|  | OGRE
    1.12.13
    Object-Oriented Graphics Rendering Engine | 
Implements the plane optimal shadow camera algorithm. More...
#include <OgreShadowCameraSetupPlaneOptimal.h>
 Inheritance diagram for Ogre::PlaneOptimalShadowCameraSetup:
 Inheritance diagram for Ogre::PlaneOptimalShadowCameraSetup:| Public Member Functions | |
| PlaneOptimalShadowCameraSetup (const MovablePlane *plane) | |
| virtual | ~PlaneOptimalShadowCameraSetup () | 
| virtual void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const | 
| Returns shadow camera configured to get 1-1 homography between screen and shadow map when restricted to plane.  More... | |
|  Public Member Functions inherited from Ogre::ShadowCameraSetup | |
| virtual | ~ShadowCameraSetup () | 
| Need virtual destructor in case subclasses use it.  More... | |
| Static Public Member Functions | |
| static ShadowCameraSetupPtr | create (const MovablePlane *plane) | 
| Constructor – requires a plane of interest.  More... | |
Implements the plane optimal shadow camera algorithm.
| Ogre::PlaneOptimalShadowCameraSetup::PlaneOptimalShadowCameraSetup | ( | const MovablePlane * | plane | ) | 
| 
 | virtual | 
| 
 | inlinestatic | 
Constructor – requires a plane of interest.
| 
 | virtual | 
Returns shadow camera configured to get 1-1 homography between screen and shadow map when restricted to plane.
Implements Ogre::ShadowCameraSetup.