OGRE
1.12.13
Object-Oriented Graphics Rendering Engine
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Specialized SceneNode that is customized for working within an Octree. More...
#include <OgreOctreeNode.h>
Public Member Functions | |
OctreeNode (SceneManager *creator) | |
Standard constructor. More... | |
OctreeNode (SceneManager *creator, const String &name) | |
Standard constructor. More... | |
~OctreeNode () | |
Standard destructor. More... | |
virtual void | _addToRenderQueue (Camera *cam, RenderQueue *q, bool onlyShadowCasters, VisibleObjectsBoundsInfo *visibleBounds) |
Adds all the attached scenenodes to the render queue. More... | |
AxisAlignedBox & | _getLocalAABB () |
Returns the local bounding box of this OctreeNode. More... | |
bool | _isIn (AxisAlignedBox &box) |
Determines if the center of this node is within the given box. More... | |
Octree * | getOctant () |
Returns the Octree in which this OctreeNode resides. More... | |
virtual void | getRenderOperation (RenderOperation &op) |
Sets up the LegacyRenderOperation for rendering this scene node as geometry. More... | |
void | removeAllChildren (void) |
Overridden from Node to remove any reference to octants. More... | |
Node * | removeChild (const String &name) |
Overridden from Node to remove any reference to octants. More... | |
Node * | removeChild (Node *child) |
Overridden from Node to remove any reference to octants. More... | |
Node * | removeChild (unsigned short index) |
Overridden from Node to remove any reference to octants. More... | |
void | setOctant (Octree *o) |
Sets the Octree in which this OctreeNode resides. More... | |
Public Member Functions inherited from Ogre::SceneNode | |
SceneNode (SceneManager *creator) | |
Constructor, only to be called by the creator SceneManager. More... | |
SceneNode (SceneManager *creator, const String &name) | |
Constructor, only to be called by the creator SceneManager. More... | |
~SceneNode () | |
void | _addBoundingBoxToQueue (RenderQueue *queue) |
void | _autoTrack (void) |
Internal method used by OGRE to update auto-tracking cameras. More... | |
void | _findVisibleObjects (Camera *cam, RenderQueue *queue, VisibleObjectsBoundsInfo *visibleBounds, bool includeChildren=true, bool displayNodes=false, bool onlyShadowCasters=false) |
Internal method which locates any visible objects attached to this node and adds them to the passed in queue. More... | |
const AxisAlignedBox & | _getWorldAABB (void) const |
Gets the axis-aligned bounding box of this node (and hence all subnodes). More... | |
void | _notifyRootNode (void) |
Notifies this SceneNode that it is the root scene node. More... | |
void | _update (bool updateChildren, bool parentHasChanged) |
Internal method to update the Node. More... | |
virtual void | attachObject (MovableObject *obj) |
Adds an instance of a scene object to this node. More... | |
virtual SceneNode * | createChildSceneNode (const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
Creates a new named SceneNode as a child of this node. More... | |
virtual SceneNode * | createChildSceneNode (const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
Creates an unnamed new SceneNode as a child of this node. More... | |
virtual void | detachAllObjects (void) |
Detaches all objects attached to this node. More... | |
virtual MovableObject * | detachObject (const String &name) |
Detaches the named object from this node and returns a pointer to it. More... | |
virtual void | detachObject (MovableObject *obj) |
Detaches an object by pointer. More... | |
virtual MovableObject * | detachObject (unsigned short index) |
Detaches the indexed object from this scene node. More... | |
void | findLights (LightList &destList, Real radius, uint32 lightMask=0xFFFFFFFF) const |
Allows retrieval of the nearest lights to the centre of this SceneNode. More... | |
void | flipVisibility (bool cascade=true) const |
Inverts the visibility of all objects attached to this node. More... | |
MovableObject * | getAttachedObject (const String &name) |
Retrieves a pointer to an attached object. More... | |
MovableObject * | getAttachedObject (unsigned short index) |
Retrieves a pointer to an attached object. More... | |
ObjectIterator | getAttachedObjectIterator (void) |
ConstObjectIterator | getAttachedObjectIterator (void) const |
const ObjectMap & | getAttachedObjects () const |
The MovableObjects attached to this node. More... | |
const Vector3 & | getAutoTrackLocalDirection (void) const |
Get the auto tracking local direction for this node, if it is auto tracking. More... | |
const Vector3 & | getAutoTrackOffset (void) const |
Get the auto tracking offset for this node, if the node is auto tracking. More... | |
SceneNode * | getAutoTrackTarget (void) const |
Get the auto tracking target for this node, if any. More... | |
SceneManager * | getCreator (void) const |
Gets the creator of this scene node. More... | |
DebugRenderable * | getDebugRenderable () |
DebugRenderable * | getDebugRenderable (Real scaling) |
SceneNode * | getParentSceneNode (void) const |
Gets the parent of this SceneNode. More... | |
bool | getShowBoundingBox () const |
This allows scene managers to determine if the node's bounding box should be added to the rendering queue. More... | |
void | hideBoundingBox (bool bHide) |
bool | isInSceneGraph (void) const |
Determines whether this node is in the scene graph, i.e. More... | |
void | loadChildren (const String &filename) |
Load a scene from a file as children of this node. More... | |
void | lookAt (const Vector3 &targetPoint, TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
Points the local -Z direction of this node at a point in space. More... | |
unsigned short | numAttachedObjects (void) const |
Reports the number of objects attached to this node. More... | |
void | removeAndDestroyAllChildren (void) |
Removes and destroys all children of this node. More... | |
void | removeAndDestroyChild (const String &name) |
This method removes and destroys the named child and all of its children. More... | |
void | removeAndDestroyChild (SceneNode *child) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More... | |
void | removeAndDestroyChild (unsigned short index) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More... | |
void | saveChildren (const String &filename) |
Save the scene hierarchy starting at this node to file. More... | |
void | setAutoTracking (bool enabled, SceneNode *const target=0, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z, const Vector3 &offset=Vector3::ZERO) |
Enables / disables automatic tracking of another SceneNode. More... | |
void | setDebugDisplayEnabled (bool enabled, bool cascade=true) const |
Tells all objects attached to this node whether to display their debug information or not. More... | |
void | setDirection (const Vector3 &vec, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More... | |
void | setDirection (Real x, Real y, Real z, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
Sets the node's direction vector ie it's local -z. More... | |
void | setFixedYawAxis (bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y) |
Tells the node whether to yaw around it's own local Y axis or a fixed axis of choice. More... | |
void | setVisible (bool visible, bool cascade=true) const |
Makes all objects attached to this node become visible / invisible. More... | |
void | showBoundingBox (bool bShow) |
Allows the showing of the node's bounding box. More... | |
void | yaw (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around the Y-axis. More... | |
Public Member Functions inherited from Ogre::Node | |
Node () | |
Constructor, should only be called by parent, not directly. More... | |
Node (const String &name) | |
Constructor, should only be called by parent, not directly. More... | |
virtual | ~Node () |
const Quaternion & | _getDerivedOrientation (void) const |
Gets the orientation of the node as derived from all parents. More... | |
const Vector3 & | _getDerivedPosition (void) const |
Gets the position of the node as derived from all parents. More... | |
const Vector3 & | _getDerivedScale (void) const |
Gets the scaling factor of the node as derived from all parents. More... | |
const Affine3 & | _getFullTransform (void) const |
Gets the full transformation matrix for this node. More... | |
void | _setDerivedOrientation (const Quaternion &q) |
Sets the final world orientation of the node directly. More... | |
void | _setDerivedPosition (const Vector3 &pos) |
Sets the final world position of the node directly. More... | |
void | addChild (Node *child) |
Adds a (precreated) child scene node to this node. More... | |
void | cancelUpdate (Node *child) |
Called by children to notify their parent that they no longer need an update. More... | |
Vector3 | convertLocalToWorldDirection (const Vector3 &localDir, bool useScale) |
Gets the world direction of a point in the node local space useful for simple transforms that don't require a child node. More... | |
Quaternion | convertLocalToWorldOrientation (const Quaternion &localOrientation) |
Gets the world orientation of an orientation in the node local space useful for simple transforms that don't require a child node. More... | |
Vector3 | convertLocalToWorldPosition (const Vector3 &localPos) |
Gets the world position of a point in the node local space useful for simple transforms that don't require a child node. More... | |
Vector3 | convertWorldToLocalDirection (const Vector3 &worldDir, bool useScale) |
Gets the local direction, relative to this node, of the given world-space direction. More... | |
Quaternion | convertWorldToLocalOrientation (const Quaternion &worldOrientation) |
Gets the local orientation, relative to this node, of the given world-space orientation. More... | |
Vector3 | convertWorldToLocalPosition (const Vector3 &worldPos) |
Gets the local position, relative to this node, of the given world-space position. More... | |
virtual Node * | createChild (const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
Creates a new named Node as a child of this node. More... | |
virtual Node * | createChild (const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
Creates an unnamed new Node as a child of this node. More... | |
Node * | getChild (const String &name) const |
Gets a pointer to a named child node. More... | |
Node * | getChild (unsigned short index) const |
Gets a pointer to a child node. More... | |
ChildNodeIterator | getChildIterator (void) |
ConstChildNodeIterator | getChildIterator (void) const |
const ChildNodeMap & | getChildren () const |
List of sub-nodes of this Node. More... | |
DebugRenderable * | getDebugRenderable (Real scaling) |
bool | getInheritOrientation (void) const |
Returns true if this node is affected by orientation applied to the parent node. More... | |
bool | getInheritScale (void) const |
Returns true if this node is affected by scaling factors applied to the parent node. More... | |
const Quaternion & | getInitialOrientation (void) const |
Gets the initial orientation of this node, see setInitialState for more info. More... | |
const Vector3 & | getInitialPosition (void) const |
Gets the initial position of this node, see setInitialState for more info. More... | |
const Vector3 & | getInitialScale (void) const |
Gets the initial position of this node, see setInitialState for more info. More... | |
Listener * | getListener (void) const |
Gets the current listener for this Node. More... | |
Matrix3 | getLocalAxes (void) const |
Gets a matrix whose columns are the local axes based on the nodes orientation relative to it's parent. More... | |
const String & | getName (void) const |
Returns the name of the node. More... | |
const Quaternion & | getOrientation () const |
Returns a quaternion representing the nodes orientation. More... | |
Node * | getParent (void) const |
Gets this node's parent (NULL if this is the root). More... | |
const Vector3 & | getPosition (void) const |
Gets the position of the node relative to it's parent. More... | |
const Vector3 & | getScale (void) const |
Gets the scaling factor of this node. More... | |
Real | getSquaredViewDepth (const Camera *cam) const |
Helper function, get the squared view depth. More... | |
const Any & | getUserAny (void) const |
UserObjectBindings & | getUserObjectBindings () |
Return an instance of user objects binding associated with this class. More... | |
const UserObjectBindings & | getUserObjectBindings () const |
Return an instance of user objects binding associated with this class. More... | |
virtual void | needUpdate (bool forceParentUpdate=false) |
To be called in the event of transform changes to this node that require it's recalculation. More... | |
uint16 | numChildren (void) const |
Reports the number of child nodes under this one. More... | |
virtual void | pitch (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around the X-axis. More... | |
void | requestUpdate (Node *child, bool forceParentUpdate=false) |
Called by children to notify their parent that they need an update. More... | |
void | resetOrientation (void) |
Resets the nodes orientation (local axes as world axes, no rotation). More... | |
void | resetToInitialState (void) |
Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info. More... | |
virtual void | roll (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around the Z-axis. More... | |
void | rotate (const Quaternion &q, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around an aritrary axis using a Quarternion. More... | |
void | rotate (const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around an arbitrary axis. More... | |
void | scale (const Vector3 &scale) |
Scales the node, combining it's current scale with the passed in scaling factor. More... | |
void | scale (Real x, Real y, Real z) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More... | |
void | setInheritOrientation (bool inherit) |
Tells the node whether it should inherit orientation from it's parent node. More... | |
void | setInheritScale (bool inherit) |
Tells the node whether it should inherit scaling factors from it's parent node. More... | |
void | setInitialState (void) |
Sets the current transform of this node to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation. More... | |
void | setListener (Listener *listener) |
Sets a listener for this Node. More... | |
void | setOrientation (const Quaternion &q) |
Sets the orientation of this node via a quaternion. More... | |
void | setOrientation (Real w, Real x, Real y, Real z) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More... | |
void | setPosition (const Vector3 &pos) |
Sets the position of the node relative to it's parent. More... | |
void | setPosition (Real x, Real y, Real z) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More... | |
void | setScale (const Vector3 &scale) |
Sets the scaling factor applied to this node. More... | |
void | setScale (Real x, Real y, Real z) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More... | |
void | setUserAny (const Any &anything) |
void | translate (const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT) |
Moves the node along arbitrary axes. More... | |
void | translate (const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More... | |
void | translate (const Vector3 &d, TransformSpace relativeTo=TS_PARENT) |
Moves the node along the Cartesian axes. More... | |
void | translate (Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More... | |
Additional Inherited Members | |
Public Types inherited from Ogre::SceneNode | |
typedef ConstVectorIterator< ObjectMap > | ConstObjectIterator |
typedef VectorIterator< ObjectMap > | ObjectIterator |
typedef std::vector< MovableObject * > | ObjectMap |
Public Types inherited from Ogre::Node | |
typedef VectorIterator< ChildNodeMap > | ChildNodeIterator |
typedef std::vector< Node * > | ChildNodeMap |
typedef ConstVectorIterator< ChildNodeMap > | ConstChildNodeIterator |
enum | TransformSpace { TS_LOCAL, TS_PARENT, TS_WORLD } |
Enumeration denoting the spaces which a transform can be relative to. More... | |
Static Public Member Functions inherited from Ogre::Node | |
static void | processQueuedUpdates (void) |
Process queued 'needUpdate' calls. More... | |
static void | queueNeedUpdate (Node *n) |
Queue a 'needUpdate' call to a node safely. More... | |
Specialized SceneNode that is customized for working within an Octree.
Each node maintains its own bounding box, rather than merging it with all the children.
Ogre::OctreeNode::OctreeNode | ( | SceneManager * | creator | ) |
Standard constructor.
Ogre::OctreeNode::OctreeNode | ( | SceneManager * | creator, |
const String & | name | ||
) |
Standard constructor.
Ogre::OctreeNode::~OctreeNode | ( | ) |
Standard destructor.
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Overridden from Node to remove any reference to octants.
Reimplemented from Ogre::Node.
Overridden from Node to remove any reference to octants.
Reimplemented from Ogre::Node.
Overridden from Node to remove any reference to octants.
Reimplemented from Ogre::Node.
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Overridden from Node to remove any reference to octants.
Reimplemented from Ogre::Node.
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Returns the Octree in which this OctreeNode resides.
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Sets the Octree in which this OctreeNode resides.
bool Ogre::OctreeNode::_isIn | ( | AxisAlignedBox & | box | ) |
Determines if the center of this node is within the given box.
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Adds all the attached scenenodes to the render queue.
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Sets up the LegacyRenderOperation for rendering this scene node as geometry.
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Returns the local bounding box of this OctreeNode.