A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area.  
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|  | Frustum (const String &name=BLANKSTRING) | 
|  | Named constructor.  More... 
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| virtual | ~Frustum () | 
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| void | _notifyCurrentCamera (Camera *cam) override | 
|  | Internal method to notify the object of the camera to be used for the next rendering operation.  More... 
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| void | _updateRenderQueue (RenderQueue *queue) override | 
|  | Internal method by which the movable object must add Renderable subclass instances to the rendering queue.  More... 
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| void | calcViewMatrixRelative (const Vector3 &relPos, Matrix4 &matToUpdate) const | 
|  | Calculate a view matrix for this frustum, relative to a potentially dynamic point.  More... 
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| void | disableCustomNearClipPlane (void) | 
|  | Disables any custom near clip plane.  More... 
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| void | disableReflection (void) | 
|  | Disables reflection modification previously turned on with enableReflection.  More... 
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| void | enableCustomNearClipPlane (const MovablePlane *plane) | 
|  | Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.  More... 
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| void | enableCustomNearClipPlane (const Plane &plane) | 
|  | Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.  More... 
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| void | enableReflection (const MovablePlane *p) | 
|  | Modifies this frustum so it always renders from the reflection of itself through the plane specified.  More... 
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| void | enableReflection (const Plane &p) | 
|  | Modifies this frustum so it always renders from the reflection of itself through the plane specified.  More... 
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| Real | getAspectRatio (void) const | 
|  | Retrieves the current aspect ratio.  More... 
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| const AxisAlignedBox & | getBoundingBox (void) const override | 
|  | Retrieves the local axis-aligned bounding box for this object.  More... 
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| Real | getBoundingRadius (void) const override | 
|  | Retrieves the radius of the origin-centered bounding sphere for this object.  More... 
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| const ColourValue & | getDebugColour () const | 
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| Real | getFarClipDistance (void) const | 
|  | Retrieves the distance from the frustum to the far clipping plane.  More... 
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| Real | getFocalLength () const | 
|  | Returns focal length of frustum.  More... 
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| const Radian & | getFOVy (void) const | 
|  | Retrieves the frustums Y-dimension Field Of View (FOV).  More... 
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| RealRect | getFrustumExtents () const | 
|  | Get the extents of the frustum in view space.  More... 
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| void | getFrustumExtents (Real &outleft, Real &outright, Real &outtop, Real &outbottom) const | 
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| const Vector2 & | getFrustumOffset () const | 
|  | Retrieves the frustum offsets.  More... 
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| virtual const Plane & | getFrustumPlane (unsigned short plane) const | 
|  | Retrieves a specified plane of the frustum (world space).  More... 
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| virtual const Plane * | getFrustumPlanes (void) const | 
|  | Retrieves the clipping planes of the frustum (world space).  More... 
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| const LightList & | getLights (void) const override | 
|  | Gets a list of lights, ordered relative to how close they are to this renderable.  More... 
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| const MaterialPtr & | getMaterial (void) const override | 
|  | Retrieves a weak reference to the material this renderable object uses.  More... 
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| const String & | getMovableType (void) const override | 
|  | Returns the type name of this object.  More... 
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| Real | getNearClipDistance (void) const | 
|  | Retrieves the distance from the frustum to the near clipping plane.  More... 
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| virtual const Quaternion & | getOrientationForViewUpdate (void) const | 
|  | Get the derived orientation of this frustum.  More... 
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| OrientationMode | getOrientationMode () const | 
|  | Get the orientation mode of the frustum.  More... 
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| Real | getOrthoWindowHeight () const | 
|  | Gets the orthographic window height, for use with orthographic rendering only.  More... 
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| Real | getOrthoWindowWidth () const | 
|  | Gets the orthographic window width, for use with orthographic rendering only.  More... 
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| PlaneBoundedVolume | getPlaneBoundedVolume () | 
|  | Gets a world-space list of planes enclosing the frustum.  More... 
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| virtual const Vector3 & | getPositionForViewUpdate (void) const | 
|  | Get the derived position of this frustum.  More... 
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| const Matrix4 & | getProjectionMatrix (void) const | 
|  | Gets the normal projection matrix for this frustum, ie the projection matrix which conforms to standard right-handed rules and uses depth range [-1,+1].  More... 
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| const Matrix4 & | getProjectionMatrixRS (void) const | 
|  | Gets the projection matrix for this frustum adjusted for the current rendersystem specifics (may be right or left-handed, depth range may vary).  More... 
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| const Matrix4 & | getProjectionMatrixWithRSDepth (void) const | 
|  | Gets the depth-adjusted projection matrix for the current rendersystem, but one which still conforms to right-hand rules.  More... 
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| ProjectionType | getProjectionType (void) const | 
|  | Retrieves info on the type of projection used (orthographic or perspective).  More... 
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| const Affine3 & | getReflectionMatrix (void) const | 
|  | Returns the reflection matrix of the frustum if appropriate.  More... 
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| const Plane & | getReflectionPlane (void) const | 
|  | Returns the reflection plane of the frustum if appropriate.  More... 
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| void | getRenderOperation (RenderOperation &op) override | 
|  | Gets the render operation required to send this object to the frame buffer.  More... 
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| Real | getSquaredViewDepth (const Camera *cam) const override | 
|  | Returns the squared distance between the camera and this renderable.  More... 
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| uint32 | getTypeFlags (void) const override | 
|  | Get the 'type flags' for this MovableObject.  More... 
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| const Affine3 & | getViewMatrix (void) const | 
|  | Gets the view matrix for this frustum.  More... 
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| virtual const Corners & | getWorldSpaceCorners (void) const | 
|  | Gets the world space corners of the frustum.  More... 
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| void | getWorldTransforms (Matrix4 *xform) const override | 
|  | Gets the world transform matrix / matrices for this renderable object.  More... 
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| bool | isCustomNearClipPlaneEnabled (void) const | 
|  | Is a custom near clip plane in use?  More... 
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| bool | isCustomProjectionMatrixEnabled (void) const | 
|  | Returns whether a custom projection matrix is in use.  More... 
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| bool | isCustomViewMatrixEnabled (void) const | 
|  | Returns whether a custom view matrix is in use.  More... 
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| bool | isReflected (void) const | 
|  | Returns whether this frustum is being reflected.  More... 
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| virtual bool | isVisible (const AxisAlignedBox &bound, FrustumPlane *culledBy=0) const | 
|  | Tests whether the given container is visible in the Frustum.  More... 
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| virtual bool | isVisible (const Sphere &bound, FrustumPlane *culledBy=0) const | 
|  | Tests whether the given container is visible in the Frustum.  More... 
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| virtual bool | isVisible (const Vector3 &vert, FrustumPlane *culledBy=0) const | 
|  | Tests whether the given vertex is visible in the Frustum.  More... 
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| virtual bool | projectSphere (const Sphere &sphere, Real *left, Real *top, Real *right, Real *bottom) const | 
|  | Project a sphere onto the near plane and get the bounding rectangle.  More... 
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| void | resetFrustumExtents () | 
|  | Reset the frustum extents to be automatically derived from other params.  More... 
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| void | setAspectRatio (Real ratio) | 
|  | Sets the aspect ratio for the frustum viewport.  More... 
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| void | setCustomProjectionMatrix (bool enable, const Matrix4 &projectionMatrix=Matrix4::IDENTITY) | 
|  | Set whether to use a custom projection matrix on this frustum.  More... 
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| void | setCustomViewMatrix (bool enable, const Affine3 &viewMatrix=Affine3::IDENTITY) | 
|  | Set whether to use a custom view matrix on this frustum.  More... 
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| void | setDebugColour (const ColourValue &col) | 
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| void | setFarClipDistance (Real farDist) | 
|  | Sets the distance to the far clipping plane.  More... 
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| void | setFocalLength (Real focalLength=1.0) | 
|  | Sets frustum focal length (used in stereo rendering).  More... 
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| void | setFOVy (const Radian &fovy) | 
|  | Sets the Y-dimension Field Of View (FOV) of the frustum.  More... 
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| void | setFrustumExtents (Real left, Real right, Real top, Real bottom) | 
|  | Manually set the extents of the frustum.  More... 
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| void | setFrustumOffset (const Vector2 &offset) | 
|  | Sets frustum offsets, used in stereo rendering.  More... 
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| void | setFrustumOffset (Real horizontal=0.0, Real vertical=0.0) | 
|  | Sets frustum offsets, used in stereo rendering.  More... 
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| void | setMaterial (const MaterialPtr &mat) | 
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| void | setNearClipDistance (Real nearDist) | 
|  | Sets the position of the near clipping plane.  More... 
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| void | setOrientationMode (OrientationMode orientationMode) | 
|  | Set the orientation mode of the frustum.  More... 
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| void | setOrthoWindow (Real w, Real h) | 
|  | Sets the orthographic window settings, for use with orthographic rendering only.  More... 
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| void | setOrthoWindowHeight (Real h) | 
|  | Sets the orthographic window height, for use with orthographic rendering only.  More... 
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| void | setOrthoWindowWidth (Real w) | 
|  | Sets the orthographic window width, for use with orthographic rendering only.  More... 
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| virtual void | setProjectionType (ProjectionType pt) | 
|  | Sets the type of projection to use (orthographic or perspective).  More... 
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| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) | 
|  | Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.  More... 
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|  | MovableObject () | 
|  | Constructor.  More... 
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|  | MovableObject (const String &name) | 
|  | Named constructor.  More... 
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| virtual | ~MovableObject () | 
|  | Virtual destructor - read Scott Meyers if you don't know why this is needed.  More... 
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| MovableObjectFactory * | _getCreator (void) const | 
|  | Get the creator of this object, if any (internal use only)  More... 
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| LightList * | _getLightList () | 
|  | Returns a pointer to the current list of lights for this object.  More... 
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| SceneManager * | _getManager (void) const | 
|  | Get the manager of this object, if any (internal use only)  More... 
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| virtual const Affine3 & | _getParentNodeFullTransform (void) const | 
|  | Return the full transformation of the parent sceneNode or the attachingPoint node.  More... 
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| virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) | 
|  | Internal method called to notify the object that it has been attached to a node.  More... 
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| virtual void | _notifyCreator (MovableObjectFactory *fact) | 
|  | Notify the object of it's creator (internal use only)  More... 
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| virtual void | _notifyManager (SceneManager *man) | 
|  | Notify the object of it's manager (internal use only)  More... 
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| virtual void | _notifyMoved (void) | 
|  | Internal method called to notify the object that it has been moved.  More... 
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| virtual void | _releaseManualHardwareResources () | 
|  | Notifies the movable object that hardware resources were lost.  More... 
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| virtual void | _restoreManualHardwareResources () | 
|  | Notifies the movable object that hardware resources should be restored.  More... 
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| void | addQueryFlags (uint32 flags) | 
|  | As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.  More... 
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| void | addVisibilityFlags (uint32 flags) | 
|  | As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.  More... 
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| void | detachFromParent (void) | 
|  | Detaches an object from a parent SceneNode or TagPoint, if attached.  More... 
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| Real | getBoundingRadiusScaled () const | 
|  | as getBoundingRadius, but with scaling applied  More... 
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| bool | getCastShadows (void) const | 
|  | Returns whether shadow casting is enabled for this object.  More... 
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| const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const override | 
|  | Gets the world space bounding box of the dark cap, as extruded using the light provided.  More... 
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| EdgeData * | getEdgeList (void) | 
|  | Returns details of the edges which might be used to determine a silhouette.  More... 
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| const AxisAlignedBox & | getLightCapBounds (void) const override | 
|  | Gets the world space bounding box of the light cap.  More... 
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| uint32 | getLightMask () const | 
|  | Get a bitwise mask which will filter the lights affecting this object.  More... 
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| Listener * | getListener (void) const | 
|  | Gets the current listener for this object.  More... 
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| const String & | getName (void) const | 
|  | Returns the name of this object.  More... 
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| Node * | getParentNode (void) const | 
|  | Returns the node to which this object is attached.  More... 
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| SceneNode * | getParentSceneNode (void) const | 
|  | Returns the scene node to which this object is attached.  More... 
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| Real | getPointExtrusionDistance (const Light *l) const | 
|  | Get the distance to extrude for a point/spot light.  More... 
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| virtual uint32 | getQueryFlags (void) const | 
|  | Returns the query flags relevant for this object.  More... 
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| bool | getReceivesShadows () | 
|  | Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.  More... 
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| Real | getRenderingDistance (void) const | 
|  | Gets the distance at which batches are no longer rendered.  More... 
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| Real | getRenderingMinPixelSize () const | 
|  | Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.  More... 
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| uint8 | getRenderQueueGroup (void) const | 
|  | Gets the queue group for this entity.  More... 
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| const ShadowRenderableList & | getShadowVolumeRenderableList (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, size_t *indexBufferUsedSize, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) | 
|  | Define a default implementation of method from ShadowCaster which implements no shadows.  More... 
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| const Any & | getUserAny (void) const | 
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| UserObjectBindings & | getUserObjectBindings () | 
|  | Return an instance of user objects binding associated with this class.  More... 
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| const UserObjectBindings & | getUserObjectBindings () const | 
|  | Return an instance of user objects binding associated with this class.  More... 
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| virtual uint32 | getVisibilityFlags (void) const | 
|  | Returns the visibility flags relevant for this object.  More... 
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| bool | getVisible (void) const | 
|  | Gets this object whether to be visible or not, if it has a renderable component.  More... 
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| virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const | 
|  | Retrieves the axis-aligned bounding box for this object in world coordinates.  More... 
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| virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const | 
|  | Retrieves the worldspace bounding sphere for this object.  More... 
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| bool | isAttached (void) const | 
|  | Returns true if this object is attached to a SceneNode or TagPoint.  More... 
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| bool | isDebugDisplayEnabled (void) const | 
|  | Gets whether debug display of this object is enabled.  More... 
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| virtual bool | isInScene (void) const | 
|  | Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.  More... 
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| bool | isParentTagPoint () const | 
|  | Gets whether the parent node is a TagPoint (or a SceneNode)  More... 
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| virtual bool | isVisible (void) const | 
|  | Returns whether or not this object is supposed to be visible or not.  More... 
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| const LightList & | queryLights (void) const | 
|  | Gets a list of lights, ordered relative to how close they are to this movable object.  More... 
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| void | removeQueryFlags (uint32 flags) | 
|  | As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.  More... 
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| void | removeVisibilityFlags (uint32 flags) | 
|  | As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.  More... 
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| void | setCastShadows (bool enabled) | 
|  | Sets whether or not this object will cast shadows.  More... 
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| void | setDebugDisplayEnabled (bool enabled) | 
|  | Sets whether or not the debug display of this object is enabled.  More... 
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| void | setLightMask (uint32 lightMask) | 
|  | Set a bitwise mask which will filter the lights affecting this object.  More... 
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| void | setListener (Listener *listener) | 
|  | Sets a listener for this object.  More... 
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| void | setQueryFlags (uint32 flags) | 
|  | Sets the query flags for this object.  More... 
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| void | setRenderingDistance (Real dist) | 
|  | Sets the distance at which the object is no longer rendered.  More... 
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| void | setRenderingMinPixelSize (Real pixelSize) | 
|  | Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.  More... 
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| virtual void | setRenderQueueGroup (uint8 queueID) | 
|  | Sets the render queue group this entity will be rendered through.  More... 
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| virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) | 
|  | Sets the render queue group and group priority this entity will be rendered through.  More... 
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| void | setUserAny (const Any &anything) | 
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| void | setVisibilityFlags (uint32 flags) | 
|  | Sets the visibility flags for this object.  More... 
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| void | setVisible (bool visible) | 
|  | Tells this object whether to be visible or not, if it has a renderable component.  More... 
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|  Public Member Functions inherited from Ogre::ShadowCaster | 
| virtual | ~ShadowCaster () | 
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| virtual ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, size_t *indexBufferUsedSize, bool extrudeVertices, Real extrusionDistance, unsigned long flags=0) | 
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| bool | hasEdgeList () | 
|  | Returns whether the object has a valid edge list.  More... 
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|  | AnimableObject () | 
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| virtual | ~AnimableObject () | 
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| virtual AnimableValuePtr | createAnimableValue (const String &valueName) | 
|  | Create a reference-counted AnimableValuePtr for the named value.  More... 
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| const StringVector & | getAnimableValueNames (void) const | 
|  | Gets a list of animable value names for this object.  More... 
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|  | Renderable () | 
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| virtual | ~Renderable () | 
|  | Virtual destructor needed as class has virtual methods.  More... 
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| virtual void | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const | 
|  | Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.  More... 
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| const Vector4 & | getCustomParameter (size_t index) const | 
|  | Gets the custom value associated with this Renderable at the given index.  More... 
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| virtual unsigned short | getNumWorldTransforms (void) const | 
|  | Returns the number of world transform matrices this renderable requires.  More... 
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| bool | getPolygonModeOverrideable (void) const | 
|  | Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.  More... 
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| const RenderSystemDataPtr & | getRenderSystemData () const | 
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| virtual Technique * | getTechnique (void) const | 
|  | Retrieves a pointer to the Material Technique this renderable object uses.  More... 
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| bool | getUseIdentityProjection (void) const | 
|  | Returns whether or not to use an 'identity' projection.  More... 
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| bool | getUseIdentityView (void) const | 
|  | Returns whether or not to use an 'identity' view.  More... 
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| const Any & | getUserAny (void) const | 
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| UserObjectBindings & | getUserObjectBindings () | 
|  | Return an instance of user objects binding associated with this class.  More... 
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| const UserObjectBindings & | getUserObjectBindings () const | 
|  | Return an instance of user objects binding associated with this class.  More... 
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| bool | hasCustomParameter (size_t index) const | 
|  | Checks whether a custom value is associated with this Renderable at the given index.  More... 
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| virtual void | postRender (SceneManager *sm, RenderSystem *rsys) | 
|  | Called immediately after the Renderable has been rendered.  More... 
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| virtual bool | preRender (SceneManager *sm, RenderSystem *rsys) | 
|  | Called just prior to the Renderable being rendered.  More... 
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| void | removeCustomParameter (size_t index) | 
|  | Removes a custom value which is associated with this Renderable at the given index.  More... 
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| void | setCustomParameter (size_t index, const Vector4 &value) | 
|  | Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.  More... 
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| void | setPolygonModeOverrideable (bool override) | 
|  | Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.  More... 
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| void | setRenderSystemData (RenderSystemDataPtr val) const | 
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| void | setUseIdentityProjection (bool useIdentityProjection) | 
|  | Sets whether or not to use an 'identity' projection.  More... 
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| void | setUseIdentityView (bool useIdentityView) | 
|  | Sets whether or not to use an 'identity' view.  More... 
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| void | setUserAny (const Any &anything) | 
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