#include <OgreGL3PlusDepthBuffer.h>
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| | GL3PlusDepthBuffer (uint16 poolId, GL3PlusRenderSystem *renderSystem, GLContext *creatorContext, GL3PlusRenderBuffer *depth, GL3PlusRenderBuffer *stencil, uint32 width, uint32 height, uint32 fsaa, bool manual) |
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| | GLDepthBufferCommon (uint16 poolId, GLRenderSystemCommon *renderSystem, GLContext *creatorContext, GLHardwarePixelBufferCommon *depth, GLHardwarePixelBufferCommon *stencil, uint32 width, uint32 height, uint32 fsaa, bool isManual) |
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| virtual | ~GLDepthBufferCommon () |
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| GLHardwarePixelBufferCommon * | getDepthBuffer () const |
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| GLContext * | getGLContext () const |
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| GLHardwarePixelBufferCommon * | getStencilBuffer () const |
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| bool | isCompatible (RenderTarget *renderTarget) const override |
| | Returns whether the specified RenderTarget is compatible with this DepthBuffer That is, this DepthBuffer can be attached to that RenderTarget. More...
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| | DepthBuffer (uint16 poolId, uint16 bitDepth, uint32 width, uint32 height, uint32 fsaa, const String &fsaaHint, bool manual) |
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| virtual | ~DepthBuffer () |
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| virtual void | _notifyRenderTargetAttached (RenderTarget *renderTarget) |
| | Called when a RenderTarget is attaches this DepthBuffer. More...
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| virtual void | _notifyRenderTargetDetached (RenderTarget *renderTarget) |
| | Called when a RenderTarget is detaches from this DepthBuffer. More...
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| void | _setPoolId (uint16 poolId) |
| | Sets the pool id in which this DepthBuffer lives. More...
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| virtual uint16 | getBitDepth () const |
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| uint32 | getFSAA () const |
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| uint32 | getFsaa () const |
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| const String & | getFSAAHint () const |
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| const String & | getFsaaHint () const |
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| virtual uint32 | getHeight () const |
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| virtual uint16 | getPoolId () const |
| | Gets the pool id in which this DepthBuffer lives. More...
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| virtual uint32 | getWidth () const |
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| bool | isManual () const |
| | Manual DepthBuffers are cleared in RenderSystem's destructor. More...
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◆ GL3PlusDepthBuffer()
The documentation for this class was generated from the following file: