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| MaterialManager () |
| Default constructor. More...
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virtual | ~MaterialManager () |
| Default destructor. More...
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virtual Technique * | _arbitrateMissingTechniqueForActiveScheme (Material *mat, unsigned short lodIndex, const Renderable *rend) |
| Internal method for sorting out missing technique for a scheme. More...
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unsigned short | _getActiveSchemeIndex (void) const |
| Internal method - returns the active scheme index. More...
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virtual unsigned short | _getSchemeIndex (const String &name) |
| Internal method - returns index for a given material scheme name. More...
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virtual const String & | _getSchemeName (unsigned short index) |
| Internal method - returns name for a given material scheme index. More...
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virtual void | _notifyAfterIlluminationPassesCreated (Technique *mat) |
| Internal method for sorting out illumination passes for a scheme. More...
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virtual void | _notifyBeforeIlluminationPassesCleared (Technique *mat) |
| Internal method for sorting out illumination passes for a scheme. More...
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virtual void | addListener (Listener *l, const Ogre::String &schemeName=BLANKSTRING) |
| Add a listener to handle material events. More...
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MaterialPtr | create (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
| Create a new material. More...
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const String & | getActiveScheme (void) const |
| Returns the name of the active material scheme. More...
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MaterialPtr | getByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
| Get a resource by name. More...
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unsigned int | getDefaultAnisotropy () const |
| Get the default maxAnisotropy. More...
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MaterialPtr | getDefaultMaterial (bool useLighting=true) |
| Get a default material that is always available even when no resources were loaded. More...
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virtual MaterialPtr | getDefaultSettings (void) const |
| Returns a pointer to the default Material settings. More...
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virtual FilterOptions | getDefaultTextureFiltering (FilterType ftype) const |
| Get the default texture filtering. More...
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void | initialise (void) |
| Initialises the material manager, which also triggers it to parse all available .program and .material scripts. More...
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void | parseScript (DataStreamPtr &stream, const String &groupName) |
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virtual void | removeListener (Listener *l, const Ogre::String &schemeName=BLANKSTRING) |
| Remove a listener handling material events. More...
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virtual void | setActiveScheme (const String &schemeName) |
| Sets the name of the active material scheme. More...
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void | setDefaultAnisotropy (unsigned int maxAniso) |
| Sets the default anisotropy level to be used for loaded textures, for when textures are loaded automatically (e.g. More...
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virtual void | setDefaultTextureFiltering (FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter) |
| Sets the default texture filtering to be used for loaded textures, for when textures are loaded automatically (e.g. More...
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virtual void | setDefaultTextureFiltering (FilterType ftype, FilterOptions opts) |
| Sets the default texture filtering to be used for loaded textures, for when textures are loaded automatically (e.g. More...
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virtual void | setDefaultTextureFiltering (TextureFilterOptions fo) |
| Sets the default texture filtering to be used for loaded textures, for when textures are loaded automatically (e.g. More...
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| ResourceManager () |
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virtual | ~ResourceManager () |
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virtual void | _notifyResourceLoaded (Resource *res) |
| Notify this manager that a resource which it manages has been loaded. More...
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virtual void | _notifyResourceTouched (Resource *res) |
| Notify this manager that a resource which it manages has been 'touched', i.e. More...
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virtual void | _notifyResourceUnloaded (Resource *res) |
| Notify this manager that a resource which it manages has been unloaded. More...
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ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
| Create a new resource, or retrieve an existing one with the same name if it already exists. More...
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ResourcePtr | createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
| Creates a new blank resource, but does not immediately load it. More...
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void | destroyAllResourcePools () |
| destroy all pools More...
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void | destroyResourcePool (const String &name) |
| Destroy a resource pool. More...
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void | destroyResourcePool (ResourcePool *pool) |
| Destroy a resource pool. More...
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virtual ResourcePtr | getByHandle (ResourceHandle handle) |
| Retrieves a pointer to a resource by handle, or null if the resource does not exist. More...
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Real | getLoadingOrder (void) const |
| Gets the relative loading order of resources of this type. More...
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size_t | getMemoryBudget (void) const |
| Get the limit on the amount of memory this resource handler may use. More...
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size_t | getMemoryUsage (void) const |
| Gets the current memory usage, in bytes. More...
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virtual ResourcePtr | getResourceByName (const String &name, const String &groupName=RGN_DEFAULT) |
| Retrieves a pointer to a resource by name, or null if the resource does not exist. More...
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ResourceMapIterator | getResourceIterator (void) |
| Returns an iterator over all resources in this manager. More...
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ResourcePool * | getResourcePool (const String &name) |
| Create a resource pool, or reuse one that already exists. More...
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const String & | getResourceType (void) const |
| Gets a string identifying the type of resource this manager handles. More...
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const StringVector & | getScriptPatterns (void) const |
| Gets the file patterns which should be used to find scripts for this ResourceManager. More...
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bool | getVerbose (void) |
| Gets whether this manager and its resources habitually produce log output. More...
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ResourcePtr | load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
| Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters). More...
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void | parseScript (DataStreamPtr &stream, const String &groupName) |
| Parse the definition of a set of resources from a script file. More...
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ResourcePtr | prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
| Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters). More...
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void | reloadAll (bool reloadableOnly=true) |
| Caused all currently loaded resources to be reloaded. More...
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virtual void | reloadAll (Resource::LoadingFlags flags) |
| Caused all currently loaded resources to be reloaded. More...
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void | reloadUnreferencedResources (bool reloadableOnly=true) |
| Caused all currently loaded but not referenced by any other object resources to be reloaded. More...
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void | remove (const ResourcePtr &r) |
| Remove a single resource. More...
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void | remove (const String &name, const String &group=RGN_DEFAULT) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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void | remove (ResourceHandle handle) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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virtual void | removeAll (void) |
| Removes all resources. More...
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virtual void | removeUnreferencedResources (bool reloadableOnly=true) |
| Remove all resources which are not referenced by any other object. More...
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bool | resourceExists (const String &name, const String &group=RGN_DEFAULT) |
| Returns whether the named resource exists in this manager. More...
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bool | resourceExists (ResourceHandle handle) |
| Returns whether a resource with the given handle exists in this manager. More...
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void | setMemoryBudget (size_t bytes) |
| Set a limit on the amount of memory this resource handler may use. More...
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void | setVerbose (bool v) |
| Sets whether this manager and its resources habitually produce log output. More...
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void | unload (const String &name, const String &group=RGN_DEFAULT) |
| Unloads a single resource by name. More...
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void | unload (ResourceHandle handle) |
| Unloads a single resource by handle. More...
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void | unloadAll (bool reloadableOnly=true) |
| Unloads all resources. More...
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virtual void | unloadAll (Resource::LoadingFlags flags) |
| Unloads all resources. More...
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void | unloadUnreferencedResources (bool reloadableOnly=true) |
| Unload all resources which are not referenced by any other object. More...
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virtual | ~ScriptLoader () |
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| Singleton (void) |
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| ~Singleton (void) |
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Class for managing Material settings for Ogre.
Materials control the eventual surface rendering properties of geometry. This class manages the library of materials, dealing with programmatic registrations and lookups, as well as loading predefined Material settings from scripts.
When loaded from a script, a Material is in an 'unloaded' state and only stores the settings required. It does not at that stage load any textures. This is because the material settings may be loaded 'en masse' from bulk material script files, but only a subset will actually be required.
Because this is a subclass of ResourceManager, any files loaded will be searched for in any path or archive added to the resource paths/archives. See ResourceManager for details.
For a definition of the material script format, see Material Scripts.
Ogre comes configured with a set of defaults for newly created materials. If you wish to have a different set of defaults, simply call getDefaultSettings() and change the returned Material's settings. All materials created from then on will be configured with the new defaults you have specified.