|
| | Camera (const String &name, SceneManager *sm) |
| | Standard constructor. More...
|
| |
| virtual | ~Camera () |
| | Standard destructor. More...
|
| |
| void | _autoTrack (void) |
| | Internal method used by OGRE to update auto-tracking cameras. More...
|
| |
| Real | _getLodBiasInverse (void) const |
| | Internal method for OGRE to use for LOD calculations. More...
|
| |
| unsigned int | _getNumRenderedBatches (void) const |
| | Internal method to retrieve the number of visible batches in the last render. More...
|
| |
| unsigned int | _getNumRenderedFaces (void) const |
| | Internal method to retrieve the number of visible faces in the last render. More...
|
| |
| void | _notifyRenderedBatches (unsigned int numbatches) |
| | Internal method to notify camera of the visible batches in the last render. More...
|
| |
| void | _notifyRenderedFaces (unsigned int numfaces) |
| | Internal method to notify camera of the visible faces in the last render. More...
|
| |
| void | _notifyViewport (Viewport *viewport) |
| | Notifies this camera that a viewport is using it. More...
|
| |
| void | _renderScene (Viewport *vp) |
| | Tells the Camera to contact the SceneManager to render from it's viewpoint. More...
|
| |
| void | _renderScene (Viewport *vp, bool unused) |
| |
| virtual void | addListener (Listener *l) |
| | Add a listener to this camera. More...
|
| |
| virtual void | forwardIntersect (const Plane &worldPlane, std::vector< Vector4 > *intersect3d) const |
| | Forward projects frustum rays to find forward intersection with plane. More...
|
| |
| bool | getAutoAspectRatio (void) const |
| | Retrieves if AutoAspectRatio is currently set or not. More...
|
| |
| const Vector3 & | getAutoTrackOffset (void) const |
| | Get the auto tracking offset for this camera, if it is auto tracking. More...
|
| |
| SceneNode * | getAutoTrackTarget (void) const |
| | Get the auto tracking target for this camera, if any. More...
|
| |
| Real | getBoundingRadius (void) const override |
| | Retrieves the radius of the origin-centered bounding sphere for this object. More...
|
| |
| PlaneBoundedVolume | getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, bool includeFarPlane=false) |
| | Gets a world-space list of planes enclosing a volume based on a viewport rectangle. More...
|
| |
| void | getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, PlaneBoundedVolume *outVolume, bool includeFarPlane=false) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
|
| |
| Ray | getCameraToViewportRay (Real screenx, Real screeny) const |
| | Gets a world space ray as cast from the camera through a viewport position. More...
|
| |
| void | getCameraToViewportRay (Real screenx, Real screeny, Ray *outRay) const |
| | Gets a world space ray as cast from the camera through a viewport position. More...
|
| |
| Frustum * | getCullingFrustum (void) const |
| | Returns the custom culling frustum in use. More...
|
| |
| Vector3 | getDerivedDirection (void) const |
| | Gets the derived direction vector of the camera, including any rotation inherited from a node attachment and reflection matrix. More...
|
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| const Quaternion & | getDerivedOrientation (void) const |
| | Gets the derived orientation of the camera, including any rotation inherited from a node attachment and reflection matrix. More...
|
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| const Vector3 & | getDerivedPosition (void) const |
| | Gets the derived position of the camera, including any translation inherited from a node attachment and reflection matrix. More...
|
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| Vector3 | getDerivedRight (void) const |
| | Gets the derived right vector of the camera, including any rotation inherited from a node attachment and reflection matrix. More...
|
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| Vector3 | getDerivedUp (void) const |
| | Gets the derived up vector of the camera, including any rotation inherited from a node attachment and reflection matrix. More...
|
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| Vector3 | getDirection (void) const |
| | Gets the camera's direction. More...
|
| |
| Real | getFarClipDistance (void) const |
| | Retrieves the distance from the frustum to the far clipping plane. More...
|
| |
| const Plane & | getFrustumPlane (unsigned short plane) const override |
| | Retrieves a specified plane of the frustum (world space). More...
|
| |
| Real | getLodBias (void) const |
| | Returns the level-of-detail bias factor currently applied to this camera. More...
|
| |
| virtual const Camera * | getLodCamera () const |
| | Get a pointer to the camera which should be used to determine LOD settings. More...
|
| |
| const String & | getMovableType (void) const override |
| | Returns the type name of this object. More...
|
| |
| Real | getNearClipDistance (void) const |
| | Retrieves the distance from the frustum to the near clipping plane. More...
|
| |
| const Quaternion & | getOrientation (void) const |
| | Returns the camera's current orientation. More...
|
| |
| const Quaternion & | getOrientationForViewUpdate (void) const override |
| | Get the derived orientation of this frustum. More...
|
| |
| Real | getPixelDisplayRatio () const |
| | Returns an estimated ratio between a pixel and the display area it represents. More...
|
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| PolygonMode | getPolygonMode (void) const |
| | Retrieves the level of detail that the camera will render. More...
|
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| const Vector3 & | getPosition (void) const |
| | Retrieves the camera's position. More...
|
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| const Vector3 & | getPositionForViewUpdate (void) const override |
| | Get the derived position of this frustum. More...
|
| |
| Vector3 | getRealDirection (void) const |
| | Gets the real world direction vector of the camera, including any rotation inherited from a node attachment. More...
|
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| const Quaternion & | getRealOrientation (void) const |
| | Gets the real world orientation of the camera, including any rotation inherited from a node attachment. More...
|
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| const Vector3 & | getRealPosition (void) const |
| | Gets the real world position of the camera, including any translation inherited from a node attachment. More...
|
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| Vector3 | getRealRight (void) const |
| | Gets the real world right vector of the camera, including any rotation inherited from a node attachment. More...
|
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| Vector3 | getRealUp (void) const |
| | Gets the real world up vector of the camera, including any rotation inherited from a node attachment. More...
|
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| Vector3 | getRight (void) const |
| | Gets the camera's right vector. More...
|
| |
| SceneManager * | getSceneManager (void) const |
| | Returns a pointer to the SceneManager this camera is rendering through. More...
|
| |
| SortMode | getSortMode () const |
| | get the currently used SortMode More...
|
| |
| Vector3 | getUp (void) const |
| | Gets the camera's up vector. More...
|
| |
| bool | getUseMinPixelSize () const |
| | Returns whether to use min display size calculations. More...
|
| |
| virtual bool | getUseRenderingDistance (void) const |
| | Get whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image. More...
|
| |
| const Affine3 & | getViewMatrix (bool ownFrustumOnly) const |
| | Specialised version of getViewMatrix allowing caller to differentiate whether the custom culling frustum should be allowed or not. More...
|
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| const Affine3 & | getViewMatrix (void) const |
| | Gets the view matrix for this frustum. More...
|
| |
| Viewport * | getViewport (void) const |
| | Get the last viewport which was attached to this camera. More...
|
| |
| const std::vector< Plane > & | getWindowPlanes (void) const |
| | Gets the window clip planes, only applicable if isWindowSet == true. More...
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| const Corners & | getWorldSpaceCorners (void) const override |
| | Gets the world space corners of the frustum. More...
|
| |
| bool | isVisible (const AxisAlignedBox &bound, FrustumPlane *culledBy=0) const override |
| | Tests whether the given container is visible in the Frustum. More...
|
| |
| bool | isVisible (const Sphere &bound, FrustumPlane *culledBy=0) const override |
| | Tests whether the given container is visible in the Frustum. More...
|
| |
| bool | isVisible (const Vector3 &vert, FrustumPlane *culledBy=0) const override |
| | Tests whether the given vertex is visible in the Frustum. More...
|
| |
| virtual bool | isWindowSet (void) const |
| | Returns if a viewport window is being used. More...
|
| |
| void | lookAt (const Vector3 &targetPoint) |
| | Points the camera at a location in worldspace. More...
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| |
| void | lookAt (Real x, Real y, Real z) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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| |
| void | move (const Vector3 &vec) |
| | Moves the camera's position by the vector offset provided along world axes. More...
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| void | moveRelative (const Vector3 &vec) |
| | Moves the camera's position by the vector offset provided along it's own axes (relative to orientation). More...
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| |
| void | pitch (const Radian &angle) |
| | Pitches the camera up/down anticlockwise around it's local z axis. More...
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| |
| bool | projectSphere (const Sphere &sphere, Real *left, Real *top, Real *right, Real *bottom) const override |
| | Project a sphere onto the near plane and get the bounding rectangle. More...
|
| |
| virtual void | removeListener (Listener *l) |
| | Remove a listener to this camera. More...
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| |
| virtual void | resetWindow (void) |
| | Cancel view window. More...
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| |
| void | roll (const Radian &angle) |
| | Rolls the camera anticlockwise, around its local z axis. More...
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| |
| void | rotate (const Quaternion &q) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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| void | rotate (const Vector3 &axis, const Radian &angle) |
| | Rotate the camera around an arbitrary axis. More...
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| |
| void | setAutoAspectRatio (bool autoratio) |
| | If set to true a viewport that owns this frustum will be able to recalculate the aspect ratio whenever the frustum is resized. More...
|
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| void | setAutoTracking (bool enabled, SceneNode *const target=0, const Vector3 &offset=Vector3::ZERO) |
| | Enables / disables automatic tracking of a SceneNode. More...
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| void | setCullingFrustum (Frustum *frustum) |
| | Tells the camera to use a separate Frustum instance to perform culling. More...
|
| |
| void | setDirection (const Vector3 &vec) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
|
| |
| void | setDirection (Real x, Real y, Real z) |
| | Sets the camera's direction vector. More...
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| void | setFixedYawAxis (bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y) |
| | Tells the camera whether to yaw around it's own local Y axis or a fixed axis of choice. More...
|
| |
| void | setLodBias (Real factor=1.0) |
| | Sets the level-of-detail factor for this Camera. More...
|
| |
| virtual void | setLodCamera (const Camera *lodCam) |
| | Set a pointer to the camera which should be used to determine LOD settings. More...
|
| |
| void | setOrientation (const Quaternion &q) |
| | Sets the camera's orientation. More...
|
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| void | setPolygonMode (PolygonMode sd) |
| | Sets the level of rendering detail required from this camera. More...
|
| |
| void | setPosition (const Vector3 &vec) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
|
| |
| void | setPosition (Real x, Real y, Real z) |
| | Sets the camera's position. More...
|
| |
| void | setSortMode (SortMode sm) |
| | Set the function used to compute the camera-distance for sorting Renderables. More...
|
| |
| void | setUseMinPixelSize (bool enable) |
| | Sets whether to use min display size calculations. More...
|
| |
| virtual void | setUseRenderingDistance (bool use) |
| | Set whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image. More...
|
| |
| virtual void | setWindow (Real left, Real top, Real right, Real bottom) |
| | Sets the viewing window inside of viewport. More...
|
| |
| virtual void | synchroniseBaseSettingsWith (const Camera *cam) |
| | Synchronise core camera settings with another. More...
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| void | yaw (const Radian &angle) |
| | Rotates the camera anticlockwise around it's local y axis. More...
|
| |
| | Frustum (const String &name=BLANKSTRING) |
| | Named constructor. More...
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| |
| virtual | ~Frustum () |
| |
| void | _notifyCurrentCamera (Camera *cam) override |
| | Internal method to notify the object of the camera to be used for the next rendering operation. More...
|
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| void | _updateRenderQueue (RenderQueue *queue) override |
| | Internal method by which the movable object must add Renderable subclass instances to the rendering queue. More...
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| |
| void | calcViewMatrixRelative (const Vector3 &relPos, Matrix4 &matToUpdate) const |
| | Calculate a view matrix for this frustum, relative to a potentially dynamic point. More...
|
| |
| void | disableCustomNearClipPlane (void) |
| | Disables any custom near clip plane. More...
|
| |
| void | disableReflection (void) |
| | Disables reflection modification previously turned on with enableReflection. More...
|
| |
| void | enableCustomNearClipPlane (const MovablePlane *plane) |
| | Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes. More...
|
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| void | enableCustomNearClipPlane (const Plane &plane) |
| | Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes. More...
|
| |
| void | enableReflection (const MovablePlane *p) |
| | Modifies this frustum so it always renders from the reflection of itself through the plane specified. More...
|
| |
| void | enableReflection (const Plane &p) |
| | Modifies this frustum so it always renders from the reflection of itself through the plane specified. More...
|
| |
| Real | getAspectRatio (void) const |
| | Retrieves the current aspect ratio. More...
|
| |
| const AxisAlignedBox & | getBoundingBox (void) const override |
| | Retrieves the local axis-aligned bounding box for this object. More...
|
| |
| Real | getBoundingRadius (void) const override |
| | Retrieves the radius of the origin-centered bounding sphere for this object. More...
|
| |
| const ColourValue & | getDebugColour () const |
| |
| Real | getFarClipDistance (void) const |
| | Retrieves the distance from the frustum to the far clipping plane. More...
|
| |
| Real | getFocalLength () const |
| | Returns focal length of frustum. More...
|
| |
| const Radian & | getFOVy (void) const |
| | Retrieves the frustums Y-dimension Field Of View (FOV). More...
|
| |
| RealRect | getFrustumExtents () const |
| | Get the extents of the frustum in view space. More...
|
| |
| const Vector2 & | getFrustumOffset () const |
| | Retrieves the frustum offsets. More...
|
| |
| virtual const Plane * | getFrustumPlanes (void) const |
| | Retrieves the clipping planes of the frustum (world space). More...
|
| |
| const String & | getMovableType (void) const override |
| | Returns the type name of this object. More...
|
| |
| Real | getNearClipDistance (void) const |
| | Retrieves the distance from the frustum to the near clipping plane. More...
|
| |
| OrientationMode | getOrientationMode () const |
| | Get the orientation mode of the frustum. More...
|
| |
| Real | getOrthoWindowHeight () const |
| | Gets the orthographic window height, for use with orthographic rendering only. More...
|
| |
| Real | getOrthoWindowWidth () const |
| | Gets the orthographic window width, for use with orthographic rendering only. More...
|
| |
| PlaneBoundedVolume | getPlaneBoundedVolume () |
| | Gets a world-space list of planes enclosing the frustum. More...
|
| |
| const Matrix4 & | getProjectionMatrix (void) const |
| | Gets the normal projection matrix for this frustum. More...
|
| |
| const Matrix4 & | getProjectionMatrixRS (void) const |
| | Gets the projection matrix for this frustum adjusted for the current rendersystem specifics (may be right or left-handed, depth range may vary). More...
|
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| const Matrix4 & | getProjectionMatrixWithRSDepth (void) const |
| | Gets the depth-adjusted projection matrix for the current rendersystem. More...
|
| |
| ProjectionType | getProjectionType (void) const |
| | Retrieves info on the type of projection used (orthographic or perspective). More...
|
| |
| const Affine3 & | getReflectionMatrix (void) const |
| | Returns the reflection matrix of the frustum if appropriate. More...
|
| |
| const Plane & | getReflectionPlane (void) const |
| | Returns the reflection plane of the frustum if appropriate. More...
|
| |
| uint32 | getTypeFlags (void) const override |
| | Get the 'type flags' for this MovableObject. More...
|
| |
| const Affine3 & | getViewMatrix (void) const |
| | Gets the view matrix for this frustum. More...
|
| |
| bool | isCustomNearClipPlaneEnabled (void) const |
| | Is a custom near clip plane in use? More...
|
| |
| bool | isCustomProjectionMatrixEnabled (void) const |
| | Returns whether a custom projection matrix is in use. More...
|
| |
| bool | isCustomViewMatrixEnabled (void) const |
| | Returns whether a custom view matrix is in use. More...
|
| |
| bool | isReflected (void) const |
| | Returns whether this frustum is being reflected. More...
|
| |
| void | resetFrustumExtents () |
| | Reset the frustum extents to be automatically derived from other params. More...
|
| |
| void | setAspectRatio (Real ratio) |
| | Sets the aspect ratio for the frustum viewport. More...
|
| |
| void | setCustomProjectionMatrix (bool enable, const Matrix4 &projectionMatrix=Matrix4::IDENTITY) |
| | Set whether to use a custom projection matrix on this frustum. More...
|
| |
| void | setCustomViewMatrix (bool enable, const Affine3 &viewMatrix=Affine3::IDENTITY) |
| | Set whether to use a custom view matrix on this frustum. More...
|
| |
| void | setDebugColour (const ColourValue &col) |
| |
| void | setFarClipDistance (Real farDist) |
| | Sets the distance to the far clipping plane. More...
|
| |
| void | setFocalLength (Real focalLength=1.0) |
| | Sets frustum focal length (used in stereo rendering). More...
|
| |
| void | setFOVy (const Radian &fovy) |
| | Sets the Y-dimension Field Of View (FOV) of the frustum. More...
|
| |
| void | setFrustumExtents (Real left, Real right, Real top, Real bottom) |
| | Manually set the extents of the frustum. More...
|
| |
| void | setFrustumOffset (const Vector2 &offset) |
| | Sets frustum offsets, used in stereo rendering. More...
|
| |
| void | setFrustumOffset (Real horizontal=0.0, Real vertical=0.0) |
| | Sets frustum offsets, used in stereo rendering. More...
|
| |
| void | setNearClipDistance (Real nearDist) |
| | Sets the position of the near clipping plane. More...
|
| |
| void | setOrientationMode (OrientationMode orientationMode) |
| | Set the orientation mode of the frustum. More...
|
| |
| void | setOrthoWindow (Real w, Real h) |
| | Sets the orthographic window settings, for use with orthographic rendering only. More...
|
| |
| void | setOrthoWindowHeight (Real h) |
| | Sets the orthographic window height, for use with orthographic rendering only. More...
|
| |
| void | setOrthoWindowWidth (Real w) |
| | Sets the orthographic window width, for use with orthographic rendering only. More...
|
| |
| virtual void | setProjectionType (ProjectionType pt) |
| | Sets the type of projection to use (orthographic or perspective). More...
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| |
| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override |
| | Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. More...
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| |
| | MovableObject () |
| | Constructor. More...
|
| |
| | MovableObject (const String &name) |
| | Named constructor. More...
|
| |
| virtual | ~MovableObject () |
| | Virtual destructor - read Scott Meyers if you don't know why this is needed. More...
|
| |
| MovableObjectFactory * | _getCreator (void) const |
| | Get the creator of this object, if any (internal use only) More...
|
| |
| LightList * | _getLightList () |
| | Returns a pointer to the current list of lights for this object. More...
|
| |
| SceneManager * | _getManager (void) const |
| | Get the manager of this object, if any (internal use only) More...
|
| |
| virtual const Affine3 & | _getParentNodeFullTransform (void) const |
| | Return the full transformation of the parent sceneNode or the attachingPoint node. More...
|
| |
| virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) |
| | Internal method called to notify the object that it has been attached to a node. More...
|
| |
| virtual void | _notifyCreator (MovableObjectFactory *fact) |
| | Notify the object of it's creator (internal use only) More...
|
| |
| virtual void | _notifyManager (SceneManager *man) |
| | Notify the object of it's manager (internal use only) More...
|
| |
| virtual void | _notifyMoved (void) |
| | Internal method called to notify the object that it has been moved. More...
|
| |
| virtual void | _releaseManualHardwareResources () |
| | Notifies the movable object that hardware resources were lost. More...
|
| |
| virtual void | _restoreManualHardwareResources () |
| | Notifies the movable object that hardware resources should be restored. More...
|
| |
| void | addQueryFlags (uint32 flags) |
| | As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
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| |
| void | addVisibilityFlags (uint32 flags) |
| | As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
|
| |
| void | detachFromParent (void) |
| | Detaches an object from a parent SceneNode or TagPoint, if attached. More...
|
| |
| Real | getBoundingRadiusScaled () const |
| | as getBoundingRadius, but with scaling applied More...
|
| |
| bool | getCastShadows (void) const override |
| | Returns whether shadow casting is enabled for this object. More...
|
| |
| const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const override |
| | Gets the world space bounding box of the dark cap, as extruded using the light provided. More...
|
| |
| EdgeData * | getEdgeList (void) override |
| | Returns details of the edges which might be used to determine a silhouette. More...
|
| |
| const AxisAlignedBox & | getLightCapBounds (void) const override |
| | Gets the world space bounding box of the light cap. More...
|
| |
| uint32 | getLightMask () const |
| | Get a bitwise mask which will filter the lights affecting this object. More...
|
| |
| Listener * | getListener (void) const |
| | Gets the current listener for this object. More...
|
| |
| const String & | getName (void) const |
| | Returns the name of this object. More...
|
| |
| Node * | getParentNode (void) const |
| | Returns the node to which this object is attached. More...
|
| |
| SceneNode * | getParentSceneNode (void) const |
| | Returns the scene node to which this object is attached. More...
|
| |
| Real | getPointExtrusionDistance (const Light *l) const override |
| | Get the distance to extrude for a point/spot light. More...
|
| |
| virtual uint32 | getQueryFlags (void) const |
| | Returns the query flags relevant for this object. More...
|
| |
| bool | getReceivesShadows () |
| | Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. More...
|
| |
| Real | getRenderingDistance (void) const |
| | Gets the distance at which batches are no longer rendered. More...
|
| |
| Real | getRenderingMinPixelSize () const |
| | Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
|
| |
| uint8 | getRenderQueueGroup (void) const |
| | Gets the queue group for this entity. More...
|
| |
| const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDist, int flags=0) override |
| | Define a default implementation of method from ShadowCaster which implements no shadows. More...
|
| |
| const Any & | getUserAny (void) const |
| |
| UserObjectBindings & | getUserObjectBindings () |
| | Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. More...
|
| |
| const UserObjectBindings & | getUserObjectBindings () const |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
|
| |
| virtual uint32 | getVisibilityFlags (void) const |
| | Returns the visibility flags relevant for this object. More...
|
| |
| bool | getVisible (void) const |
| | Gets this object whether to be visible or not, if it has a renderable component. More...
|
| |
| const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const override |
| | Retrieves the axis-aligned bounding box for this object in world coordinates. More...
|
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| virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
| | Retrieves the worldspace bounding sphere for this object. More...
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| bool | isAttached (void) const |
| | Returns true if this object is attached to a SceneNode or TagPoint. More...
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| bool | isDebugDisplayEnabled (void) const |
| | Gets whether debug display of this object is enabled. More...
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| virtual bool | isInScene (void) const |
| | Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. More...
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| bool | isParentTagPoint () const |
| | Gets whether the parent node is a TagPoint (or a SceneNode) More...
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| virtual bool | isVisible (void) const |
| | Returns whether or not this object is supposed to be visible or not. More...
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| const LightList & | queryLights (void) const |
| | Gets a list of lights, ordered relative to how close they are to this movable object. More...
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| void | removeQueryFlags (uint32 flags) |
| | As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
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| void | removeVisibilityFlags (uint32 flags) |
| | As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
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| void | setCastShadows (bool enabled) |
| | Sets whether or not this object will cast shadows. More...
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| void | setDebugDisplayEnabled (bool enabled) |
| | Sets whether or not the debug display of this object is enabled. More...
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| void | setLightMask (uint32 lightMask) |
| | Set a bitwise mask which will filter the lights affecting this object. More...
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| void | setListener (Listener *listener) |
| | Sets a listener for this object. More...
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| void | setQueryFlags (uint32 flags) |
| | Sets the query flags for this object. More...
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| void | setRenderingDistance (Real dist) |
| | Sets the distance at which the object is no longer rendered. More...
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| void | setRenderingMinPixelSize (Real pixelSize) |
| | Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
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| virtual void | setRenderQueueGroup (uint8 queueID) |
| | Sets the render queue group this entity will be rendered through. More...
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| virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) |
| | Sets the render queue group and group priority this entity will be rendered through. More...
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| void | setUserAny (const Any &anything) |
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| void | setVisibilityFlags (uint32 flags) |
| | Sets the visibility flags for this object. More...
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| void | setVisible (bool visible) |
| | Tells this object whether to be visible or not, if it has a renderable component. More...
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Public Member Functions inherited from Ogre::ShadowCaster |
| virtual | ~ShadowCaster () |
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| bool | hasEdgeList () |
| | Returns whether the object has a valid edge list. More...
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| | AnimableObject () |
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| virtual | ~AnimableObject () |
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| virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
| | Create a reference-counted AnimableValuePtr for the named value. More...
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| const StringVector & | getAnimableValueNames (void) const |
| | Gets a list of animable value names for this object. More...
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