneQuery ()
 
virtual uint32 getQueryMask (void) const
 Returns the current mask for this query. More...
 
virtual uint32 getQueryTypeMask (void) const
 Returns the current mask for this query. More...
 
virtual const std::set< WorldFragmentType > * getSupportedWorldFragmentTypes (void) const
 Returns the types of world fragments this query supports. More...
 
virtual WorldFragmentType getWorldFragmentType (void) const
 Gets the current world fragment types to be returned from the query. More...
 
virtual void setQueryMask (uint32 mask)
 Sets the mask for results of this query. More...
 
virtual void setQueryTypeMask (uint32 mask)
 Sets the type mask for results of this query. More...
 
virtual void setWorldFragmentType (enum WorldFragmentType wft)
 Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed. More...
 
- Public Member Functions inherited from Ogre::IntersectionSceneQueryListener
virtual ~IntersectionSceneQueryListener ()
 

Additional Inherited Members

- Public Types inherited from Ogre::SceneQuery
enum  WorldFragmentType {
  WFT_NONE, WFT_PLANE_BOUNDED_REGION, WFT_SINGLE_INTERSECTION, WFT_CUSTOM_GEOMETRY,
  WFT_RENDER_OPERATION
}
 This type can be used by collaborating applications & SceneManagers to agree on the type of world geometry to be returned from queries. More...
 

Detailed Description

BSP specialisation of IntersectionSceneQuery.

Constructor & Destructor Documentation

◆ BspIntersectionSceneQuery()

Ogre::BspIntersectionSceneQuery::BspIntersectionSceneQuery ( SceneManager creator)

Member Function Documentation

◆ execute()

void Ogre::BspIntersectionSceneQuery::execute ( IntersectionSceneQueryListener listener)
virtual

The documentation for this class was generated from the following file: