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|   | PCZCamera (const String &name, SceneManager *sm) | 
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|   | ~PCZCamera () | 
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| int  | addPortalCullingPlanes (PortalBase *portal) | 
|   | Calculate extra culling planes from portal and camera origin and add to list of extra culling planes.  More...
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| const AxisAlignedBox &  | getBoundingBox (void) const override | 
|   | Overridden: Retrieves the local axis-aligned bounding box for this object.  More...
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| PCZCamera::Visibility  | getVisibility (const AxisAlignedBox &bound) | 
|   | Returns the detailed visibility of the box.  More...
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| bool  | isVisibile (const AxisAlignedBox &bound) | 
|   | Returns the visibility of the box.  More...
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| bool  | isVisible (const AxisAlignedBox &bound, FrustumPlane *culledBy=0) const override | 
|   | Tests whether the given container is visible in the Frustum.  More...
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| bool  | isVisible (PortalBase *portal, FrustumPlane *culledBy=0) const | 
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| void  | removeAllExtraCullingPlanes (void) | 
|   | Remove all extra culling planes.  More...
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| void  | removePortalCullingPlanes (PortalBase *portal) | 
|   | Remove extra culling planes created from the given portal.  More...
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| void  | setProjectionType (ProjectionType pt) override | 
|   | Sets the type of projection to use (orthographic or perspective).  More...
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| void  | update (void) | 
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|   | Camera (const String &name, SceneManager *sm) | 
|   | Standard constructor.  More...
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| virtual  | ~Camera () | 
|   | Standard destructor.  More...
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| void  | _autoTrack (void) | 
|   | Internal method used by OGRE to update auto-tracking cameras.  More...
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| Real  | _getLodBiasInverse (void) const | 
|   | Internal method for OGRE to use for LOD calculations.  More...
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| unsigned int  | _getNumRenderedBatches (void) const | 
|   | Internal method to retrieve the number of visible batches in the last render.  More...
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| unsigned int  | _getNumRenderedFaces (void) const | 
|   | Internal method to retrieve the number of visible faces in the last render.  More...
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| void  | _notifyRenderedBatches (unsigned int numbatches) | 
|   | Internal method to notify camera of the visible batches in the last render.  More...
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| void  | _notifyRenderedFaces (unsigned int numfaces) | 
|   | Internal method to notify camera of the visible faces in the last render.  More...
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| void  | _notifyViewport (Viewport *viewport) | 
|   | Notifies this camera that a viewport is using it.  More...
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| void  | _renderScene (Viewport *vp) | 
|   | Tells the Camera to contact the SceneManager to render from it's viewpoint.  More...
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| void  | _renderScene (Viewport *vp, bool unused) | 
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| virtual void  | addListener (Listener *l) | 
|   | Add a listener to this camera.  More...
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| virtual void  | forwardIntersect (const Plane &worldPlane, std::vector< Vector4 > *intersect3d) const | 
|   | Forward projects frustum rays to find forward intersection with plane.  More...
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| bool  | getAutoAspectRatio (void) const | 
|   | Retrieves if AutoAspectRatio is currently set or not.  More...
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| const Vector3 &  | getAutoTrackOffset (void) const | 
|   | Get the auto tracking offset for this camera, if it is auto tracking.  More...
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| SceneNode *  | getAutoTrackTarget (void) const | 
|   | Get the auto tracking target for this camera, if any.  More...
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| Real  | getBoundingRadius (void) const override | 
|   | Retrieves the radius of the origin-centered bounding sphere for this object.  More...
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| PlaneBoundedVolume  | getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, bool includeFarPlane=false) | 
|   | Gets a world-space list of planes enclosing a volume based on a viewport rectangle.  More...
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| void  | getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, PlaneBoundedVolume *outVolume, bool includeFarPlane=false) | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  More...
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| Ray  | getCameraToViewportRay (Real screenx, Real screeny) const | 
|   | Gets a world space ray as cast from the camera through a viewport position.  More...
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| void  | getCameraToViewportRay (Real screenx, Real screeny, Ray *outRay) const | 
|   | Gets a world space ray as cast from the camera through a viewport position.  More...
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| Frustum *  | getCullingFrustum (void) const | 
|   | Returns the custom culling frustum in use.  More...
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| Vector3  | getDerivedDirection (void) const | 
|   | Gets the derived direction vector of the camera, including any rotation inherited from a node attachment and reflection matrix.  More...
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| const Quaternion &  | getDerivedOrientation (void) const | 
|   | Gets the derived orientation of the camera, including any rotation inherited from a node attachment and reflection matrix.  More...
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| const Vector3 &  | getDerivedPosition (void) const | 
|   | Gets the derived position of the camera, including any translation inherited from a node attachment and reflection matrix.  More...
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| Vector3  | getDerivedRight (void) const | 
|   | Gets the derived right vector of the camera, including any rotation inherited from a node attachment and reflection matrix.  More...
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| Vector3  | getDerivedUp (void) const | 
|   | Gets the derived up vector of the camera, including any rotation inherited from a node attachment and reflection matrix.  More...
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| Vector3  | getDirection (void) const | 
|   | Gets the camera's direction.  More...
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| Real  | getFarClipDistance (void) const | 
|   | Retrieves the distance from the frustum to the far clipping plane.  More...
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| const Plane &  | getFrustumPlane (unsigned short plane) const override | 
|   | Retrieves a specified plane of the frustum (world space).  More...
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| Real  | getLodBias (void) const | 
|   | Returns the level-of-detail bias factor currently applied to this camera.  More...
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| virtual const Camera *  | getLodCamera () const | 
|   | Get a pointer to the camera which should be used to determine LOD settings.  More...
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| const String &  | getMovableType (void) const override | 
|   | Returns the type name of this object.  More...
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| Real  | getNearClipDistance (void) const | 
|   | Retrieves the distance from the frustum to the near clipping plane.  More...
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| const Quaternion &  | getOrientation (void) const | 
|   | Returns the camera's current orientation.  More...
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| const Quaternion &  | getOrientationForViewUpdate (void) const override | 
|   | Get the derived orientation of this frustum.  More...
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| Real  | getPixelDisplayRatio () const | 
|   | Returns an estimated ratio between a pixel and the display area it represents.  More...
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| PolygonMode  | getPolygonMode (void) const | 
|   | Retrieves the level of detail that the camera will render.  More...
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| const Vector3 &  | getPosition (void) const | 
|   | Retrieves the camera's position.  More...
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| const Vector3 &  | getPositionForViewUpdate (void) const override | 
|   | Get the derived position of this frustum.  More...
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| Vector3  | getRealDirection (void) const | 
|   | Gets the real world direction vector of the camera, including any rotation inherited from a node attachment.  More...
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| const Quaternion &  | getRealOrientation (void) const | 
|   | Gets the real world orientation of the camera, including any rotation inherited from a node attachment.  More...
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| const Vector3 &  | getRealPosition (void) const | 
|   | Gets the real world position of the camera, including any translation inherited from a node attachment.  More...
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| Vector3  | getRealRight (void) const | 
|   | Gets the real world right vector of the camera, including any rotation inherited from a node attachment.  More...
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| Vector3  | getRealUp (void) const | 
|   | Gets the real world up vector of the camera, including any rotation inherited from a node attachment.  More...
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| Vector3  | getRight (void) const | 
|   | Gets the camera's right vector.  More...
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| SceneManager *  | getSceneManager (void) const | 
|   | Returns a pointer to the SceneManager this camera is rendering through.  More...
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| SortMode  | getSortMode () const | 
|   | get the currently used SortMode  More...
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| Vector3  | getUp (void) const | 
|   | Gets the camera's up vector.  More...
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| bool  | getUseMinPixelSize () const | 
|   | Returns whether to use min display size calculations.  More...
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| virtual bool  | getUseRenderingDistance (void) const | 
|   | Get whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image.  More...
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| const Affine3 &  | getViewMatrix (bool ownFrustumOnly) const | 
|   | Specialised version of getViewMatrix allowing caller to differentiate whether the custom culling frustum should be allowed or not.  More...
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| const Affine3 &  | getViewMatrix (void) const | 
|   | Gets the view matrix for this frustum.  More...
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| Viewport *  | getViewport (void) const | 
|   | Get the last viewport which was attached to this camera.  More...
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| const std::vector< Plane > &  | getWindowPlanes (void) const | 
|   | Gets the window clip planes, only applicable if isWindowSet == true.  More...
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| const Corners &  | getWorldSpaceCorners (void) const override | 
|   | Gets the world space corners of the frustum.  More...
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| bool  | isVisible (const Sphere &bound, FrustumPlane *culledBy=0) const override | 
|   | Tests whether the given container is visible in the Frustum.  More...
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| bool  | isVisible (const Vector3 &vert, FrustumPlane *culledBy=0) const override | 
|   | Tests whether the given vertex is visible in the Frustum.  More...
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| virtual bool  | isWindowSet (void) const | 
|   | Returns if a viewport window is being used.  More...
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| void  | lookAt (const Vector3 &targetPoint) | 
|   | Points the camera at a location in worldspace.  More...
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| void  | lookAt (Real x, Real y, Real z) | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  More...
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| void  | move (const Vector3 &vec) | 
|   | Moves the camera's position by the vector offset provided along world axes.  More...
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| void  | moveRelative (const Vector3 &vec) | 
|   | Moves the camera's position by the vector offset provided along it's own axes (relative to orientation).  More...
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| void  | pitch (const Radian &angle) | 
|   | Pitches the camera up/down anticlockwise around it's local z axis.  More...
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| bool  | projectSphere (const Sphere &sphere, Real *left, Real *top, Real *right, Real *bottom) const override | 
|   | Project a sphere onto the near plane and get the bounding rectangle.  More...
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| virtual void  | removeListener (Listener *l) | 
|   | Remove a listener to this camera.  More...
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| virtual void  | resetWindow (void) | 
|   | Cancel view window.  More...
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| void  | roll (const Radian &angle) | 
|   | Rolls the camera anticlockwise, around its local z axis.  More...
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| void  | rotate (const Quaternion &q) | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  More...
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| void  | rotate (const Vector3 &axis, const Radian &angle) | 
|   | Rotate the camera around an arbitrary axis.  More...
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| void  | setAutoAspectRatio (bool autoratio) | 
|   | If set to true a viewport that owns this frustum will be able to recalculate the aspect ratio whenever the frustum is resized.  More...
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| void  | setAutoTracking (bool enabled, SceneNode *const target=0, const Vector3 &offset=Vector3::ZERO) | 
|   | Enables / disables automatic tracking of a SceneNode.  More...
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| void  | setCullingFrustum (Frustum *frustum) | 
|   | Tells the camera to use a separate Frustum instance to perform culling.  More...
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| void  | setDirection (const Vector3 &vec) | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  More...
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| void  | setDirection (Real x, Real y, Real z) | 
|   | Sets the camera's direction vector.  More...
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| void  | setFixedYawAxis (bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y) | 
|   | Tells the camera whether to yaw around it's own local Y axis or a fixed axis of choice.  More...
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| void  | setLodBias (Real factor=1.0) | 
|   | Sets the level-of-detail factor for this Camera.  More...
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| virtual void  | setLodCamera (const Camera *lodCam) | 
|   | Set a pointer to the camera which should be used to determine LOD settings.  More...
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| void  | setOrientation (const Quaternion &q) | 
|   | Sets the camera's orientation.  More...
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| void  | setPolygonMode (PolygonMode sd) | 
|   | Sets the level of rendering detail required from this camera.  More...
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| void  | setPosition (const Vector3 &vec) | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  More...
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| void  | setPosition (Real x, Real y, Real z) | 
|   | Sets the camera's position.  More...
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| void  | setSortMode (SortMode sm) | 
|   | Set the function used to compute the camera-distance for sorting Renderables.  More...
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| void  | setUseMinPixelSize (bool enable) | 
|   | Sets whether to use min display size calculations.  More...
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| virtual void  | setUseRenderingDistance (bool use) | 
|   | Set whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image.  More...
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| virtual void  | setWindow (Real left, Real top, Real right, Real bottom) | 
|   | Sets the viewing window inside of viewport.  More...
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| virtual void  | synchroniseBaseSettingsWith (const Camera *cam) | 
|   | Synchronise core camera settings with another.  More...
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| void  | yaw (const Radian &angle) | 
|   | Rotates the camera anticlockwise around it's local y axis.  More...
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|   | Frustum (const String &name=BLANKSTRING) | 
|   | Named constructor.  More...
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| virtual  | ~Frustum () | 
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| void  | _notifyCurrentCamera (Camera *cam) override | 
|   | Internal method to notify the object of the camera to be used for the next rendering operation.  More...
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| void  | _updateRenderQueue (RenderQueue *queue) override | 
|   | Internal method by which the movable object must add Renderable subclass instances to the rendering queue.  More...
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| void  | calcViewMatrixRelative (const Vector3 &relPos, Matrix4 &matToUpdate) const | 
|   | Calculate a view matrix for this frustum, relative to a potentially dynamic point.  More...
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| void  | disableCustomNearClipPlane (void) | 
|   | Disables any custom near clip plane.  More...
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| void  | disableReflection (void) | 
|   | Disables reflection modification previously turned on with enableReflection.  More...
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| void  | enableCustomNearClipPlane (const MovablePlane *plane) | 
|   | Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.  More...
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| void  | enableCustomNearClipPlane (const Plane &plane) | 
|   | Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.  More...
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| void  | enableReflection (const MovablePlane *p) | 
|   | Modifies this frustum so it always renders from the reflection of itself through the plane specified.  More...
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| void  | enableReflection (const Plane &p) | 
|   | Modifies this frustum so it always renders from the reflection of itself through the plane specified.  More...
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| Real  | getAspectRatio (void) const | 
|   | Retrieves the current aspect ratio.  More...
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| Real  | getBoundingRadius (void) const override | 
|   | Retrieves the radius of the origin-centered bounding sphere for this object.  More...
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| const ColourValue &  | getDebugColour () const | 
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| Real  | getFarClipDistance (void) const | 
|   | Retrieves the distance from the frustum to the far clipping plane.  More...
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| Real  | getFocalLength () const | 
|   | Returns focal length of frustum.  More...
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| const Radian &  | getFOVy (void) const | 
|   | Retrieves the frustums Y-dimension Field Of View (FOV).  More...
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| RealRect  | getFrustumExtents () const | 
|   | Get the extents of the frustum in view space.  More...
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| const Vector2 &  | getFrustumOffset () const | 
|   | Retrieves the frustum offsets.  More...
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| virtual const Plane *  | getFrustumPlanes (void) const | 
|   | Retrieves the clipping planes of the frustum (world space).  More...
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| const String &  | getMovableType (void) const override | 
|   | Returns the type name of this object.  More...
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| Real  | getNearClipDistance (void) const | 
|   | Retrieves the distance from the frustum to the near clipping plane.  More...
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| OrientationMode  | getOrientationMode () const | 
|   | Get the orientation mode of the frustum.  More...
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| Real  | getOrthoWindowHeight () const | 
|   | Gets the orthographic window height, for use with orthographic rendering only.  More...
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| Real  | getOrthoWindowWidth () const | 
|   | Gets the orthographic window width, for use with orthographic rendering only.  More...
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| PlaneBoundedVolume  | getPlaneBoundedVolume () | 
|   | Gets a world-space list of planes enclosing the frustum.  More...
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| const Matrix4 &  | getProjectionMatrix (void) const | 
|   | Gets the normal projection matrix for this frustum.  More...
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| const Matrix4 &  | getProjectionMatrixRS (void) const | 
|   | Gets the projection matrix for this frustum adjusted for the current rendersystem specifics (may be right or left-handed, depth range may vary).  More...
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| const Matrix4 &  | getProjectionMatrixWithRSDepth (void) const | 
|   | Gets the depth-adjusted projection matrix for the current rendersystem.  More...
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| ProjectionType  | getProjectionType (void) const | 
|   | Retrieves info on the type of projection used (orthographic or perspective).  More...
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| const Affine3 &  | getReflectionMatrix (void) const | 
|   | Returns the reflection matrix of the frustum if appropriate.  More...
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| const Plane &  | getReflectionPlane (void) const | 
|   | Returns the reflection plane of the frustum if appropriate.  More...
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| uint32  | getTypeFlags (void) const override | 
|   | Get the 'type flags' for this MovableObject.  More...
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| const Affine3 &  | getViewMatrix (void) const | 
|   | Gets the view matrix for this frustum.  More...
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| bool  | isCustomNearClipPlaneEnabled (void) const | 
|   | Is a custom near clip plane in use?  More...
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| bool  | isCustomProjectionMatrixEnabled (void) const | 
|   | Returns whether a custom projection matrix is in use.  More...
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| bool  | isCustomViewMatrixEnabled (void) const | 
|   | Returns whether a custom view matrix is in use.  More...
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| bool  | isReflected (void) const | 
|   | Returns whether this frustum is being reflected.  More...
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| void  | resetFrustumExtents () | 
|   | Reset the frustum extents to be automatically derived from other params.  More...
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| void  | setAspectRatio (Real ratio) | 
|   | Sets the aspect ratio for the frustum viewport.  More...
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| void  | setCustomProjectionMatrix (bool enable, const Matrix4 &projectionMatrix=Matrix4::IDENTITY) | 
|   | Set whether to use a custom projection matrix on this frustum.  More...
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| void  | setCustomViewMatrix (bool enable, const Affine3 &viewMatrix=Affine3::IDENTITY) | 
|   | Set whether to use a custom view matrix on this frustum.  More...
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| void  | setDebugColour (const ColourValue &col) | 
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| void  | setFarClipDistance (Real farDist) | 
|   | Sets the distance to the far clipping plane.  More...
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| void  | setFocalLength (Real focalLength=1.0) | 
|   | Sets frustum focal length (used in stereo rendering).  More...
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| void  | setFOVy (const Radian &fovy) | 
|   | Sets the Y-dimension Field Of View (FOV) of the frustum.  More...
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| void  | setFrustumExtents (Real left, Real right, Real top, Real bottom) | 
|   | Manually set the extents of the frustum.  More...
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| void  | setFrustumOffset (const Vector2 &offset) | 
|   | Sets frustum offsets, used in stereo rendering.  More...
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| void  | setFrustumOffset (Real horizontal=0.0, Real vertical=0.0) | 
|   | Sets frustum offsets, used in stereo rendering.  More...
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| void  | setNearClipDistance (Real nearDist) | 
|   | Sets the position of the near clipping plane.  More...
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| void  | setOrientationMode (OrientationMode orientationMode) | 
|   | Set the orientation mode of the frustum.  More...
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| void  | setOrthoWindow (Real w, Real h) | 
|   | Sets the orthographic window settings, for use with orthographic rendering only.  More...
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| void  | setOrthoWindowHeight (Real h) | 
|   | Sets the orthographic window height, for use with orthographic rendering only.  More...
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| void  | setOrthoWindowWidth (Real w) | 
|   | Sets the orthographic window width, for use with orthographic rendering only.  More...
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| void  | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override | 
|   | Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.  More...
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|   | MovableObject () | 
|   | Constructor.  More...
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|   | MovableObject (const String &name) | 
|   | Named constructor.  More...
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| virtual  | ~MovableObject () | 
|   | Virtual destructor - read Scott Meyers if you don't know why this is needed.  More...
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| MovableObjectFactory *  | _getCreator (void) const | 
|   | Get the creator of this object, if any (internal use only)  More...
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| LightList *  | _getLightList () | 
|   | Returns a pointer to the current list of lights for this object.  More...
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| SceneManager *  | _getManager (void) const | 
|   | Get the manager of this object, if any (internal use only)  More...
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| virtual const Affine3 &  | _getParentNodeFullTransform (void) const | 
|   | Return the full transformation of the parent sceneNode or the attachingPoint node.  More...
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| virtual void  | _notifyAttached (Node *parent, bool isTagPoint=false) | 
|   | Internal method called to notify the object that it has been attached to a node.  More...
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| virtual void  | _notifyCreator (MovableObjectFactory *fact) | 
|   | Notify the object of it's creator (internal use only)  More...
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| virtual void  | _notifyManager (SceneManager *man) | 
|   | Notify the object of it's manager (internal use only)  More...
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| virtual void  | _notifyMoved (void) | 
|   | Internal method called to notify the object that it has been moved.  More...
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| virtual void  | _releaseManualHardwareResources () | 
|   | Notifies the movable object that hardware resources were lost.  More...
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| virtual void  | _restoreManualHardwareResources () | 
|   | Notifies the movable object that hardware resources should be restored.  More...
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| void  | addQueryFlags (uint32 flags) | 
|   | As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.  More...
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| void  | addVisibilityFlags (uint32 flags) | 
|   | As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.  More...
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| void  | detachFromParent (void) | 
|   | Detaches an object from a parent SceneNode or TagPoint, if attached.  More...
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| Real  | getBoundingRadiusScaled () const | 
|   | as getBoundingRadius, but with scaling applied  More...
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| bool  | getCastShadows (void) const override | 
|   | Returns whether shadow casting is enabled for this object.  More...
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| const AxisAlignedBox &  | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const override | 
|   | Gets the world space bounding box of the dark cap, as extruded using the light provided.  More...
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| EdgeData *  | getEdgeList (void) override | 
|   | Returns details of the edges which might be used to determine a silhouette.  More...
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| const AxisAlignedBox &  | getLightCapBounds (void) const override | 
|   | Gets the world space bounding box of the light cap.  More...
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| uint32  | getLightMask () const | 
|   | Get a bitwise mask which will filter the lights affecting this object.  More...
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| Listener *  | getListener (void) const | 
|   | Gets the current listener for this object.  More...
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| const String &  | getName (void) const | 
|   | Returns the name of this object.  More...
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| Node *  | getParentNode (void) const | 
|   | Returns the node to which this object is attached.  More...
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| SceneNode *  | getParentSceneNode (void) const | 
|   | Returns the scene node to which this object is attached.  More...
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| Real  | getPointExtrusionDistance (const Light *l) const override | 
|   | Get the distance to extrude for a point/spot light.  More...
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| virtual uint32  | getQueryFlags (void) const | 
|   | Returns the query flags relevant for this object.  More...
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| bool  | getReceivesShadows () | 
|   | Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.  More...
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| Real  | getRenderingDistance (void) const | 
|   | Gets the distance at which batches are no longer rendered.  More...
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| Real  | getRenderingMinPixelSize () const | 
|   | Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.  More...
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| uint8  | getRenderQueueGroup (void) const | 
|   | Gets the queue group for this entity.  More...
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| const ShadowRenderableList &  | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDist, int flags=0) override | 
|   | Define a default implementation of method from ShadowCaster which implements no shadows.  More...
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| const Any &  | getUserAny (void) const | 
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| UserObjectBindings &  | getUserObjectBindings () | 
|   | Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes.  More...
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| const UserObjectBindings &  | getUserObjectBindings () const | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  More...
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| virtual uint32  | getVisibilityFlags (void) const | 
|   | Returns the visibility flags relevant for this object.  More...
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| bool  | getVisible (void) const | 
|   | Gets this object whether to be visible or not, if it has a renderable component.  More...
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| const AxisAlignedBox &  | getWorldBoundingBox (bool derive=false) const override | 
|   | Retrieves the axis-aligned bounding box for this object in world coordinates.  More...
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| virtual const Sphere &  | getWorldBoundingSphere (bool derive=false) const | 
|   | Retrieves the worldspace bounding sphere for this object.  More...
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| bool  | isAttached (void) const | 
|   | Returns true if this object is attached to a SceneNode or TagPoint.  More...
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| bool  | isDebugDisplayEnabled (void) const | 
|   | Gets whether debug display of this object is enabled.  More...
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| virtual bool  | isInScene (void) const | 
|   | Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.  More...
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| bool  | isParentTagPoint () const | 
|   | Gets whether the parent node is a TagPoint (or a SceneNode)  More...
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| const LightList &  | queryLights (void) const | 
|   | Gets a list of lights, ordered relative to how close they are to this movable object.  More...
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| void  | removeQueryFlags (uint32 flags) | 
|   | As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.  More...
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| void  | removeVisibilityFlags (uint32 flags) | 
|   | As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.  More...
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| void  | setCastShadows (bool enabled) | 
|   | Sets whether or not this object will cast shadows.  More...
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| void  | setDebugDisplayEnabled (bool enabled) | 
|   | Sets whether or not the debug display of this object is enabled.  More...
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| void  | setLightMask (uint32 lightMask) | 
|   | Set a bitwise mask which will filter the lights affecting this object.  More...
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| void  | setListener (Listener *listener) | 
|   | Sets a listener for this object.  More...
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| void  | setQueryFlags (uint32 flags) | 
|   | Sets the query flags for this object.  More...
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| void  | setRenderingDistance (Real dist) | 
|   | Sets the distance at which the object is no longer rendered.  More...
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| void  | setRenderingMinPixelSize (Real pixelSize) | 
|   | Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.  More...
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| virtual void  | setRenderQueueGroup (uint8 queueID) | 
|   | Sets the render queue group this entity will be rendered through.  More...
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| virtual void  | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) | 
|   | Sets the render queue group and group priority this entity will be rendered through.  More...
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| void  | setUserAny (const Any &anything) | 
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| void  | setVisibilityFlags (uint32 flags) | 
|   | Sets the visibility flags for this object.  More...
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| void  | setVisible (bool visible) | 
|   | Tells this object whether to be visible or not, if it has a renderable component.  More...
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  Public Member Functions inherited from Ogre::ShadowCaster | 
| virtual  | ~ShadowCaster () | 
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| bool  | hasEdgeList () | 
|   | Returns whether the object has a valid edge list.  More...
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|   | AnimableObject () | 
|   | 
| virtual  | ~AnimableObject () | 
|   | 
| virtual AnimableValuePtr  | createAnimableValue (const String &valueName) | 
|   | Create a reference-counted AnimableValuePtr for the named value.  More...
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| const StringVector &  | getAnimableValueNames (void) const | 
|   | Gets a list of animable value names for this object.  More...
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