OGRE  13.6
Object-Oriented Graphics Rendering Engine
OgreConfig.h File Reference
#include "OgreBuildSettings.h"

Macros

#define OGRE_MAX_BLEND_WEIGHTS   4
 Define max number of blending weights allowed per vertex. More...
 
#define OGRE_MAX_MULTIPLE_RENDER_TARGETS   8
 Define max number of multiple render targets (MRTs) to render to at once. More...
 
#define OGRE_MAX_NUM_BONES   256
 blend indices are stored as ubyte, so we can't address more than 256 bones More...
 
#define OGRE_MAX_SIMULTANEOUS_LIGHTS   8
 Define max number of lights allowed per pass. More...
 
#define OGRE_MAX_TEXTURE_COORD_SETS   8
 Define number of texture coordinate sets allowed per vertex. More...
 
#define OGRE_MAX_TEXTURE_LAYERS   16
 Define max number of texture layers allowed per pass on any card. More...
 
#define OGRE_PRETEND_TEXTURE_UNITS   0
 If set to >0, OGRE will always 'think' that the graphics card only has the number of texture units specified. More...
 

Macro Definition Documentation

◆ OGRE_PRETEND_TEXTURE_UNITS

#define OGRE_PRETEND_TEXTURE_UNITS   0

If set to >0, OGRE will always 'think' that the graphics card only has the number of texture units specified.

Very useful for testing multipass fallback.

◆ OGRE_MAX_TEXTURE_COORD_SETS

#define OGRE_MAX_TEXTURE_COORD_SETS   8

Define number of texture coordinate sets allowed per vertex.

◆ OGRE_MAX_TEXTURE_LAYERS

#define OGRE_MAX_TEXTURE_LAYERS   16

Define max number of texture layers allowed per pass on any card.

◆ OGRE_MAX_SIMULTANEOUS_LIGHTS

#define OGRE_MAX_SIMULTANEOUS_LIGHTS   8

Define max number of lights allowed per pass.

◆ OGRE_MAX_BLEND_WEIGHTS

#define OGRE_MAX_BLEND_WEIGHTS   4

Define max number of blending weights allowed per vertex.

◆ OGRE_MAX_NUM_BONES

#define OGRE_MAX_NUM_BONES   256

blend indices are stored as ubyte, so we can't address more than 256 bones

◆ OGRE_MAX_MULTIPLE_RENDER_TARGETS

#define OGRE_MAX_MULTIPLE_RENDER_TARGETS   8

Define max number of multiple render targets (MRTs) to render to at once.