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| Portal (const String &name, const PORTAL_TYPE type=PORTAL_TYPE_QUAD) |
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virtual | ~Portal () |
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const String & | getMovableType () const override |
| Returns the type name of this object. More...
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Portal * | getTargetPortal () |
| Get the connected portal (if any) More...
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PCZone * | getTargetZone () |
| Get the Zone the Portal connects to. More...
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void | setTargetPortal (Portal *portal) |
| Set the target portal pointer. More...
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void | setTargetZone (PCZone *zone) |
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| PortalBase (const String &name, const PORTAL_TYPE type=PORTAL_TYPE_QUAD) |
| Constructor. More...
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virtual | ~PortalBase () |
| Destructor. More...
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void | _notifyAttached (Node *parent, bool isTagPoint=false) override |
| Called when attached to a scene node. More...
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void | _notifyMoved () override |
| Called when scene node moved. More...
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void | _updateRenderQueue (RenderQueue *queue) override |
| Internal method by which the movable object must add Renderable subclass instances to the rendering queue. More...
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void | adjustNodeToMatch (SceneNode *node) |
| Adjust the portal so that it is centered and oriented on the given node. More...
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void | calcDirectionAndRadius () const |
| Calculate the local direction and radius of the portal. More...
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bool | closeTo (const PortalBase *otherPortal) |
| Check if portal touches another portal. More...
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bool | crossedPortal (const PortalBase *otherPortal) |
| Check if portal crossed over portal. More...
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const AxisAlignedBox & | getAAB () |
| Returns an updated AAB of the portal for intersection test. More...
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const AxisAlignedBox & | getBoundingBox () const override |
| Retrieves the local axis-aligned bounding box for this object. More...
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Real | getBoundingRadius () const override |
| Retrieves the radius of the origin-centered bounding sphere for this object. More...
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const Capsule & | getCapsule () const |
| Returns an updated capsule of the portal for intersection test. More...
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const Vector3 & | getCorner (int index) const |
| Get the coordinates of one of the portal corners in local space. More...
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PCZone * | getCurrentHomeZone () |
| Get the Zone the Portal is currently "in". More...
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const Vector3 & | getDerivedCorner (int index) const |
| Get the derived (world) coordinates of one of the portal corners. More...
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const Vector3 & | getDerivedCP () const |
| Get the position (centerpoint) of the portal in world coordinates. More...
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const Vector3 & | getDerivedDirection () const |
| Get the direction of the portal in world coordinates. More...
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const Plane & | getDerivedPlane () const |
| Get the portal plane in world coordinates. More...
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Real | getDerivedRadius () const |
| Retrieve the radius of the portal in world coordinates. More...
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const Sphere & | getDerivedSphere () const |
| Get the sphere centered on the derived CP of the portal in world coordinates. More...
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const Vector3 & | getDirection () const |
| Get the direction vector of the portal in local space. More...
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bool | getEnabled () const |
| Check if portal is enabled. More...
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PCZone * | getNewHomeZone () |
| Get the Zone the Portal should be moved to. More...
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const Vector3 & | getPrevDerivedCP () const |
| Get the previous position (centerpoint) of the portal in world coordinates. More...
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const Plane & | getPrevDerivedPlane () const |
| Get the previous portal plane in world coordinates. More...
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PORTAL_TYPE | getType () const |
| Get the type of portal. More...
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const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const override |
| Retrieves the axis-aligned bounding box for this object in world coordinates. More...
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const Sphere & | getWorldBoundingSphere (bool derive=false) const override |
| Retrieves the worldspace bounding sphere for this object. More...
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bool | intersects (const AxisAlignedBox &aab) |
| Check if portal intersects an aab. More...
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bool | intersects (const PlaneBoundedVolume &pbv) |
| Check if portal intersects a plane bounded volume. More...
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bool | intersects (const Ray &ray) |
| Check if portal intersects a ray. More...
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bool | intersects (const Sphere &sphere) |
| Check if portal intersects an sphere. More...
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PortalIntersectResult | intersects (PCZSceneNode *sn) |
| Check for intersection between portal & scenenode (also determines if scenenode crosses over portal. More...
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bool | needUpdate () |
| Returns true if portal needs update. More...
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void | setCorner (int index, const Vector3 &point) |
| Set the local coordinates of one of the portal corners. More...
