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| D3D9HardwarePixelBuffer (HardwareBuffer::Usage usage, D3D9Texture *ownerTexture) |
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| ~D3D9HardwarePixelBuffer () |
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void | _genMipmaps (IDirect3DBaseTexture9 *mipTex) |
| Internal function to update mipmaps on update of level 0. More...
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void | _setMipmapping (bool doMipmapGen, bool HWMipmaps) |
| Function to set mipmap generation. More...
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void | bind (IDirect3DDevice9 *dev, IDirect3DSurface9 *mSurface, IDirect3DSurface9 *fsaaSurface, bool writeGamma, uint fsaa, const String &srcName, IDirect3DBaseTexture9 *mipTex) |
| Call this to associate a D3D surface or volume with this pixel buffer. More...
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void | bind (IDirect3DDevice9 *dev, IDirect3DVolume9 *mVolume, IDirect3DBaseTexture9 *mipTex) |
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void | blit (const HardwarePixelBufferSharedPtr &src, const Box &srcBox, const Box &dstBox) |
| Copies a box from another PixelBuffer to a region of the this PixelBuffer. More...
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void | blitFromMemory (const PixelBox &src, const Box &dstBox) |
| Copies a region from normal memory to a region of this pixelbuffer. More...
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void | blitToMemory (const Box &srcBox, const PixelBox &dst) |
| Copies a region of this pixelbuffer to normal memory. More...
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void | destroyBufferResources (IDirect3DDevice9 *d3d9Device) |
| Destroy resources associated with the given device. More...
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IDirect3DSurface9 * | getFSAASurface (IDirect3DDevice9 *d3d9Device) |
| Accessor for AA surface. More...
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IDirect3DSurface9 * | getNullSurface (IDirect3DDevice9 *d3d9Device) |
| For depth-only targets. More...
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RenderTexture * | getRenderTarget (size_t zoffset) |
| Get rendertarget for z slice. More...
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IDirect3DSurface9 * | getSurface (IDirect3DDevice9 *d3d9Device) |
| Accessor for surface. More...
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void | releaseSurfaces (IDirect3DDevice9 *d3d9Device) |
| Release surfaces held by this pixel buffer. More...
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| HardwarePixelBuffer (uint32 mWidth, uint32 mHeight, uint32 mDepth, PixelFormat mFormat, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer) |
| Should be called by HardwareBufferManager. More...
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| ~HardwarePixelBuffer () |
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void | blit (const HardwarePixelBufferSharedPtr &src) |
| Convenience function that blits the entire source pixel buffer to this buffer. More...
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void | blitFromMemory (const PixelBox &src) |
| Convenience function that blits a pixelbox from memory to the entire buffer. More...
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void | blitToMemory (const PixelBox &dst) |
| Convenience function that blits this entire buffer to a pixelbox. More...
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const PixelBox & | getCurrentLock () |
| Get the current locked region. More...
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uint32 | getDepth () const |
| Gets the depth of this buffer. More...
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PixelFormat | getFormat () const |
| Gets the native pixel format of this buffer. More...
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uint32 | getHeight () const |
| Gets the height of this buffer. More...
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RenderTexture * | getRenderTarget (size_t slice=0) |
| Get a render target for this PixelBuffer, or a slice of it. More...
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Vector3i | getSize () const |
| size (width, height, depth) of the pixel buffer More...
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uint32 | getWidth () const |
| Gets the width of this buffer. More...
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const PixelBox & | lock (const Box &lockBox, LockOptions options) |
| Lock the buffer for (potentially) reading / writing. More...
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void * | lock (LockOptions options) |
| Make every lock method from HardwareBuffer available. More...
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virtual void * | lock (size_t offset, size_t length, LockOptions options) |
| Make every lock method from HardwareBuffer available. More...
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void * | lock (size_t offset, size_t length, LockOptions options) override |
| Lock the buffer for (potentially) reading / writing. More...
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void | readData (size_t offset, size_t length, void *pDest) override |
| Reads data from the buffer and places it in the memory pointed to by pDest. More...
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void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) override |
| Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. More...
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| HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer) |
| Constructor, to be called by HardwareBufferManager only. More...
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virtual | ~HardwareBuffer () |
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template<typename T > |
T * | _getImpl () |
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virtual void | _updateFromShadow (void) |
| Updates the real buffer from the shadow buffer, if required. More...
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void | copyData (HardwareBuffer &srcBuffer) |
| Copy all data from another buffer into this one. More...
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virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
| Copy data from another buffer into this one. More...
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size_t | getSizeInBytes (void) const |
| Returns the size of this buffer in bytes. More...
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Usage | getUsage (void) const |
| Returns the Usage flags with which this buffer was created. More...
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bool | hasShadowBuffer (void) const |
| Returns whether this buffer has a system memory shadow for quicker reading. More...
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bool | isLocked (void) const |
| Returns whether or not this buffer is currently locked. More...
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bool | isSystemMemory (void) const |
| Returns whether this buffer is held in system memory. More...
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void * | lock (LockOptions options) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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void | suppressHardwareUpdate (bool suppress) |
| Pass true to suppress hardware upload of shadow buffer changes. More...
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void | unlock (void) |
| Releases the lock on this buffer. More...
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