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| | D3D11HLSLProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, D3D11Device &device) |
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| | ~D3D11HLSLProgram () |
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| GpuProgram * | _getBindingDelegate (void) |
| | shortcut as we there is no low-level separation here More...
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| virtual void | buildConstantDefinitions () override |
| | Build the constant definition map, must be overridden. More...
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| void | CreateComputeShader () |
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| void | CreateDomainShader () |
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| void | CreateGeometryShader () |
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| void | CreateHullShader () |
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| GpuProgramParametersSharedPtr | createParameters (void) |
| | Overridden from GpuProgram. More...
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| void | CreatePixelShader () |
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| void | CreateVertexShader () |
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| bool | getColumnMajorMatrices (void) const |
| | Gets whether matrix packed in column-major order. More...
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| const char * | getCompatibleTarget (void) const |
| | Gets the shader target promoted to the first compatible, e.g. More...
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| ID3D11ComputeShader * | getComputeShader (void) const |
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| std::vector< ID3D11Buffer * > | getConstantBuffers (const GpuProgramParametersPtr ¶ms) |
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| ID3D11DomainShader * | getDomainShader (void) const |
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| bool | getEnableBackwardsCompatibility (void) const |
| | Gets whether backwards compatibility is enabled. More...
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| ID3D11GeometryShader * | getGeometryShader (void) const |
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| ID3D11HullShader * | getHullShader (void) const |
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| const D3d11ShaderParameters & | getInputParams () const |
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| const String & | getLanguage (void) const |
| | Overridden from GpuProgram. More...
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| const MicroCode & | getMicroCode (void) const |
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| uint32 | getNameForMicrocodeCache () |
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| ID3D11PixelShader * | getPixelShader (void) const |
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| unsigned int | getSubroutineSlot (const String &subroutineSlotName) const |
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| const String & | getTarget (void) const |
| | Gets the shader target to compile down to, e.g. More...
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| ID3D11VertexShader * | getVertexShader (void) const |
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| void | loadFromSource (void) |
| | Internal load implementation, must be implemented by subclasses. More...
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| void | prepareImpl () |
| | Internal implementation of the meat of the 'prepare' action, only called if this resource is not being loaded from a ManualResourceLoader. More...
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| void | reinterpretGSForStreamOut (void) |
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| void | setColumnMajorMatrices (bool columnMajor) |
| | Sets whether matrix packing in column-major order. More...
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| void | setEnableBackwardsCompatibility (bool enableBackwardsCompatibility) |
| | Sets whether backwards compatibility is enabled. More...
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| void | setTarget (const String &target) |
| | Sets the shader target to compile down to, e.g. More...
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| | HighLevelGpuProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) |
| | Constructor, should be used only by factory classes. More...
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| | ~HighLevelGpuProgram () |
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| size_t | calculateSize (void) const override |
| | Calculate the size of a resource; this will only be called after 'load'. More...
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| const GpuNamedConstants & | getConstantDefinitions () override |
| | Get the full list of GpuConstantDefinition instances. More...
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| const String & | getEntryPoint (void) const |
| | Gets the entry point defined for this program. More...
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| const String & | getPreprocessorDefines (void) const |
| | Gets the preprocessor defines used to compile the program. More...
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| void | setEntryPoint (const String &entryPoint) |
| | Sets the entry point for this program i.e, the first method called. More...
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| void | setPreprocessorDefines (const String &defines) |
| | Sets the preprocessor defines used to compile the program. More...
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| | GpuProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) |
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| virtual | ~GpuProgram () |
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| uint32 | _getHash (uint32 seed=0) const |
| | internal method to get the microcode cache id More...
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| virtual const GpuProgramParametersPtr & | getDefaultParameters (void) |
| | Get a reference to the default parameters which are to be used for all uses of this program. More...
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| const String & | getManualNamedConstantsFile () const |
| | Gets the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. More...
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| virtual bool | getPassFogStates (void) const |
| | Returns whether a fragment program wants fog state to be passed through fixed pipeline low level API rendering calls (default true, subclasses can override) More...
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| virtual bool | getPassSurfaceAndLightStates (void) const |
| | Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls (default false, subclasses can override) More...
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| virtual bool | getPassTransformStates (void) const |
| | Returns whether a vertex program wants transform state to be passed through fixed pipeline low level API rendering calls. More...
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| virtual const String & | getSource (void) const |
| | Gets the assembler source for this program. More...
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| const String & | getSourceFile (void) const |
| | Gets the name of the file used as source for this program. More...
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| const String & | getSyntaxCode (void) const |
| | Gets the syntax code for this program e.g. More...
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| GpuProgramType | getType (void) const |
| | Get the program type. More...
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| virtual bool | hasCompileError (void) const |
| | Did this program encounter a compile error when loading? More...
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| virtual bool | hasDefaultParameters (void) const |
| | Returns true if default parameters have been set up. More...
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| virtual bool | isAdjacencyInfoRequired (void) const |
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| virtual bool | isSupported (void) const |
| | Returns whether this program can be supported on the current renderer and hardware. More...
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| virtual bool | isVertexTextureFetchRequired (void) const |
| | Returns whether this vertex program requires support for vertex texture fetch from the hardware. More...
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| virtual void | resetCompileError (void) |
| | Reset a compile error if it occurred, allowing the load to be retried. More...
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| virtual void | setAdjacencyInfoRequired (bool r) |
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| void | setManualNamedConstants (const GpuNamedConstants &namedConstants) |
| | Allows you to manually provide a set of named parameter mappings to a program which would not be able to derive named parameters itself. More...
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| void | setManualNamedConstantsFile (const String ¶mDefFile) |
| | Specifies the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. More...
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| void | setSource (const String &source) |
| | Sets the source assembly for this program from an in-memory string. More...
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| void | setSourceFile (const String &filename) |
| | Sets the filename of the source assembly for this program. More...
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| void | setSyntaxCode (const String &syntax) |
| | Sets the syntax code for this program e.g. More...
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| void | setType (GpuProgramType t) |
| | Set the program type (only valid before load) More...
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| virtual void | setVertexTextureFetchRequired (bool r) |
| | Sets whether this vertex program requires support for vertex texture fetch from the hardware. More...
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| void | setInstancingIncluded (bool included) |
| | Sets whether a vertex program can do instancing. More...
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| bool | isInstancingIncluded (void) const |
| | Returns whether a vertex program can do instancing. More...
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| virtual void | setSkeletalAnimationIncluded (bool included) |
| | Sets whether a vertex program can do skeletal animation. More...
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| virtual bool | isSkeletalAnimationIncluded (void) const |
| | Returns whether a vertex program can do skeletal animation. More...
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| virtual void | setMorphAnimationIncluded (bool included) |
| | Sets whether a vertex program can do morph animation. More...
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| virtual void | setPoseAnimationIncluded (ushort poseCount) |
| | Sets whether a vertex program can do pose animation. More...
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| virtual bool | isMorphAnimationIncluded (void) const |
| | Returns whether a vertex program can do morph animation. More...
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| virtual bool | isPoseAnimationIncluded (void) const |
| | Returns whether a vertex program can do pose animation. More...
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| virtual ushort | getNumberOfPosesIncluded (void) const |
| | Returns the number of simultaneous poses the vertex program can blend, for use in pose animation. More...
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| | Resource (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) |
| | Standard constructor. More...
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| virtual | ~Resource () |
| | Virtual destructor. More...
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| virtual void | _dirtyState () |
| | Manually mark the state of this resource as having been changed. More...
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| void | _fireLoadingComplete (bool unused=false) |
| | Firing of loading complete event. More...
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| void | _firePreparingComplete (bool unused=false) |
| | Firing of preparing complete event. More...
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| void | _fireUnloadingComplete (void) |
| | Firing of unloading complete event. More...
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| void | _notifyOrigin (const String &origin) |
| | Notify this resource of it's origin. More...
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| virtual void | addListener (Listener *lis) |
| | Register a listener on this resource. More...
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| virtual void | changeGroupOwnership (const String &newGroup) |
| | Change the resource group ownership of a Resource. More...
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| virtual void | escalateLoading () |
| | Escalates the loading of a background loaded resource. More...
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| ResourceManager * | getCreator (void) |
| | Gets the manager which created this resource. More...
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| const String & | getGroup (void) const |
| | Gets the group which this resource is a member of. More...
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| ResourceHandle | getHandle (void) const |
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| LoadingState | getLoadingState () const |
| | Returns the current loading state. More...
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| const String & | getName (void) const |
| | Gets resource name. More...
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| const String & | getOrigin (void) const |
| | Get the origin of this resource, e.g. More...
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| size_t | getSize (void) const |
| | Retrieves info about the size of the resource. More...
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| virtual size_t | getStateCount () const |
| | Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. More...
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| bool | isBackgroundLoaded (void) const |
| | Returns whether this Resource has been earmarked for background loading. More...
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| bool | isLoaded (void) const |
| | Returns true if the Resource has been loaded, false otherwise. More...
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| bool | isLoading () const |
| | Returns whether the resource is currently in the process of background loading. More...
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| bool | isManuallyLoaded (void) const |
| | Is this resource manually loaded? More...
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| bool | isPrepared (void) const |
| | Returns true if the Resource has been prepared, false otherwise. More...
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| bool | isReloadable (void) const |
| | Returns true if the Resource is reloadable, false otherwise. More...
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| virtual void | load (bool backgroundThread=false) |
| | Loads the resource, if it is not already. More...
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| virtual void | prepare (bool backgroundThread=false) |
| | Prepares the resource for load, if it is not already. More...
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| virtual void | reload (LoadingFlags flags=LF_DEFAULT) |
| | Reloads the resource, if it is already loaded. More...
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| virtual void | removeListener (Listener *lis) |
| | Remove a listener on this resource. More...
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| void | setBackgroundLoaded (bool bl) |
| | Tells the resource whether it is background loaded or not. More...
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| virtual void | touch (void) |
| | 'Touches' the resource to indicate it has been used. More...
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| virtual void | unload (void) |
| | Unloads the resource; this is not permanent, the resource can be reloaded later if required. More...
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| | StringInterface () |
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| virtual | ~StringInterface () |
| | Virtual destructor, see Effective C++. More...
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| void | copyParametersTo (StringInterface *dest) const |
| | Method for copying this object's parameters to another object. More...
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| ParamDictionary * | getParamDictionary (void) |
| | Retrieves the parameter dictionary for this class. More...
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| const ParamDictionary * | getParamDictionary (void) const |
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| String | getParameter (const String &name) const |
| | Generic parameter retrieval method. More...
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| const ParameterList & | getParameters (void) const |
| | Retrieves a list of parameters valid for this object. More...
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| bool | setParameter (const String &name, const String &value) |
| | Generic parameter setting method. More...
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| void | setParameterList (const NameValuePairList ¶mList) |
| | Generic multiple parameter setting method. More...
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