OGRE  1.12.13
Object-Oriented Graphics Rendering Engine
Ogre::PixelCountLodStrategyBase Class Reference

Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. More...

#include <OgrePixelCountLodStrategy.h>

+ Inheritance diagram for Ogre::PixelCountLodStrategyBase:

Public Member Functions

 PixelCountLodStrategyBase (const String &name)
 Default constructor. More...
 
virtual Real getBaseValue () const
 Get the value of the first (highest) level of detail. More...
 
virtual ushort getIndex (Real value, const Material::LodValueList &materialLodValueList) const
 Get the index of the LOD usage which applies to a given value. More...
 
virtual ushort getIndex (Real value, const Mesh::MeshLodUsageList &meshLodUsageList) const
 Get the index of the LOD usage which applies to a given value. More...
 
virtual bool isSorted (const Mesh::LodValueList &values) const
 Determine if the LOD values are sorted from greatest detail to least detail. More...
 
virtual void sort (Mesh::MeshLodUsageList &meshLodUsageList) const
 Sort mesh LOD usage list from greatest to least detail. More...
 
virtual Real transformBias (Real factor) const
 Transform LOD bias so it only needs to be multiplied by the LOD value. More...
 
- Public Member Functions inherited from Ogre::LodStrategy
 LodStrategy (const String &name)
 Constructor accepting name. More...
 
virtual ~LodStrategy ()
 Virtual destructor. More...
 
void assertSorted (const Mesh::LodValueList &values) const
 Assert that the LOD values are sorted from greatest detail to least detail. More...
 
const StringgetName () const
 Get the name of this strategy. More...
 
Real getValue (const MovableObject *movableObject, const Camera *camera) const
 Compute the LOD value for a given movable object relative to a given camera. More...
 
virtual Real transformUserValue (Real userValue) const
 Transform user supplied value to internal value. More...
 

Detailed Description

Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection.

Constructor & Destructor Documentation

◆ PixelCountLodStrategyBase()

Ogre::PixelCountLodStrategyBase::PixelCountLodStrategyBase ( const String name)

Default constructor.

Member Function Documentation

◆ getBaseValue()

virtual Real Ogre::PixelCountLodStrategyBase::getBaseValue ( ) const
virtual

Get the value of the first (highest) level of detail.

Implements Ogre::LodStrategy.

◆ transformBias()

virtual Real Ogre::PixelCountLodStrategyBase::transformBias ( Real  factor) const
virtual

Transform LOD bias so it only needs to be multiplied by the LOD value.

Implements Ogre::LodStrategy.

◆ getIndex() [1/2]

virtual ushort Ogre::PixelCountLodStrategyBase::getIndex ( Real  value,
const Mesh::MeshLodUsageList meshLodUsageList 
) const
virtual

Get the index of the LOD usage which applies to a given value.

Implements Ogre::LodStrategy.

◆ getIndex() [2/2]

virtual ushort Ogre::PixelCountLodStrategyBase::getIndex ( Real  value,
const Material::LodValueList materialLodValueList 
) const
virtual

Get the index of the LOD usage which applies to a given value.

Implements Ogre::LodStrategy.

◆ sort()

virtual void Ogre::PixelCountLodStrategyBase::sort ( Mesh::MeshLodUsageList meshLodUsageList) const
virtual

Sort mesh LOD usage list from greatest to least detail.

Implements Ogre::LodStrategy.

◆ isSorted()

virtual bool Ogre::PixelCountLodStrategyBase::isSorted ( const Mesh::LodValueList values) const
virtual

Determine if the LOD values are sorted from greatest detail to least detail.

Implements Ogre::LodStrategy.


The documentation for this class was generated from the following file: