OGRE  13.6
Object-Oriented Graphics Rendering Engine
Ogre::D3D9HardwarePixelBuffer Class Reference

#include <OgreD3D9HardwarePixelBuffer.h>

+ Inheritance diagram for Ogre::D3D9HardwarePixelBuffer:

Public Member Functions

 D3D9HardwarePixelBuffer (HardwareBuffer::Usage usage, D3D9Texture *ownerTexture)
 
 ~D3D9HardwarePixelBuffer ()
 
void _genMipmaps (IDirect3DBaseTexture9 *mipTex)
 Internal function to update mipmaps on update of level 0. More...
 
void _setMipmapping (bool doMipmapGen, bool HWMipmaps)
 Function to set mipmap generation. More...
 
void bind (IDirect3DDevice9 *dev, IDirect3DSurface9 *mSurface, IDirect3DSurface9 *fsaaSurface, bool writeGamma, uint fsaa, const String &srcName, IDirect3DBaseTexture9 *mipTex)
 Call this to associate a D3D surface or volume with this pixel buffer. More...
 
void bind (IDirect3DDevice9 *dev, IDirect3DVolume9 *mVolume, IDirect3DBaseTexture9 *mipTex)
 
void blit (const HardwarePixelBufferSharedPtr &src, const Box &srcBox, const Box &dstBox)
 Copies a box from another PixelBuffer to a region of the this PixelBuffer. More...
 
void blitFromMemory (const PixelBox &src, const Box &dstBox)
 Copies a region from normal memory to a region of this pixelbuffer. More...
 
void blitToMemory (const Box &srcBox, const PixelBox &dst)
 Copies a region of this pixelbuffer to normal memory. More...
 
void destroyBufferResources (IDirect3DDevice9 *d3d9Device)
 Destroy resources associated with the given device. More...
 
IDirect3DSurface9 * getFSAASurface (IDirect3DDevice9 *d3d9Device)
 Accessor for AA surface. More...
 
IDirect3DSurface9 * getNullSurface (IDirect3DDevice9 *d3d9Device)
 For depth-only targets. More...
 
RenderTexturegetRenderTarget (size_t zoffset)
 Get rendertarget for z slice. More...
 
IDirect3DSurface9 * getSurface (IDirect3DDevice9 *d3d9Device)
 Accessor for surface. More...
 
void releaseSurfaces (IDirect3DDevice9 *d3d9Device)
 Release surfaces held by this pixel buffer. More...
 
- Public Member Functions inherited from Ogre::HardwarePixelBuffer
 HardwarePixelBuffer (uint32 mWidth, uint32 mHeight, uint32 mDepth, PixelFormat mFormat, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer)
 Should be called by HardwareBufferManager. More...
 
 ~HardwarePixelBuffer ()
 
void blit (const HardwarePixelBufferSharedPtr &src)
 Convenience function that blits the entire source pixel buffer to this buffer. More...
 
void blitFromMemory (const PixelBox &src)
 Convenience function that blits a pixelbox from memory to the entire buffer. More...
 
void blitToMemory (const PixelBox &dst)
 Convenience function that blits this entire buffer to a pixelbox. More...
 
const PixelBoxgetCurrentLock ()
 Get the current locked region. More...
 
uint32 getDepth () const
 Gets the depth of this buffer. More...
 
PixelFormat getFormat () const
 Gets the native pixel format of this buffer. More...
 
uint32 getHeight () const
 Gets the height of this buffer. More...
 
RenderTexturegetRenderTarget (size_t slice=0)
 Get a render target for this PixelBuffer, or a slice of it. More...
 
Vector3i getSize () const
 size (width, height, depth) of the pixel buffer More...
 
uint32 getWidth () const
 Gets the width of this buffer. More...
 
const PixelBoxlock (const Box &lockBox, LockOptions options)
 Lock the buffer for (potentially) reading / writing. More...
 
void * lock (LockOptions options)
 Make every lock method from HardwareBuffer available. More...
 
virtual void * lock (size_t offset, size_t length, LockOptions options)
 Make every lock method from HardwareBuffer available. More...
 
void * lock (size_t offset, size_t length, LockOptions options) override
 Lock the buffer for (potentially) reading / writing. More...
 
void readData (size_t offset, size_t length, void *pDest) override
 Reads data from the buffer and places it in the memory pointed to by pDest. More...
 
void writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) override
 Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. More...
 
- Public Member Functions inherited from Ogre::HardwareBuffer
 HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer)
 Constructor, to be called by HardwareBufferManager only. More...
 
virtual ~HardwareBuffer ()
 
template<typename T >
T * _getImpl ()
 
virtual void _updateFromShadow (void)
 Updates the real buffer from the shadow buffer, if required. More...
 
void copyData (HardwareBuffer &srcBuffer)
 Copy all data from another buffer into this one. More...
 
virtual void copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false)
 Copy data from another buffer into this one. More...
 
size_t getSizeInBytes (void) const
 Returns the size of this buffer in bytes. More...
 
Usage getUsage (void) const
 Returns the Usage flags with which this buffer was created. More...
 
bool hasShadowBuffer (void) const
 Returns whether this buffer has a system memory shadow for quicker reading. More...
 
bool isLocked (void) const
 Returns whether or not this buffer is currently locked. More...
 
bool isSystemMemory (void) const
 Returns whether this buffer is held in system memory. More...
 
void * lock (LockOptions options)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
void suppressHardwareUpdate (bool suppress)
 Pass true to suppress hardware upload of shadow buffer changes. More...
 
void unlock (void)
 Releases the lock on this buffer. More...
 

Static Public Member Functions

static void lockDeviceAccess ()
 
static void unlockDeviceAccess ()
 

Additional Inherited Members

- Public Types inherited from Ogre::HardwareBuffer
enum  LockOptions : uint8 {
  HBL_NORMAL , HBL_DISCARD , HBL_READ_ONLY , HBL_NO_OVERWRITE ,
  HBL_WRITE_ONLY
}
 Locking options. More...
 
typedef uint8 Usage
 
enum  UsageEnum {
  HBU_STATIC = HBU_GPU_TO_CPU , HBU_DYNAMIC = HBU_CPU_ONLY , HBU_WRITE_ONLY = HBU_DETAIL_WRITE_ONLY , HBU_DISCARDABLE = 8 ,
  HBU_STATIC_WRITE_ONLY = HBU_GPU_ONLY , HBU_DYNAMIC_WRITE_ONLY = HBU_CPU_TO_GPU , HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HBU_CPU_TO_GPU
}
 Rather use HardwareBufferUsage. More...
 

Constructor & Destructor Documentation

◆ D3D9HardwarePixelBuffer()

Ogre::D3D9HardwarePixelBuffer::D3D9HardwarePixelBuffer ( HardwareBuffer::Usage  usage,
D3D9Texture ownerTexture 
)

◆ ~D3D9HardwarePixelBuffer()

Ogre::D3D9HardwarePixelBuffer::~D3D9HardwarePixelBuffer ( )

Member Function Documentation

◆ bind() [1/2]

void Ogre::D3D9HardwarePixelBuffer::bind ( IDirect3DDevice9 *  dev,
IDirect3DSurface9 *  mSurface,
IDirect3DSurface9 *  fsaaSurface,
bool  writeGamma,
uint  fsaa,
const String srcName,
IDirect3DBaseTexture9 *  mipTex 
)

Call this to associate a D3D surface or volume with this pixel buffer.

◆ bind() [2/2]

void Ogre::D3D9HardwarePixelBuffer::bind ( IDirect3DDevice9 *  dev,
IDirect3DVolume9 *  mVolume,
IDirect3DBaseTexture9 *  mipTex 
)

◆ blit()

void Ogre::D3D9HardwarePixelBuffer::blit ( const HardwarePixelBufferSharedPtr src,
const Box srcBox,
const Box dstBox 
)
virtual

Copies a box from another PixelBuffer to a region of the this PixelBuffer.

Parameters
srcSource pixel buffer
srcBoxBox describing the source region in src
dstBoxBox describing the destination region in this buffer
Remarks
The source and destination regions dimensions don't have to match, in which case scaling is done. This scaling is generally done using a bilinear filter in hardware, but it is faster to pass the source image in the right dimensions.
Note
Only call this function when both buffers are unlocked.

Reimplemented from Ogre::HardwarePixelBuffer.

◆ blitFromMemory()

void Ogre::D3D9HardwarePixelBuffer::blitFromMemory ( const PixelBox src,
const Box dstBox 
)
virtual

Copies a region from normal memory to a region of this pixelbuffer.

The source image can be in any pixel format supported by OGRE, and in any size.

Parameters
srcPixelBox containing the source pixels and format in memory
dstBoxBox describing the destination region in this buffer
Remarks
The source and destination regions dimensions don't have to match, in which case scaling is done. This scaling is generally done using a bilinear filter in hardware, but it is faster to pass the source image in the right dimensions.
Note
Only call this function when the buffer is unlocked.

Implements Ogre::HardwarePixelBuffer.

◆ blitToMemory()

void Ogre::D3D9HardwarePixelBuffer::blitToMemory ( const Box srcBox,
const PixelBox dst 
)
virtual

Copies a region of this pixelbuffer to normal memory.

Parameters
srcBoxBox describing the source region of this buffer
dstPixelBox describing the destination pixels and format in memory
Remarks
The source and destination regions don't have to match, in which case scaling is done.
Note
Only call this function when the buffer is unlocked.

Implements Ogre::HardwarePixelBuffer.

◆ _genMipmaps()

void Ogre::D3D9HardwarePixelBuffer::_genMipmaps ( IDirect3DBaseTexture9 *  mipTex)

Internal function to update mipmaps on update of level 0.

◆ _setMipmapping()

void Ogre::D3D9HardwarePixelBuffer::_setMipmapping ( bool  doMipmapGen,
bool  HWMipmaps 
)

Function to set mipmap generation.

◆ getRenderTarget()

RenderTexture* Ogre::D3D9HardwarePixelBuffer::getRenderTarget ( size_t  zoffset)

Get rendertarget for z slice.

◆ getSurface()

IDirect3DSurface9* Ogre::D3D9HardwarePixelBuffer::getSurface ( IDirect3DDevice9 *  d3d9Device)
inline

Accessor for surface.

◆ getFSAASurface()

IDirect3DSurface9* Ogre::D3D9HardwarePixelBuffer::getFSAASurface ( IDirect3DDevice9 *  d3d9Device)
inline

Accessor for AA surface.

◆ getNullSurface()

IDirect3DSurface9* Ogre::D3D9HardwarePixelBuffer::getNullSurface ( IDirect3DDevice9 *  d3d9Device)
inline

For depth-only targets.

◆ releaseSurfaces()

void Ogre::D3D9HardwarePixelBuffer::releaseSurfaces ( IDirect3DDevice9 *  d3d9Device)

Release surfaces held by this pixel buffer.

◆ destroyBufferResources()

void Ogre::D3D9HardwarePixelBuffer::destroyBufferResources ( IDirect3DDevice9 *  d3d9Device)

Destroy resources associated with the given device.

◆ lockDeviceAccess()

static void Ogre::D3D9HardwarePixelBuffer::lockDeviceAccess ( )
static

◆ unlockDeviceAccess()

static void Ogre::D3D9HardwarePixelBuffer::unlockDeviceAccess ( )
static

The documentation for this class was generated from the following file: