OGRE  13.6
Object-Oriented Graphics Rendering Engine
Ogre::GLFBOManager Class Reference

Factory for GL Frame Buffer Objects, and related things. More...

#include <OgreGLFBORenderTexture.h>

+ Inheritance diagram for Ogre::GLFBOManager:

Public Member Functions

 GLFBOManager (bool atimode)
 
 ~GLFBOManager ()
 
void bind (RenderTarget *target) override
 Bind a certain render target if it is a FBO. More...
 
GLFBORenderTexturecreateRenderTexture (const String &name, const GLSurfaceDesc &target, bool writeGamma, uint fsaa) override
 Create a texture rendertarget object. More...
 
void getBestDepthStencil (PixelFormat internalFormat, GLenum *depthFormat, GLenum *stencilFormat) override
 Get best depth and stencil supported for given internalFormat. More...
 
GLuint getTemporaryFBO ()
 Get a FBO without depth/stencil for temporary use, like blitting between textures. More...
 
GLSurfaceDesc requestRenderBuffer (GLenum format, uint32 width, uint32 height, uint fsaa)
 Request a render buffer. More...
 
void unbind (RenderTarget *target) override
 Unbind a certain render target. More...
 
- Public Member Functions inherited from Ogre::GLRTTManager
 GLRTTManager ()
 
virtual ~GLRTTManager ()
 
bool checkFormat (PixelFormat format)
 Check if a certain format is usable as FBO rendertarget format. More...
 
virtual void getBestDepthStencil (PixelFormat internalFormat, uint32 *depthFormat, uint32 *stencilFormat)
 
PixelFormat getSupportedAlternative (PixelFormat format)
 Get the closest supported alternative format. More...
 
void releaseRenderBuffer (const GLSurfaceDesc &surface)
 Release a render buffer. More...
 
- Public Member Functions inherited from Ogre::Singleton< GLRTTManager >
 Singleton (void)
 
 ~Singleton (void)
 

Additional Inherited Members

- Static Public Member Functions inherited from Ogre::GLRTTManager
static GLRTTManagergetSingleton (void)
 Get the singleton instance. More...
 
static GLRTTManagergetSingletonPtr (void)
 Get the singleton instance. More...
 
- Static Public Member Functions inherited from Ogre::Singleton< GLRTTManager >
static GLRTTManagergetSingleton (void)
 Get the singleton instance. More...
 
static GLRTTManagergetSingletonPtr (void)
 Get the singleton instance. More...
 

Detailed Description

Factory for GL Frame Buffer Objects, and related things.

Constructor & Destructor Documentation

◆ GLFBOManager()

Ogre::GLFBOManager::GLFBOManager ( bool  atimode)

◆ ~GLFBOManager()

Ogre::GLFBOManager::~GLFBOManager ( )

Member Function Documentation

◆ bind()

void Ogre::GLFBOManager::bind ( RenderTarget target)
overridevirtual

Bind a certain render target if it is a FBO.

If it is not a FBO, bind the main frame buffer.

Reimplemented from Ogre::GLRTTManager.

◆ unbind()

void Ogre::GLFBOManager::unbind ( RenderTarget target)
inlineoverridevirtual

Unbind a certain render target.

No-op for FBOs.

Reimplemented from Ogre::GLRTTManager.

◆ getBestDepthStencil()

void Ogre::GLFBOManager::getBestDepthStencil ( PixelFormat  internalFormat,
GLenum *  depthFormat,
GLenum *  stencilFormat 
)
override

Get best depth and stencil supported for given internalFormat.

◆ createRenderTexture()

GLFBORenderTexture* Ogre::GLFBOManager::createRenderTexture ( const String name,
const GLSurfaceDesc target,
bool  writeGamma,
uint  fsaa 
)
overridevirtual

Create a texture rendertarget object.

Implements Ogre::GLRTTManager.

◆ requestRenderBuffer()

GLSurfaceDesc Ogre::GLFBOManager::requestRenderBuffer ( GLenum  format,
uint32  width,
uint32  height,
uint  fsaa 
)

Request a render buffer.

If format is GL_NONE, return a zero buffer.

◆ getTemporaryFBO()

GLuint Ogre::GLFBOManager::getTemporaryFBO ( )
inline

Get a FBO without depth/stencil for temporary use, like blitting between textures.


The documentation for this class was generated from the following file: