OGRE  13.6
Object-Oriented Graphics Rendering Engine
Ogre::D3D9HardwareBuffer Class Reference

Specialisation of HardwareVertexBuffer for D3D9. More...

#include <OgreD3D9HardwareBuffer.h>

+ Inheritance diagram for Ogre::D3D9HardwareBuffer:

Public Member Functions

 D3D9HardwareBuffer (D3DFORMAT type, size_t sizeInBytes, Usage usage, bool useShadowBuffer)
 
 ~D3D9HardwareBuffer ()
 
void createBuffer (IDirect3DDevice9 *d3d9Device, D3DPOOL ePool, bool updateNewBuffer)
 
IDirect3DResource9 * getD3D9Resource (void)
 Get D3D9-specific resource. More...
 
virtual void notifyOnDeviceCreate (IDirect3DDevice9 *d3d9Device)
 
virtual void notifyOnDeviceDestroy (IDirect3DDevice9 *d3d9Device)
 
virtual void notifyOnDeviceLost (IDirect3DDevice9 *d3d9Device)
 
virtual void notifyOnDeviceReset (IDirect3DDevice9 *d3d9Device)
 
void readData (size_t offset, size_t length, void *pDest)
 See HardwareBuffer. More...
 
void writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)
 See HardwareBuffer. More...
 
- Public Member Functions inherited from Ogre::HardwareBuffer
 HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer)
 Constructor, to be called by HardwareBufferManager only. More...
 
virtual ~HardwareBuffer ()
 
template<typename T >
T * _getImpl ()
 
virtual void _updateFromShadow (void)
 Updates the real buffer from the shadow buffer, if required. More...
 
void copyData (HardwareBuffer &srcBuffer)
 Copy all data from another buffer into this one. More...
 
virtual void copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false)
 Copy data from another buffer into this one. More...
 
size_t getSizeInBytes (void) const
 Returns the size of this buffer in bytes. More...
 
Usage getUsage (void) const
 Returns the Usage flags with which this buffer was created. More...
 
bool hasShadowBuffer (void) const
 Returns whether this buffer has a system memory shadow for quicker reading. More...
 
bool isLocked (void) const
 Returns whether or not this buffer is currently locked. More...
 
bool isSystemMemory (void) const
 Returns whether this buffer is held in system memory. More...
 
void * lock (LockOptions options)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
virtual void * lock (size_t offset, size_t length, LockOptions options)
 Lock the buffer for (potentially) reading / writing. More...
 
void suppressHardwareUpdate (bool suppress)
 Pass true to suppress hardware upload of shadow buffer changes. More...
 
void unlock (void)
 Releases the lock on this buffer. More...
 
- Public Member Functions inherited from Ogre::D3D9Resource
 D3D9Resource ()
 
virtual ~D3D9Resource ()
 

Additional Inherited Members

- Public Types inherited from Ogre::HardwareBuffer
enum  LockOptions : uint8 {
  HBL_NORMAL , HBL_DISCARD , HBL_READ_ONLY , HBL_NO_OVERWRITE ,
  HBL_WRITE_ONLY
}
 Locking options. More...
 
typedef uint8 Usage
 
enum  UsageEnum {
  HBU_STATIC = HBU_GPU_TO_CPU , HBU_DYNAMIC = HBU_CPU_ONLY , HBU_WRITE_ONLY = HBU_DETAIL_WRITE_ONLY , HBU_DISCARDABLE = 8 ,
  HBU_STATIC_WRITE_ONLY = HBU_GPU_ONLY , HBU_DYNAMIC_WRITE_ONLY = HBU_CPU_TO_GPU , HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HBU_CPU_TO_GPU
}
 Rather use HardwareBufferUsage. More...
 
- Static Public Member Functions inherited from Ogre::D3D9Resource
static void lockDeviceAccess ()
 
static void unlockDeviceAccess ()
 

Detailed Description

Specialisation of HardwareVertexBuffer for D3D9.

Constructor & Destructor Documentation

◆ D3D9HardwareBuffer()

Ogre::D3D9HardwareBuffer::D3D9HardwareBuffer ( D3DFORMAT  type,
size_t  sizeInBytes,
Usage  usage,
bool  useShadowBuffer 
)

◆ ~D3D9HardwareBuffer()

Ogre::D3D9HardwareBuffer::~D3D9HardwareBuffer ( )

Member Function Documentation

◆ readData()

void Ogre::D3D9HardwareBuffer::readData ( size_t  offset,
size_t  length,
void *  pDest 
)
virtual

See HardwareBuffer.

Reimplemented from Ogre::HardwareBuffer.

◆ writeData()

void Ogre::D3D9HardwareBuffer::writeData ( size_t  offset,
size_t  length,
const void *  pSource,
bool  discardWholeBuffer = false 
)
virtual

See HardwareBuffer.

Reimplemented from Ogre::HardwareBuffer.

◆ notifyOnDeviceCreate()

virtual void Ogre::D3D9HardwareBuffer::notifyOnDeviceCreate ( IDirect3DDevice9 *  d3d9Device)
virtual

Reimplemented from Ogre::D3D9Resource.

◆ notifyOnDeviceDestroy()

virtual void Ogre::D3D9HardwareBuffer::notifyOnDeviceDestroy ( IDirect3DDevice9 *  d3d9Device)
virtual

Reimplemented from Ogre::D3D9Resource.

◆ notifyOnDeviceLost()

virtual void Ogre::D3D9HardwareBuffer::notifyOnDeviceLost ( IDirect3DDevice9 *  d3d9Device)
virtual

Reimplemented from Ogre::D3D9Resource.

◆ notifyOnDeviceReset()

virtual void Ogre::D3D9HardwareBuffer::notifyOnDeviceReset ( IDirect3DDevice9 *  d3d9Device)
virtual

Reimplemented from Ogre::D3D9Resource.

◆ createBuffer()

void Ogre::D3D9HardwareBuffer::createBuffer ( IDirect3DDevice9 *  d3d9Device,
D3DPOOL  ePool,
bool  updateNewBuffer 
)

◆ getD3D9Resource()

IDirect3DResource9* Ogre::D3D9HardwareBuffer::getD3D9Resource ( void  )

Get D3D9-specific resource.


The documentation for this class was generated from the following file: