OGRE  13.6
Object-Oriented Graphics Rendering Engine
OgreRenderSystem.h File Reference

Classes

class  Ogre::RenderSystem
 Defines the functionality of a 3D API. More...
 
class  Ogre::RenderSystem::Listener
 Defines a listener on the custom events that this render system can raise. More...
 
struct  Ogre::RenderSystem::RenderSystemContext
 Dummy structure for render system contexts - implementing RenderSystems can extend as needed. More...
 
struct  Ogre::StencilState
 Describes the stencil buffer operation. More...
 

Namespaces

 Ogre
 

Typedefs

typedef std::map< uint16, DepthBufferVec > Ogre::DepthBufferMap
 
typedef std::vector< DepthBuffer * > Ogre::DepthBufferVec
 
typedef std::map< String, RenderTarget * > Ogre::RenderTargetMap
 
typedef std::multimap< uchar, RenderTarget * > Ogre::RenderTargetPriorityMap
 

Enumerations

enum  Ogre::StencilOperation {
  Ogre::SOP_KEEP , Ogre::SOP_ZERO , Ogre::SOP_REPLACE , Ogre::SOP_INCREMENT ,
  Ogre::SOP_DECREMENT , Ogre::SOP_INCREMENT_WRAP , Ogre::SOP_DECREMENT_WRAP , Ogre::SOP_INVERT
}
 Enum describing the various actions which can be taken on the stencil buffer. More...
 
enum  Ogre::TexCoordCalcMethod : uint8 {
  Ogre::TEXCALC_NONE , Ogre::TEXCALC_ENVIRONMENT_MAP , Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR , Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION ,
  Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL , Ogre::TEXCALC_PROJECTIVE_TEXTURE
}
 Enum describing the ways to generate texture coordinates. More...