OGRE
1.12.13
Object-Oriented Graphics Rendering Engine
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Per pixel Lighting extension sub render state implementation. More...
#include <OgreShaderExPerPixelLighting.h>
Public Member Functions | |
virtual const String & | getType () const |
Public Member Functions inherited from Ogre::RTShader::FFPLighting | |
FFPLighting () | |
Class default constructor. More... | |
virtual void | copyFrom (const SubRenderState &rhs) |
virtual int | getExecutionOrder () const |
bool | getSpecularEnable () const |
Get the specular component state. More... | |
virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
void | setNormaliseEnabled (bool enable) |
normalise the blinn-phong reflection model to make it energy conserving More... | |
bool | setParameter (const String &name, const String &value) override |
generic set method for parameters that connot be derived in preAddToRenderState More... | |
virtual void | updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
Public Member Functions inherited from Ogre::RTShader::SubRenderState | |
SubRenderState () | |
Class default constructor. More... | |
virtual | ~SubRenderState () |
Class destructor. More... | |
virtual bool | createCpuSubPrograms (ProgramSet *programSet) |
Create sub programs that represents this sub render state as part of a program set. More... | |
SubRenderStateAccessorPtr | getAccessor () |
Return the accessor object to this sub render state. More... | |
SubRenderStateAccessorPtr | getAccessor () const |
Return the accessor object to this sub render state. More... | |
SubRenderState & | operator= (const SubRenderState &rhs) |
Operator = declaration. More... | |
Static Public Attributes | |
static String | Type |
Static Public Attributes inherited from Ogre::RTShader::FFPLighting | |
static String | Type |
Per pixel Lighting extension sub render state implementation.
Derives from SubRenderState class.
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virtual |
Reimplemented from Ogre::RTShader::FFPLighting.
Reimplemented in Ogre::RTShader::NormalMapLighting.
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static |