OGRE  1.12.13
Object-Oriented Graphics Rendering Engine
Ogre::Camera Class Reference

A viewpoint from which the scene will be rendered. More...

#include <OgreCamera.h>

+ Inheritance diagram for Ogre::Camera:

Classes

class  Listener
 Listener interface so you can be notified of Camera events. More...
 

Public Member Functions

 Camera (const String &name, SceneManager *sm)
 Standard constructor. More...
 
virtual ~Camera ()
 Standard destructor. More...
 
void _autoTrack (void)
 Internal method used by OGRE to update auto-tracking cameras. More...
 
Real _getLodBiasInverse (void) const
 Internal method for OGRE to use for LOD calculations. More...
 
unsigned int _getNumRenderedBatches (void) const
 Internal method to retrieve the number of visible batches in the last render. More...
 
unsigned int _getNumRenderedFaces (void) const
 Internal method to retrieve the number of visible faces in the last render. More...
 
void _notifyRenderedBatches (unsigned int numbatches)
 Internal method to notify camera of the visible batches in the last render. More...
 
void _notifyRenderedFaces (unsigned int numfaces)
 Internal method to notify camera of the visible faces in the last render. More...
 
void _notifyViewport (Viewport *viewport)
 Notifies this camera that a viewport is using it. More...
 
void _renderScene (Viewport *vp)
 Tells the Camera to contact the SceneManager to render from it's viewpoint. More...
 
void _renderScene (Viewport *vp, bool unused)
 
virtual void addListener (Listener *l)
 Add a listener to this camera. More...
 
virtual void forwardIntersect (const Plane &worldPlane, std::vector< Vector4 > *intersect3d) const
 Forward projects frustum rays to find forward intersection with plane. More...
 
bool getAutoAspectRatio (void) const
 Retrieves if AutoAspectRatio is currently set or not. More...
 
const Vector3getAutoTrackOffset (void) const
 Get the auto tracking offset for this camera, if it is auto tracking. More...
 
SceneNodegetAutoTrackTarget (void) const
 Get the auto tracking target for this camera, if any. More...
 
Real getBoundingRadius (void) const override
 Retrieves the radius of the origin-centered bounding sphere for this object. More...
 
PlaneBoundedVolume getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, bool includeFarPlane=false)
 Gets a world-space list of planes enclosing a volume based on a viewport rectangle. More...
 
void getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, PlaneBoundedVolume *outVolume, bool includeFarPlane=false)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Ray getCameraToViewportRay (Real screenx, Real screeny) const
 Gets a world space ray as cast from the camera through a viewport position. More...
 
void getCameraToViewportRay (Real screenx, Real screeny, Ray *outRay) const
 Gets a world space ray as cast from the camera through a viewport position. More...
 
FrustumgetCullingFrustum (void) const
 Returns the custom culling frustum in use. More...
 
Vector3 getDerivedDirection (void) const
 Gets the derived direction vector of the camera, including any rotation inherited from a node attachment and reflection matrix. More...
 
const QuaterniongetDerivedOrientation (void) const
 Gets the derived orientation of the camera, including any rotation inherited from a node attachment and reflection matrix. More...
 
const Vector3getDerivedPosition (void) const
 Gets the derived position of the camera, including any translation inherited from a node attachment and reflection matrix. More...
 
Vector3 getDerivedRight (void) const
 Gets the derived right vector of the camera, including any rotation inherited from a node attachment and reflection matrix. More...
 
Vector3 getDerivedUp (void) const
 Gets the derived up vector of the camera, including any rotation inherited from a node attachment and reflection matrix. More...
 
Vector3 getDirection (void) const
 Gets the camera's direction. More...
 
Real getFarClipDistance (void) const
 Retrieves the distance from the frustum to the far clipping plane. More...
 
const PlanegetFrustumPlane (unsigned short plane) const
 Retrieves a specified plane of the frustum (world space). More...
 
Real getLodBias (void) const
 Returns the level-of-detail bias factor currently applied to this camera. More...
 
virtual const CameragetLodCamera () const
 Get a pointer to the camera which should be used to determine LOD settings. More...
 
const StringgetMovableType (void) const override
 Returns the type name of this object. More...
 
Real getNearClipDistance (void) const
 Retrieves the distance from the frustum to the near clipping plane. More...
 
const QuaterniongetOrientation (void) const
 Returns the camera's current orientation. More...
 
const QuaterniongetOrientationForViewUpdate (void) const
 Get the derived orientation of this frustum. More...
 
Real getPixelDisplayRatio () const
 Returns an estimated ratio between a pixel and the display area it represents. More...
 
PolygonMode getPolygonMode (void) const
 Retrieves the level of detail that the camera will render. More...
 
const Vector3getPosition (void) const
 Retrieves the camera's position. More...
 
const Vector3getPositionForViewUpdate (void) const
 Get the derived position of this frustum. More...
 
Vector3 getRealDirection (void) const
 Gets the real world direction vector of the camera, including any rotation inherited from a node attachment. More...
 
const QuaterniongetRealOrientation (void) const
 Gets the real world orientation of the camera, including any rotation inherited from a node attachment. More...
 
const Vector3getRealPosition (void) const
 Gets the real world position of the camera, including any translation inherited from a node attachment. More...
 
Vector3 getRealRight (void) const
 Gets the real world right vector of the camera, including any rotation inherited from a node attachment. More...
 
Vector3 getRealUp (void) const
 Gets the real world up vector of the camera, including any rotation inherited from a node attachment. More...
 
Vector3 getRight (void) const
 Gets the camera's right vector. More...
 
SceneManagergetSceneManager (void) const
 Returns a pointer to the SceneManager this camera is rendering through. More...
 
SortMode getSortMode () const
 get the currently used SortMode More...
 
Vector3 getUp (void) const
 Gets the camera's up vector. More...
 
bool getUseMinPixelSize () const
 Returns whether to use min display size calculations. More...
 
virtual bool getUseRenderingDistance (void) const
 Get whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image. More...
 
const Affine3getViewMatrix (bool ownFrustumOnly) const
 Specialised version of getViewMatrix allowing caller to differentiate whether the custom culling frustum should be allowed or not. More...
 
const Affine3getViewMatrix (void) const
 Gets the view matrix for this frustum. More...
 
ViewportgetViewport (void) const
 Get the last viewport which was attached to this camera. More...
 
const std::vector< Plane > & getWindowPlanes (void) const
 Gets the window clip planes, only applicable if isWindowSet == true. More...
 
const CornersgetWorldSpaceCorners (void) const
 Gets the world space corners of the frustum. More...
 
void getWorldTransforms (Matrix4 *mat) const override
 Gets the world transform matrix / matrices for this renderable object. More...
 
bool isVisible (const AxisAlignedBox &bound, FrustumPlane *culledBy=0) const
 Tests whether the given container is visible in the Frustum. More...
 
bool isVisible (const Sphere &bound, FrustumPlane *culledBy=0) const
 Tests whether the given container is visible in the Frustum. More...
 
bool isVisible (const Vector3 &vert, FrustumPlane *culledBy=0) const
 Tests whether the given vertex is visible in the Frustum. More...
 
virtual bool isWindowSet (void) const
 Returns if a viewport window is being used. More...
 
void lookAt (const Vector3 &targetPoint)
 Points the camera at a location in worldspace. More...
 
void lookAt (Real x, Real y, Real z)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
void move (const Vector3 &vec)
 Moves the camera's position by the vector offset provided along world axes. More...
 
void moveRelative (const Vector3 &vec)
 Moves the camera's position by the vector offset provided along it's own axes (relative to orientation). More...
 
void pitch (const Radian &angle)
 Pitches the camera up/down anticlockwise around it's local z axis. More...
 
bool projectSphere (const Sphere &sphere, Real *left, Real *top, Real *right, Real *bottom) const
 Project a sphere onto the near plane and get the bounding rectangle. More...
 
virtual void removeListener (Listener *l)
 Remove a listener to this camera. More...
 
virtual void resetWindow (void)
 Cancel view window. More...
 
void roll (const Radian &angle)
 Rolls the camera anticlockwise, around its local z axis. More...
 
void rotate (const Quaternion &q)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
void rotate (const Vector3 &axis, const Radian &angle)
 Rotate the camera around an arbitrary axis. More...
 
void setAutoAspectRatio (bool autoratio)
 If set to true a viewport that owns this frustum will be able to recalculate the aspect ratio whenever the frustum is resized. More...
 
void setAutoTracking (bool enabled, SceneNode *const target=0, const Vector3 &offset=Vector3::ZERO)
 Enables / disables automatic tracking of a SceneNode. More...
 
void setCullingFrustum (Frustum *frustum)
 Tells the camera to use a separate Frustum instance to perform culling. More...
 
void setDirection (const Vector3 &vec)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
void setDirection (Real x, Real y, Real z)
 Sets the camera's direction vector. More...
 
void setFixedYawAxis (bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y)
 Tells the camera whether to yaw around it's own local Y axis or a fixed axis of choice. More...
 
void setLodBias (Real factor=1.0)
 Sets the level-of-detail factor for this Camera. More...
 
virtual void setLodCamera (const Camera *lodCam)
 Set a pointer to the camera which should be used to determine LOD settings. More...
 
void setOrientation (const Quaternion &q)
 Sets the camera's orientation. More...
 
void setPolygonMode (PolygonMode sd)
 Sets the level of rendering detail required from this camera. More...
 
void setPosition (const Vector3 &vec)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
void setPosition (Real x, Real y, Real z)
 Sets the camera's position. More...
 
void setSortMode (SortMode sm)
 Set the function used to compute the camera-distance for sorting Renderables. More...
 
void setUseMinPixelSize (bool enable)
 Sets whether to use min display size calculations. More...
 
virtual void setUseRenderingDistance (bool use)
 Set whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image. More...
 
virtual void setWindow (Real left, Real top, Real right, Real bottom)
 Sets the viewing window inside of viewport. More...
 
virtual void synchroniseBaseSettingsWith (const Camera *cam)
 Synchronise core camera settings with another. More...
 
void yaw (const Radian &angle)
 Rotates the camera anticlockwise around it's local y axis. More...
 
- Public Member Functions inherited from Ogre::Frustum
 Frustum (const String &name=BLANKSTRING)
 Named constructor. More...
 
virtual ~Frustum ()
 
void _notifyCurrentCamera (Camera *cam) override
 Internal method to notify the object of the camera to be used for the next rendering operation. More...
 
void _updateRenderQueue (RenderQueue *queue) override
 Internal method by which the movable object must add Renderable subclass instances to the rendering queue. More...
 
void calcViewMatrixRelative (const Vector3 &relPos, Matrix4 &matToUpdate) const
 Calculate a view matrix for this frustum, relative to a potentially dynamic point. More...
 
void disableCustomNearClipPlane (void)
 Disables any custom near clip plane. More...
 
void disableReflection (void)
 Disables reflection modification previously turned on with enableReflection. More...
 
void enableCustomNearClipPlane (const MovablePlane *plane)
 Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes. More...
 
void enableCustomNearClipPlane (const Plane &plane)
 Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes. More...
 
void enableReflection (const MovablePlane *p)
 Modifies this frustum so it always renders from the reflection of itself through the plane specified. More...
 
void enableReflection (const Plane &p)
 Modifies this frustum so it always renders from the reflection of itself through the plane specified. More...
 
Real getAspectRatio (void) const
 Retrieves the current aspect ratio. More...
 
const AxisAlignedBoxgetBoundingBox (void) const override
 Retrieves the local axis-aligned bounding box for this object. More...
 
Real getBoundingRadius (void) const override
 Retrieves the radius of the origin-centered bounding sphere for this object. More...
 
const ColourValuegetDebugColour () const
 
Real getFarClipDistance (void) const
 Retrieves the distance from the frustum to the far clipping plane. More...
 
Real getFocalLength () const
 Returns focal length of frustum. More...
 
const RadiangetFOVy (void) const
 Retrieves the frustums Y-dimension Field Of View (FOV). More...
 
RealRect getFrustumExtents () const
 Get the extents of the frustum in view space. More...
 
void getFrustumExtents (Real &outleft, Real &outright, Real &outtop, Real &outbottom) const
 
const Vector2getFrustumOffset () const
 Retrieves the frustum offsets. More...
 
virtual const PlanegetFrustumPlanes (void) const
 Retrieves the clipping planes of the frustum (world space). More...
 
const LightListgetLights (void) const override
 Gets a list of lights, ordered relative to how close they are to this renderable. More...
 
const MaterialPtrgetMaterial (void) const override
 Retrieves a weak reference to the material this renderable object uses. More...
 
const StringgetMovableType (void) const override
 Returns the type name of this object. More...
 
Real getNearClipDistance (void) const
 Retrieves the distance from the frustum to the near clipping plane. More...
 
OrientationMode getOrientationMode () const
 Get the orientation mode of the frustum. More...
 
Real getOrthoWindowHeight () const
 Gets the orthographic window height, for use with orthographic rendering only. More...
 
Real getOrthoWindowWidth () const
 Gets the orthographic window width, for use with orthographic rendering only. More...
 
PlaneBoundedVolume getPlaneBoundedVolume ()
 Gets a world-space list of planes enclosing the frustum. More...
 
const Matrix4getProjectionMatrix (void) const
 Gets the normal projection matrix for this frustum, ie the projection matrix which conforms to standard right-handed rules and uses depth range [-1,+1]. More...
 
const Matrix4getProjectionMatrixRS (void) const
 Gets the projection matrix for this frustum adjusted for the current rendersystem specifics (may be right or left-handed, depth range may vary). More...
 
const Matrix4getProjectionMatrixWithRSDepth (void) const
 Gets the depth-adjusted projection matrix for the current rendersystem, but one which still conforms to right-hand rules. More...
 
ProjectionType getProjectionType (void) const
 Retrieves info on the type of projection used (orthographic or perspective). More...
 
const Affine3getReflectionMatrix (void) const
 Returns the reflection matrix of the frustum if appropriate. More...
 
const PlanegetReflectionPlane (void) const
 Returns the reflection plane of the frustum if appropriate. More...
 
void getRenderOperation (RenderOperation &op) override
 Gets the render operation required to send this object to the frame buffer. More...
 
Real getSquaredViewDepth (const Camera *cam) const override
 Returns the squared distance between the camera and this renderable. More...
 
uint32 getTypeFlags (void) const override
 Get the 'type flags' for this MovableObject. More...
 
const Affine3getViewMatrix (void) const
 Gets the view matrix for this frustum. More...
 
void getWorldTransforms (Matrix4 *xform) const override
 Gets the world transform matrix / matrices for this renderable object. More...
 
bool isCustomNearClipPlaneEnabled (void) const
 Is a custom near clip plane in use? More...
 
bool isCustomProjectionMatrixEnabled (void) const
 Returns whether a custom projection matrix is in use. More...
 
bool isCustomViewMatrixEnabled (void) const
 Returns whether a custom view matrix is in use. More...
 
bool isReflected (void) const
 Returns whether this frustum is being reflected. More...
 
void resetFrustumExtents ()
 Reset the frustum extents to be automatically derived from other params. More...
 
void setAspectRatio (Real ratio)
 Sets the aspect ratio for the frustum viewport. More...
 
void setCustomProjectionMatrix (bool enable, const Matrix4 &projectionMatrix=Matrix4::IDENTITY)
 Set whether to use a custom projection matrix on this frustum. More...
 
void setCustomViewMatrix (bool enable, const Affine3 &viewMatrix=Affine3::IDENTITY)
 Set whether to use a custom view matrix on this frustum. More...
 
void setDebugColour (const ColourValue &col)
 
void setFarClipDistance (Real farDist)
 Sets the distance to the far clipping plane. More...
 
void setFocalLength (Real focalLength=1.0)
 Sets frustum focal length (used in stereo rendering). More...
 
void setFOVy (const Radian &fovy)
 Sets the Y-dimension Field Of View (FOV) of the frustum. More...
 
void setFrustumExtents (Real left, Real right, Real top, Real bottom)
 Manually set the extents of the frustum. More...
 
void setFrustumOffset (const Vector2 &offset)
 Sets frustum offsets, used in stereo rendering. More...
 
void setFrustumOffset (Real horizontal=0.0, Real vertical=0.0)
 Sets frustum offsets, used in stereo rendering. More...
 
void setMaterial (const MaterialPtr &mat)
 
void setNearClipDistance (Real nearDist)
 Sets the position of the near clipping plane. More...
 
void setOrientationMode (OrientationMode orientationMode)
 Set the orientation mode of the frustum. More...
 
void setOrthoWindow (Real w, Real h)
 Sets the orthographic window settings, for use with orthographic rendering only. More...
 
void setOrthoWindowHeight (Real h)
 Sets the orthographic window height, for use with orthographic rendering only. More...
 
void setOrthoWindowWidth (Real w)
 Sets the orthographic window width, for use with orthographic rendering only. More...
 
virtual void setProjectionType (ProjectionType pt)
 Sets the type of projection to use (orthographic or perspective). More...
 
void visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false)
 Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. More...
 
- Public Member Functions inherited from Ogre::MovableObject
 MovableObject ()
 Constructor. More...
 
 MovableObject (const String &name)
 Named constructor. More...
 
virtual ~MovableObject ()
 Virtual destructor - read Scott Meyers if you don't know why this is needed. More...
 
MovableObjectFactory_getCreator (void) const
 Get the creator of this object, if any (internal use only) More...
 
LightList_getLightList ()
 Returns a pointer to the current list of lights for this object. More...
 
SceneManager_getManager (void) const
 Get the manager of this object, if any (internal use only) More...
 
virtual const Affine3_getParentNodeFullTransform (void) const
 Return the full transformation of the parent sceneNode or the attachingPoint node. More...
 
virtual void _notifyAttached (Node *parent, bool isTagPoint=false)
 Internal method called to notify the object that it has been attached to a node. More...
 
virtual void _notifyCreator (MovableObjectFactory *fact)
 Notify the object of it's creator (internal use only) More...
 
virtual void _notifyManager (SceneManager *man)
 Notify the object of it's manager (internal use only) More...
 
virtual void _notifyMoved (void)
 Internal method called to notify the object that it has been moved. More...
 
virtual void _releaseManualHardwareResources ()
 Notifies the movable object that hardware resources were lost. More...
 
virtual void _restoreManualHardwareResources ()
 Notifies the movable object that hardware resources should be restored. More...
 
void addQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
 
void addVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
 
void detachFromParent (void)
 Detaches an object from a parent SceneNode or TagPoint, if attached. More...
 
Real getBoundingRadiusScaled () const
 as getBoundingRadius, but with scaling applied More...
 
bool getCastShadows (void) const
 Returns whether shadow casting is enabled for this object. More...
 
const AxisAlignedBoxgetDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const override
 Gets the world space bounding box of the dark cap, as extruded using the light provided. More...
 
EdgeDatagetEdgeList (void)
 Returns details of the edges which might be used to determine a silhouette. More...
 
const AxisAlignedBoxgetLightCapBounds (void) const override
 Gets the world space bounding box of the light cap. More...
 
uint32 getLightMask () const
 Get a bitwise mask which will filter the lights affecting this object. More...
 
ListenergetListener (void) const
 Gets the current listener for this object. More...
 
const StringgetName (void) const
 Returns the name of this object. More...
 
NodegetParentNode (void) const
 Returns the node to which this object is attached. More...
 
SceneNodegetParentSceneNode (void) const
 Returns the scene node to which this object is attached. More...
 
Real getPointExtrusionDistance (const Light *l) const
 Get the distance to extrude for a point/spot light. More...
 
virtual uint32 getQueryFlags (void) const
 Returns the query flags relevant for this object. More...
 
bool getReceivesShadows ()
 Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. More...
 
Real getRenderingDistance (void) const
 Gets the distance at which batches are no longer rendered. More...
 
Real getRenderingMinPixelSize () const
 Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
 
uint8 getRenderQueueGroup (void) const
 Gets the queue group for this entity. More...
 
const ShadowRenderableListgetShadowVolumeRenderableList (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, size_t *indexBufferUsedSize, bool extrudeVertices, Real extrusionDist, unsigned long flags=0)
 Define a default implementation of method from ShadowCaster which implements no shadows. More...
 
const AnygetUserAny (void) const
 
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class. More...
 
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class. More...
 
virtual uint32 getVisibilityFlags (void) const
 Returns the visibility flags relevant for this object. More...
 
bool getVisible (void) const
 Gets this object whether to be visible or not, if it has a renderable component. More...
 
virtual const AxisAlignedBoxgetWorldBoundingBox (bool derive=false) const
 Retrieves the axis-aligned bounding box for this object in world coordinates. More...
 
virtual const SpheregetWorldBoundingSphere (bool derive=false) const
 Retrieves the worldspace bounding sphere for this object. More...
 
bool isAttached (void) const
 Returns true if this object is attached to a SceneNode or TagPoint. More...
 
bool isDebugDisplayEnabled (void) const
 Gets whether debug display of this object is enabled. More...
 
virtual bool isInScene (void) const
 Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. More...
 
bool isParentTagPoint () const
 Gets whether the parent node is a TagPoint (or a SceneNode) More...
 
virtual bool isVisible (void) const
 Returns whether or not this object is supposed to be visible or not. More...
 
const LightListqueryLights (void) const
 Gets a list of lights, ordered relative to how close they are to this movable object. More...
 
void removeQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
 
void removeVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
 
void setCastShadows (bool enabled)
 Sets whether or not this object will cast shadows. More...
 
void setDebugDisplayEnabled (bool enabled)
 Sets whether or not the debug display of this object is enabled. More...
 
void setLightMask (uint32 lightMask)
 Set a bitwise mask which will filter the lights affecting this object. More...
 
void setListener (Listener *listener)
 Sets a listener for this object. More...
 
void setQueryFlags (uint32 flags)
 Sets the query flags for this object. More...
 
void setRenderingDistance (Real dist)
 Sets the distance at which the object is no longer rendered. More...
 
void setRenderingMinPixelSize (Real pixelSize)
 Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
 
virtual void setRenderQueueGroup (uint8 queueID)
 Sets the render queue group this entity will be rendered through. More...
 
virtual void setRenderQueueGroupAndPriority (uint8 queueID, ushort priority)
 Sets the render queue group and group priority this entity will be rendered through. More...
 
void setUserAny (const Any &anything)
 
void setVisibilityFlags (uint32 flags)
 Sets the visibility flags for this object. More...
 
void setVisible (bool visible)
 Tells this object whether to be visible or not, if it has a renderable component. More...
 
- Public Member Functions inherited from Ogre::ShadowCaster
virtual ~ShadowCaster ()
 
virtual ShadowRenderableListIterator getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, size_t *indexBufferUsedSize, bool extrudeVertices, Real extrusionDistance, unsigned long flags=0)
 
bool hasEdgeList ()
 Returns whether the object has a valid edge list. More...
 
- Public Member Functions inherited from Ogre::AnimableObject
 AnimableObject ()
 
virtual ~AnimableObject ()
 
virtual AnimableValuePtr createAnimableValue (const String &valueName)
 Create a reference-counted AnimableValuePtr for the named value. More...
 
const StringVectorgetAnimableValueNames (void) const
 Gets a list of animable value names for this object. More...
 
- Public Member Functions inherited from Ogre::Renderable
 Renderable ()
 
virtual ~Renderable ()
 Virtual destructor needed as class has virtual methods. More...
 
virtual void _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
 Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. More...
 
const Vector4getCustomParameter (size_t index) const
 Gets the custom value associated with this Renderable at the given index. More...
 
virtual unsigned short getNumWorldTransforms (void) const
 Returns the number of world transform matrices this renderable requires. More...
 
bool getPolygonModeOverrideable (void) const
 Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
 
const RenderSystemDataPtrgetRenderSystemData () const
 
virtual TechniquegetTechnique (void) const
 Retrieves a pointer to the Material Technique this renderable object uses. More...
 
bool getUseIdentityProjection (void) const
 Returns whether or not to use an 'identity' projection. More...
 
bool getUseIdentityView (void) const
 Returns whether or not to use an 'identity' view. More...
 
const AnygetUserAny (void) const
 
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class. More...
 
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class. More...
 
bool hasCustomParameter (size_t index) const
 Checks whether a custom value is associated with this Renderable at the given index. More...
 
virtual void postRender (SceneManager *sm, RenderSystem *rsys)
 Called immediately after the Renderable has been rendered. More...
 
virtual bool preRender (SceneManager *sm, RenderSystem *rsys)
 Called just prior to the Renderable being rendered. More...
 
void removeCustomParameter (size_t index)
 Removes a custom value which is associated with this Renderable at the given index. More...
 
void setCustomParameter (size_t index, const Vector4 &value)
 Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. More...
 
void setPolygonModeOverrideable (bool override)
 Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
 
void setRenderSystemData (RenderSystemDataPtr val) const
 
void setUseIdentityProjection (bool useIdentityProjection)
 Sets whether or not to use an 'identity' projection. More...
 
void setUseIdentityView (bool useIdentityView)
 Sets whether or not to use an 'identity' view. More...
 
void setUserAny (const Any &anything)
 

Additional Inherited Members

- Public Types inherited from Ogre::Frustum
typedef Vector3 Corners[8]
 
- Public Types inherited from Ogre::ShadowCaster
typedef std::vector< ShadowRenderable * > ShadowRenderableList
 
typedef VectorIterator< ShadowRenderableListShadowRenderableListIterator
 
- Public Types inherited from Ogre::Renderable
enum  { DEFAULT_PRIORITY = 100 }
 
typedef SharedPtr< RenderSystemDataRenderSystemDataPtr
 
- Static Public Member Functions inherited from Ogre::MovableObject
static uint32 getDefaultQueryFlags ()
 Get the default query flags for all future MovableObject instances. More...
 
static uint32 getDefaultVisibilityFlags ()
 Get the default visibility flags for all future MovableObject instances. More...
 
static void setDefaultQueryFlags (uint32 flags)
 Set the default query flags for all future MovableObject instances. More...
 
static void setDefaultVisibilityFlags (uint32 flags)
 Set the default visibility flags for all future MovableObject instances. More...
 
- Static Public Member Functions inherited from Ogre::ShadowCaster
static void clearShadowRenderableList (ShadowRenderableList &shadowRenderables)
 Common implementation of releasing shadow renderables. More...
 
static void extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)
 Utility method for extruding vertices based on a light. More...
 
- Static Public Attributes inherited from Ogre::Frustum
static const Real INFINITE_FAR_PLANE_ADJUST
 Small constant used to reduce far plane projection to avoid inaccuracies. More...
 

Detailed Description

A viewpoint from which the scene will be rendered.

OGRE renders scenes from a camera viewpoint into a buffer of some sort, normally a window or a texture (a subclass of RenderTarget). OGRE cameras support both perspective projection (the default, meaning objects get smaller the further away they are) and orthographic projection (blueprint-style, no decrease in size with distance). Each camera carries with it a style of rendering, e.g. full textured, flat shaded, wireframe), field of view, rendering distances etc, allowing you to use OGRE to create complex multi-window views if required. In addition, more than one camera can point at a single render target if required, each rendering to a subset of the target, allowing split screen and picture-in-picture views.

At render time, all Scene Objects will be transformed in the camera space, which is defined as:

  • \(+x\) is right
  • \(+y\) is up
  • \(-z\) is away

Cameras maintain their own aspect ratios, field of view, and frustum, and project co-ordinates into normalised device coordinates measured from -1 to 1 in x and y, and 0 to 1 in z, where

  • \(+x\) is right
  • \(+y\) is up
  • \(+z\) is away

At render time, the camera will be rendering to a Viewport which will translate these parametric co-ordinates into real screen co-ordinates. Obviously it is advisable that the viewport has the same aspect ratio as the camera to avoid distortion (unless you want it!).

Constructor & Destructor Documentation

◆ Camera()

Ogre::Camera::Camera ( const String name,
SceneManager sm 
)

Standard constructor.

◆ ~Camera()

virtual Ogre::Camera::~Camera ( )
virtual

Standard destructor.

Member Function Documentation

◆ addListener()

virtual void Ogre::Camera::addListener ( Listener l)
virtual

Add a listener to this camera.

◆ removeListener()

virtual void Ogre::Camera::removeListener ( Listener l)
virtual

Remove a listener to this camera.

◆ getSceneManager()

SceneManager* Ogre::Camera::getSceneManager ( void  ) const

Returns a pointer to the SceneManager this camera is rendering through.

◆ setPolygonMode()

void Ogre::Camera::setPolygonMode ( PolygonMode  sd)

Sets the level of rendering detail required from this camera.

Remarks
Each camera is set to render at full detail by default, that is with full texturing, lighting etc. This method lets you change that behaviour, allowing you to make the camera just render a wireframe view, for example.

◆ getPolygonMode()

PolygonMode Ogre::Camera::getPolygonMode ( void  ) const

Retrieves the level of detail that the camera will render.

◆ setPosition() [1/2]

void Ogre::Camera::setPosition ( Real  x,
Real  y,
Real  z 
)

Sets the camera's position.

Deprecated:
attach to SceneNode and use SceneNode::setPosition

◆ setPosition() [2/2]

void Ogre::Camera::setPosition ( const Vector3 vec)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Deprecated:
attach to SceneNode and use SceneNode::setPosition

◆ getPosition()

const Vector3& Ogre::Camera::getPosition ( void  ) const

Retrieves the camera's position.

Deprecated:
attach to SceneNode and use SceneNode::getPosition

◆ move()

void Ogre::Camera::move ( const Vector3 vec)

Moves the camera's position by the vector offset provided along world axes.

Deprecated:
attach to SceneNode and use SceneNode::translate

◆ moveRelative()

void Ogre::Camera::moveRelative ( const Vector3 vec)

Moves the camera's position by the vector offset provided along it's own axes (relative to orientation).

Deprecated:
attach to SceneNode and use SceneNode::translate(vec, Node::TS_LOCAL)

◆ setDirection() [1/2]

void Ogre::Camera::setDirection ( Real  x,
Real  y,
Real  z 
)

Sets the camera's direction vector.

Remarks
Note that the 'up' vector for the camera will automatically be recalculated based on the current 'up' vector (i.e. the roll will remain the same).
Deprecated:
attach to SceneNode and use SceneNode::setDirection

◆ setDirection() [2/2]

void Ogre::Camera::setDirection ( const Vector3 vec)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Deprecated:
attach to SceneNode and use SceneNode::setDirection

◆ getDirection()

Vector3 Ogre::Camera::getDirection ( void  ) const

Gets the camera's direction.

Deprecated:
attach to SceneNode and use SceneNode::getOrientation().zAxis() * -1

◆ getUp()

Vector3 Ogre::Camera::getUp ( void  ) const

Gets the camera's up vector.

Deprecated:
attach to SceneNode and use SceneNode::getOrientation().yAxis()

◆ getRight()

Vector3 Ogre::Camera::getRight ( void  ) const

Gets the camera's right vector.

Deprecated:
attach to SceneNode and use SceneNode::getOrientation().xAxis()

◆ lookAt() [1/2]

void Ogre::Camera::lookAt ( const Vector3 targetPoint)

Points the camera at a location in worldspace.

Remarks
This is a helper method to automatically generate the direction vector for the camera, based on it's current position and the supplied look-at point.
Parameters
targetPointA vector specifying the look at point.
Deprecated:
attach to SceneNode and use SceneNode::lookAt

◆ lookAt() [2/2]

void Ogre::Camera::lookAt ( Real  x,
Real  y,
Real  z 
)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Deprecated:
attach to SceneNode and use SceneNode::lookAt

◆ roll()

void Ogre::Camera::roll ( const Radian angle)

Rolls the camera anticlockwise, around its local z axis.

Deprecated:
attach to SceneNode and use SceneNode::roll

◆ yaw()

void Ogre::Camera::yaw ( const Radian angle)

Rotates the camera anticlockwise around it's local y axis.

Deprecated:
attach to SceneNode and use SceneNode::yaw

◆ pitch()

void Ogre::Camera::pitch ( const Radian angle)

Pitches the camera up/down anticlockwise around it's local z axis.

Deprecated:
attach to SceneNode and use SceneNode::pitch

◆ rotate() [1/2]

void Ogre::Camera::rotate ( const Vector3 axis,
const Radian angle 
)

Rotate the camera around an arbitrary axis.

Deprecated:
attach to SceneNode and use SceneNode::rotate

◆ rotate() [2/2]

void Ogre::Camera::rotate ( const Quaternion q)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Deprecated:
attach to SceneNode and use SceneNode::rotate

◆ setFixedYawAxis()

void Ogre::Camera::setFixedYawAxis ( bool  useFixed,
const Vector3 fixedAxis = Vector3::UNIT_Y 
)

Tells the camera whether to yaw around it's own local Y axis or a fixed axis of choice.

Remarks
This method allows you to change the yaw behaviour of the camera
  • by default, the camera yaws around a fixed Y axis. This is often what you want - for example if you're making a first-person shooter, you really don't want the yaw axis to reflect the local camera Y, because this would mean a different yaw axis if the player is looking upwards rather than when they are looking straight ahead. You can change this behaviour by calling this method, which you will want to do if you are making a completely free camera like the kind used in a flight simulator.
Parameters
useFixedIf true, the axis passed in the second parameter will always be the yaw axis no matter what the camera orientation. If false, the camera yaws around the local Y.
fixedAxisThe axis to use if the first parameter is true.
Deprecated:
attach to SceneNode and use SceneNode::yaw(angle, Node::TS_PARENT)

◆ getOrientation()

const Quaternion& Ogre::Camera::getOrientation ( void  ) const

Returns the camera's current orientation.

Deprecated:
attach to SceneNode and use SceneNode::getOrientation

◆ setOrientation()

void Ogre::Camera::setOrientation ( const Quaternion q)

Sets the camera's orientation.

Deprecated:
attach to SceneNode and use SceneNode::setOrientation

◆ _autoTrack()

void Ogre::Camera::_autoTrack ( void  )

Internal method used by OGRE to update auto-tracking cameras.

◆ getAutoTrackTarget()

SceneNode* Ogre::Camera::getAutoTrackTarget ( void  ) const
inline

Get the auto tracking target for this camera, if any.

◆ getAutoTrackOffset()

const Vector3& Ogre::Camera::getAutoTrackOffset ( void  ) const
inline

Get the auto tracking offset for this camera, if it is auto tracking.

◆ setAutoTracking()

void Ogre::Camera::setAutoTracking ( bool  enabled,
SceneNode *const  target = 0,
const Vector3 offset = Vector3::ZERO 
)

Enables / disables automatic tracking of a SceneNode.

Remarks
If you enable auto-tracking, this Camera will automatically rotate to look at the target SceneNode every frame, no matter how it or SceneNode move. This is handy if you want a Camera to be focused on a single object or group of objects. Note that by default the Camera looks at the origin of the SceneNode, if you want to tweak this, e.g. if the object which is attached to this target node is quite big and you want to point the camera at a specific point on it, provide a vector in the 'offset' parameter and the camera's target point will be adjusted.
Parameters
enabledIf true, the Camera will track the SceneNode supplied as the next parameter (cannot be null). If false the camera will cease tracking and will remain in it's current orientation.
targetPointer to the SceneNode which this Camera will track. Make sure you don't delete this SceneNode before turning off tracking (e.g. SceneManager::clearScene will delete it so be careful of this). Can be null if and only if the enabled param is false.
offsetIf supplied, the camera targets this point in local space of the target node instead of the origin of the target node. Good for fine tuning the look at point.
Deprecated:
attach to SceneNode and use SceneNode::setAutoTracking

◆ getPositionForViewUpdate()

const Vector3& Ogre::Camera::getPositionForViewUpdate ( void  ) const
virtual

Get the derived position of this frustum.

Reimplemented from Ogre::Frustum.

◆ getOrientationForViewUpdate()

const Quaternion& Ogre::Camera::getOrientationForViewUpdate ( void  ) const
virtual

Get the derived orientation of this frustum.

Reimplemented from Ogre::Frustum.

◆ _renderScene() [1/2]

void Ogre::Camera::_renderScene ( Viewport vp)

Tells the Camera to contact the SceneManager to render from it's viewpoint.

Parameters
vpThe viewport to render to

◆ _renderScene() [2/2]

void Ogre::Camera::_renderScene ( Viewport vp,
bool  unused 
)
inline
Deprecated:
do not use

References _renderScene().

Referenced by _renderScene().

◆ _notifyRenderedFaces()

void Ogre::Camera::_notifyRenderedFaces ( unsigned int  numfaces)

Internal method to notify camera of the visible faces in the last render.

◆ _notifyRenderedBatches()

void Ogre::Camera::_notifyRenderedBatches ( unsigned int  numbatches)

Internal method to notify camera of the visible batches in the last render.

◆ _getNumRenderedFaces()

unsigned int Ogre::Camera::_getNumRenderedFaces ( void  ) const

Internal method to retrieve the number of visible faces in the last render.

◆ _getNumRenderedBatches()

unsigned int Ogre::Camera::_getNumRenderedBatches ( void  ) const

Internal method to retrieve the number of visible batches in the last render.

◆ getDerivedOrientation()

const Quaternion& Ogre::Camera::getDerivedOrientation ( void  ) const

Gets the derived orientation of the camera, including any rotation inherited from a node attachment and reflection matrix.

◆ getDerivedPosition()

const Vector3& Ogre::Camera::getDerivedPosition ( void  ) const

Gets the derived position of the camera, including any translation inherited from a node attachment and reflection matrix.

◆ getDerivedDirection()

Vector3 Ogre::Camera::getDerivedDirection ( void  ) const

Gets the derived direction vector of the camera, including any rotation inherited from a node attachment and reflection matrix.

◆ getDerivedUp()

Vector3 Ogre::Camera::getDerivedUp ( void  ) const

Gets the derived up vector of the camera, including any rotation inherited from a node attachment and reflection matrix.

◆ getDerivedRight()

Vector3 Ogre::Camera::getDerivedRight ( void  ) const

Gets the derived right vector of the camera, including any rotation inherited from a node attachment and reflection matrix.

◆ getRealOrientation()

const Quaternion& Ogre::Camera::getRealOrientation ( void  ) const

Gets the real world orientation of the camera, including any rotation inherited from a node attachment.

◆ getRealPosition()

const Vector3& Ogre::Camera::getRealPosition ( void  ) const

Gets the real world position of the camera, including any translation inherited from a node attachment.

◆ getRealDirection()

Vector3 Ogre::Camera::getRealDirection ( void  ) const

Gets the real world direction vector of the camera, including any rotation inherited from a node attachment.

◆ getRealUp()

Vector3 Ogre::Camera::getRealUp ( void  ) const

Gets the real world up vector of the camera, including any rotation inherited from a node attachment.

◆ getRealRight()

Vector3 Ogre::Camera::getRealRight ( void  ) const

Gets the real world right vector of the camera, including any rotation inherited from a node attachment.

◆ getWorldTransforms()

void Ogre::Camera::getWorldTransforms ( Matrix4 xform) const
overridevirtual

Gets the world transform matrix / matrices for this renderable object.

Remarks
If the object has any derived transforms, these are expected to be up to date as long as all the SceneNode structures have been updated before this is called.
This method will populate transform with 1 matrix if it does not use vertex blending. If it does use vertex blending it will fill the passed in pointer with an array of matrices, the length being the value returned from getNumWorldTransforms.
Note
Internal Ogre never supports non-affine matrix for world transform matrix/matrices, the behavior is undefined if returns non-affine matrix here.

Implements Ogre::Renderable.

◆ getMovableType()

const String& Ogre::Camera::getMovableType ( void  ) const
overridevirtual

Returns the type name of this object.

Implements Ogre::MovableObject.

◆ setLodBias()

void Ogre::Camera::setLodBias ( Real  factor = 1.0)

Sets the level-of-detail factor for this Camera.

Remarks
This method can be used to influence the overall level of detail of the scenes rendered using this camera. Various elements of the scene have level-of-detail reductions to improve rendering speed at distance; this method allows you to hint to those elements that you would like to adjust the level of detail that they would normally use (up or down).
The most common use for this method is to reduce the overall level of detail used for a secondary camera used for sub viewports like rear-view mirrors etc. Note that scene elements are at liberty to ignore this setting if they choose, this is merely a hint.
Parameters
factorThe factor to apply to the usual level of detail calculation. Higher values increase the detail, so 2.0 doubles the normal detail and 0.5 halves it.

◆ getLodBias()

Real Ogre::Camera::getLodBias ( void  ) const

Returns the level-of-detail bias factor currently applied to this camera.

Remarks
See Camera::setLodBias for more details.

◆ setLodCamera()

virtual void Ogre::Camera::setLodCamera ( const Camera lodCam)
virtual

Set a pointer to the camera which should be used to determine LOD settings.

Remarks
Sometimes you don't want the LOD of a render to be based on the camera that's doing the rendering, you want it to be based on a different camera. A good example is when rendering shadow maps, since they will be viewed from the perspective of another camera. Therefore this method lets you associate a different camera instance to use to determine the LOD.
To revert the camera to determining LOD based on itself, call this method with a pointer to itself.

◆ getLodCamera()

virtual const Camera* Ogre::Camera::getLodCamera ( ) const
virtual

Get a pointer to the camera which should be used to determine LOD settings.

Remarks
If setLodCamera hasn't been called with a different camera, this method will return 'this'.

◆ getCameraToViewportRay() [1/2]

Ray Ogre::Camera::getCameraToViewportRay ( Real  screenx,
Real  screeny 
) const

Gets a world space ray as cast from the camera through a viewport position.

Parameters
screenx,screenyThe x and y position at which the ray should intersect the viewport, in normalised screen coordinates [0,1]

◆ getCameraToViewportRay() [2/2]

void Ogre::Camera::getCameraToViewportRay ( Real  screenx,
Real  screeny,
Ray outRay 
) const

Gets a world space ray as cast from the camera through a viewport position.

Parameters
screenx,screenyThe x and y position at which the ray should intersect the viewport, in normalised screen coordinates [0,1]
outRayRay instance to populate with result

◆ getCameraToViewportBoxVolume() [1/2]

PlaneBoundedVolume Ogre::Camera::getCameraToViewportBoxVolume ( Real  screenLeft,
Real  screenTop,
Real  screenRight,
Real  screenBottom,
bool  includeFarPlane = false 
)

Gets a world-space list of planes enclosing a volume based on a viewport rectangle.

Remarks
Can be useful for populating a PlaneBoundedVolumeListSceneQuery, e.g. for a rubber-band selection.
Parameters
screenLeft,screenTop,screenRight,screenBottomThe bounds of the on-screen rectangle, expressed in normalised screen coordinates [0,1]
includeFarPlaneIf true, the volume is truncated by the camera far plane, by default it is left open-ended

◆ getCameraToViewportBoxVolume() [2/2]

void Ogre::Camera::getCameraToViewportBoxVolume ( Real  screenLeft,
Real  screenTop,
Real  screenRight,
Real  screenBottom,
PlaneBoundedVolume outVolume,
bool  includeFarPlane = false 
)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

◆ _getLodBiasInverse()

Real Ogre::Camera::_getLodBiasInverse ( void  ) const

Internal method for OGRE to use for LOD calculations.

◆ setWindow()

virtual void Ogre::Camera::setWindow ( Real  left,
Real  top,
Real  right,
Real  bottom 
)
virtual

Sets the viewing window inside of viewport.

Remarks
This method can be used to set a subset of the viewport as the rendering target.
Parameters
leftRelative to Viewport - 0 corresponds to left edge, 1 - to right edge (default - 0).
topRelative to Viewport - 0 corresponds to top edge, 1 - to bottom edge (default - 0).
rightRelative to Viewport - 0 corresponds to left edge, 1 - to right edge (default - 1).
bottomRelative to Viewport - 0 corresponds to top edge, 1 - to bottom edge (default - 1).

◆ resetWindow()

virtual void Ogre::Camera::resetWindow ( void  )
virtual

Cancel view window.

◆ isWindowSet()

virtual bool Ogre::Camera::isWindowSet ( void  ) const
inlinevirtual

Returns if a viewport window is being used.

◆ getWindowPlanes()

const std::vector<Plane>& Ogre::Camera::getWindowPlanes ( void  ) const

Gets the window clip planes, only applicable if isWindowSet == true.

◆ getBoundingRadius()

Real Ogre::Camera::getBoundingRadius ( void  ) const
overridevirtual

Retrieves the radius of the origin-centered bounding sphere for this object.

Implements Ogre::MovableObject.

◆ getViewport()

Viewport* Ogre::Camera::getViewport ( void  ) const
inline

Get the last viewport which was attached to this camera.

Note
This is not guaranteed to be the only viewport which is using this camera, just the last once which was created referring to it.

Referenced by Ogre::SceneManager::_queueSkiesForRendering().

◆ _notifyViewport()

void Ogre::Camera::_notifyViewport ( Viewport viewport)
inline

Notifies this camera that a viewport is using it.

◆ setAutoAspectRatio()

void Ogre::Camera::setAutoAspectRatio ( bool  autoratio)

If set to true a viewport that owns this frustum will be able to recalculate the aspect ratio whenever the frustum is resized.

Remarks
You should set this to true only if the frustum / camera is used by one viewport at the same time. Otherwise the aspect ratio for other viewports may be wrong.

◆ getAutoAspectRatio()

bool Ogre::Camera::getAutoAspectRatio ( void  ) const

Retrieves if AutoAspectRatio is currently set or not.

◆ setCullingFrustum()

void Ogre::Camera::setCullingFrustum ( Frustum frustum)
inline

Tells the camera to use a separate Frustum instance to perform culling.

Remarks
By calling this method, you can tell the camera to perform culling against a different frustum to it's own. This is mostly useful for debug cameras that allow you to show the culling behaviour of another camera, or a manual frustum instance.
Parameters
frustumPointer to a frustum to use; this can either be a manual Frustum instance (which you can attach to scene nodes like any other MovableObject), or another camera. If you pass 0 to this method it reverts the camera to normal behaviour.

◆ getCullingFrustum()

Frustum* Ogre::Camera::getCullingFrustum ( void  ) const
inline

Returns the custom culling frustum in use.

◆ forwardIntersect()

virtual void Ogre::Camera::forwardIntersect ( const Plane worldPlane,
std::vector< Vector4 > *  intersect3d 
) const
virtual

Forward projects frustum rays to find forward intersection with plane.

Remarks
Forward projection may lead to intersections at infinity.

◆ isVisible() [1/3]

bool Ogre::Camera::isVisible ( const AxisAlignedBox bound,
FrustumPlane culledBy = 0 
) const
virtual

Tests whether the given container is visible in the Frustum.

Parameters
boundBounding box to be checked (world space).
culledByOptional pointer to an int which will be filled by the plane number which culled the box if the result was false;
Returns
If the box was visible, true is returned.
Otherwise, false is returned.

Reimplemented from Ogre::Frustum.

Reimplemented in Ogre::PCZCamera.

◆ isVisible() [2/3]

bool Ogre::Camera::isVisible ( const Sphere bound,
FrustumPlane culledBy = 0 
) const
virtual

Tests whether the given container is visible in the Frustum.

Parameters
boundBounding sphere to be checked (world space).
culledByOptional pointer to an int which will be filled by the plane number which culled the box if the result was false;
Returns
If the sphere was visible, true is returned.
Otherwise, false is returned.

Reimplemented from Ogre::Frustum.

◆ isVisible() [3/3]

bool Ogre::Camera::isVisible ( const Vector3 vert,
FrustumPlane culledBy = 0 
) const
virtual

Tests whether the given vertex is visible in the Frustum.

Parameters
vertVertex to be checked (world space).
culledByOptional pointer to an int which will be filled by the plane number which culled the box if the result was false;
Returns
If the sphere was visible, true is returned.
Otherwise, false is returned.

Reimplemented from Ogre::Frustum.

◆ getWorldSpaceCorners()

const Corners& Ogre::Camera::getWorldSpaceCorners ( void  ) const
virtual

Gets the world space corners of the frustum.

Remarks
The corners are ordered as follows: top-right near, top-left near, bottom-left near, bottom-right near, top-right far, top-left far, bottom-left far, bottom-right far.

Reimplemented from Ogre::Frustum.

◆ getFrustumPlane()

const Plane& Ogre::Camera::getFrustumPlane ( unsigned short  plane) const
virtual

Retrieves a specified plane of the frustum (world space).

Remarks
Gets a reference to one of the planes which make up the frustum frustum, e.g. for clipping purposes.

Reimplemented from Ogre::Frustum.

◆ projectSphere()

bool Ogre::Camera::projectSphere ( const Sphere sphere,
Real left,
Real top,
Real right,
Real bottom 
) const
virtual

Project a sphere onto the near plane and get the bounding rectangle.

Parameters
sphereThe world-space sphere to project.
leftPointers to destination values, these will be completed with the normalised device coordinates (in the range {-1,1}).
topPointers to destination values, these will be completed with the normalised device coordinates (in the range {-1,1}).
rightPointers to destination values, these will be completed with the normalised device coordinates (in the range {-1,1}).
bottomPointers to destination values, these will be completed with the normalised device coordinates (in the range {-1,1}).
Returns
true if the sphere was projected to a subset of the near plane, false if the entire near plane was contained.

Reimplemented from Ogre::Frustum.

◆ getNearClipDistance()

Real Ogre::Camera::getNearClipDistance ( void  ) const

Retrieves the distance from the frustum to the near clipping plane.

◆ getFarClipDistance()

Real Ogre::Camera::getFarClipDistance ( void  ) const

Retrieves the distance from the frustum to the far clipping plane.

◆ getViewMatrix() [1/2]

const Affine3& Ogre::Camera::getViewMatrix ( void  ) const

Gets the view matrix for this frustum.

Mainly for use by OGRE internally.

◆ getViewMatrix() [2/2]

const Affine3& Ogre::Camera::getViewMatrix ( bool  ownFrustumOnly) const

Specialised version of getViewMatrix allowing caller to differentiate whether the custom culling frustum should be allowed or not.

Remarks
The default behaviour of the standard getViewMatrix is to delegate to the alternate culling frustum, if it is set. This is expected when performing CPU calculations, but the final rendering must be performed using the real view matrix in order to display the correct debug view.

◆ setUseRenderingDistance()

virtual void Ogre::Camera::setUseRenderingDistance ( bool  use)
inlinevirtual

Set whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image.

The default behaviour is to use it.

Parameters
useTrue to use the rendering distance, false not to.

◆ getUseRenderingDistance()

virtual bool Ogre::Camera::getUseRenderingDistance ( void  ) const
inlinevirtual

Get whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image.

◆ synchroniseBaseSettingsWith()

virtual void Ogre::Camera::synchroniseBaseSettingsWith ( const Camera cam)
virtual

Synchronise core camera settings with another.

Remarks
Copies the position, orientation, clip distances, projection type, FOV, focal length and aspect ratio from another camera. Other settings like query flags, reflection etc are preserved.

◆ setUseMinPixelSize()

void Ogre::Camera::setUseMinPixelSize ( bool  enable)
inline

Sets whether to use min display size calculations.

When active, objects that derive from MovableObject whose size on the screen is less then a MovableObject::mMinPixelSize will not be rendered.

◆ getUseMinPixelSize()

bool Ogre::Camera::getUseMinPixelSize ( ) const
inline

Returns whether to use min display size calculations.

See also
Camera::setUseMinDisplaySize

◆ getPixelDisplayRatio()

Real Ogre::Camera::getPixelDisplayRatio ( ) const
inline

Returns an estimated ratio between a pixel and the display area it represents.

For orthographic cameras this function returns the amount of meters covered by a single pixel along the vertical axis. For perspective cameras the value returned is the amount of meters covered by a single pixel per meter distance from the camera.

Note
This parameter is calculated just before the camera is rendered
This parameter is used in min display size calculations.

◆ setSortMode()

void Ogre::Camera::setSortMode ( SortMode  sm)
inline

Set the function used to compute the camera-distance for sorting Renderables.

◆ getSortMode()

SortMode Ogre::Camera::getSortMode ( ) const
inline

get the currently used SortMode


The documentation for this class was generated from the following file: