OGRE  1.12.13
Object-Oriented Graphics Rendering Engine
Ogre::RTShader::IntegratedPSSM3 Class Reference

Integrated PSSM shadow receiver with 3 splits sub render state implementation. More...

#include <OgreShaderExIntegratedPSSM3.h>

+ Inheritance diagram for Ogre::RTShader::IntegratedPSSM3:

Public Types

typedef std::vector< RealSplitPointList
 

Public Member Functions

 IntegratedPSSM3 ()
 Class default constructor. More...
 
virtual void copyFrom (const SubRenderState &rhs)
 
virtual int getExecutionOrder () const
 
virtual const StringgetType () const
 
virtual bool preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass)
 
void setDebug (bool enable)
 
void setSplitPoints (const SplitPointList &newSplitPoints)
 Manually configure a new splitting scheme. More...
 
virtual void updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList)
 
- Public Member Functions inherited from Ogre::RTShader::SubRenderState
 SubRenderState ()
 Class default constructor. More...
 
virtual ~SubRenderState ()
 Class destructor. More...
 
virtual bool createCpuSubPrograms (ProgramSet *programSet)
 Create sub programs that represents this sub render state as part of a program set. More...
 
SubRenderStateAccessorPtr getAccessor ()
 Return the accessor object to this sub render state. More...
 
SubRenderStateAccessorPtr getAccessor () const
 Return the accessor object to this sub render state. More...
 
SubRenderStateoperator= (const SubRenderState &rhs)
 Operator = declaration. More...
 
virtual bool setParameter (const String &name, const String &value)
 generic set method for parameters that connot be derived in preAddToRenderState More...
 

Static Public Attributes

static String Type
 

Detailed Description

Integrated PSSM shadow receiver with 3 splits sub render state implementation.

Derives from SubRenderState class.

Member Typedef Documentation

◆ SplitPointList

Constructor & Destructor Documentation

◆ IntegratedPSSM3()

Ogre::RTShader::IntegratedPSSM3::IntegratedPSSM3 ( )

Class default constructor.

Member Function Documentation

◆ getType()

virtual const String& Ogre::RTShader::IntegratedPSSM3::getType ( ) const
virtual

◆ getExecutionOrder()

virtual int Ogre::RTShader::IntegratedPSSM3::getExecutionOrder ( ) const
virtual

◆ updateGpuProgramsParams()

virtual void Ogre::RTShader::IntegratedPSSM3::updateGpuProgramsParams ( Renderable rend,
const Pass pass,
const AutoParamDataSource source,
const LightList pLightList 
)
virtual

◆ copyFrom()

virtual void Ogre::RTShader::IntegratedPSSM3::copyFrom ( const SubRenderState rhs)
virtual

◆ preAddToRenderState()

virtual bool Ogre::RTShader::IntegratedPSSM3::preAddToRenderState ( const RenderState renderState,
Pass srcPass,
Pass dstPass 
)
virtual

◆ setSplitPoints()

void Ogre::RTShader::IntegratedPSSM3::setSplitPoints ( const SplitPointList newSplitPoints)

Manually configure a new splitting scheme.

Parameters
newSplitPointsA list which is splitCount + 1 entries long, containing the split points. The first value is the near point, the last value is the far point, and each value in between is both a far point of the previous split, and a near point for the next one.

◆ setDebug()

void Ogre::RTShader::IntegratedPSSM3::setDebug ( bool  enable)
inline

Member Data Documentation

◆ Type

String Ogre::RTShader::IntegratedPSSM3::Type
static

The documentation for this class was generated from the following file: