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| IntersectionSceneQuery (SceneManager *mgr) |
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virtual | ~IntersectionSceneQuery () |
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virtual void | clearResults (void) |
| Clears the results of the last query execution. More...
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virtual void | execute (IntersectionSceneQueryListener *listener)=0 |
| Executes the query and returns each match through a listener interface. More...
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virtual IntersectionSceneQueryResult & | execute (void) |
| Executes the query, returning the results back in one list. More...
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virtual IntersectionSceneQueryResult & | getLastResults (void) const |
| Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute. More...
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bool | queryResult (MovableObject *first, MovableObject *second) |
| Self-callback in order to deal with execute which returns collection. More...
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bool | queryResult (MovableObject *movable, SceneQuery::WorldFragment *fragment) |
| Self-callback in order to deal with execute which returns collection. More...
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| SceneQuery (SceneManager *mgr) |
| Standard constructor, should be called by SceneManager. More...
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virtual | ~SceneQuery () |
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virtual uint32 | getQueryMask (void) const |
| Returns the current mask for this query. More...
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virtual uint32 | getQueryTypeMask (void) const |
| Returns the current mask for this query. More...
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virtual const std::set< WorldFragmentType > * | getSupportedWorldFragmentTypes (void) const |
| Returns the types of world fragments this query supports. More...
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virtual WorldFragmentType | getWorldFragmentType (void) const |
| Gets the current world fragment types to be returned from the query. More...
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virtual void | setQueryMask (uint32 mask) |
| Sets the mask for results of this query. More...
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virtual void | setQueryTypeMask (uint32 mask) |
| Sets the type mask for results of this query. More...
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virtual void | setWorldFragmentType (enum WorldFragmentType wft) |
| Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed. More...
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virtual | ~IntersectionSceneQueryListener () |
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