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void | setCorners (const Vector3 *corners) |
| Set the local coordinates of all of the portal corners. More...
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void | setCurrentHomeZone (PCZone *zone) |
| Set the current home zone of the portal. More...
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void | setDirection (const Vector3 &d) |
| Set the "inward/outward norm" direction of AAB or SPHERE portals NOTE: UNIT_Z = "outward" norm, NEGATIVE_UNIT_Z = "inward" norm NOTE: Remember, Portal norms always point towards the zone they are "in". More...
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void | setEnabled (bool value) |
| enable the portal More...
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void | setNewHomeZone (PCZone *zone) |
| Set the zone this portal should be moved to. More...
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void | setNode (SceneNode *sn) |
| Set the SceneNode the Portal is associated with. More...
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void | updateDerivedValues () const |
| Update the derived values. More...
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void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override |
| Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. More...
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| MovableObject () |
| Constructor. More...
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| MovableObject (const String &name) |
| Named constructor. More...
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virtual | ~MovableObject () |
| Virtual destructor - read Scott Meyers if you don't know why this is needed. More...
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MovableObjectFactory * | _getCreator (void) const |
| Get the creator of this object, if any (internal use only) More...
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LightList * | _getLightList () |
| Returns a pointer to the current list of lights for this object. More...
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SceneManager * | _getManager (void) const |
| Get the manager of this object, if any (internal use only) More...
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virtual const Affine3 & | _getParentNodeFullTransform (void) const |
| Return the full transformation of the parent sceneNode or the attachingPoint node. More...
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virtual void | _notifyCreator (MovableObjectFactory *fact) |
| Notify the object of it's creator (internal use only) More...
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virtual void | _notifyCurrentCamera (Camera *cam) |
| Internal method to notify the object of the camera to be used for the next rendering operation. More...
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virtual void | _notifyManager (SceneManager *man) |
| Notify the object of it's manager (internal use only) More...
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virtual void | _releaseManualHardwareResources () |
| Notifies the movable object that hardware resources were lost. More...
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virtual void | _restoreManualHardwareResources () |
| Notifies the movable object that hardware resources should be restored. More...
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void | addQueryFlags (uint32 flags) |
| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
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void | addVisibilityFlags (uint32 flags) |
| As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
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void | detachFromParent (void) |
| Detaches an object from a parent SceneNode or TagPoint, if attached. More...
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Real | getBoundingRadiusScaled () const |
| as getBoundingRadius, but with scaling applied More...
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bool | getCastShadows (void) const override |
| Returns whether shadow casting is enabled for this object. More...
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const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const override |
| Gets the world space bounding box of the dark cap, as extruded using the light provided. More...
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EdgeData * | getEdgeList (void) override |
| Returns details of the edges which might be used to determine a silhouette. More...
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const AxisAlignedBox & | getLightCapBounds (void) const override |
| Gets the world space bounding box of the light cap. More...
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uint32 | getLightMask () const |
| Get a bitwise mask which will filter the lights affecting this object. More...
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Listener * | getListener (void) const |
| Gets the current listener for this object. More...
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const String & | getName (void) const |
| Returns the name of this object. More...
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Node * | getParentNode (void) const |
| Returns the node to which this object is attached. More...
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SceneNode * | getParentSceneNode (void) const |
| Returns the scene node to which this object is attached. More...
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Real | getPointExtrusionDistance (const Light *l) const override |
| Get the distance to extrude for a point/spot light. More...
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virtual uint32 | getQueryFlags (void) const |
| Returns the query flags relevant for this object. More...
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bool | getReceivesShadows () |
| Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. More...
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Real | getRenderingDistance (void) const |
| Gets the distance at which batches are no longer rendered. More...
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Real | getRenderingMinPixelSize () const |
| Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
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uint8 | getRenderQueueGroup (void) const |
| Gets the queue group for this entity. More...
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const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDist, int flags=0) override |
| Define a default implementation of method from ShadowCaster which implements no shadows. More...
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virtual uint32 | getTypeFlags (void) const |
| Get the 'type flags' for this MovableObject. More...
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const Any & | getUserAny (void) const |
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UserObjectBindings & | getUserObjectBindings () |
| Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. More...
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const UserObjectBindings & | getUserObjectBindings () const |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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virtual uint32 | getVisibilityFlags (void) const |
| Returns the visibility flags relevant for this object. More...
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bool | getVisible (void) const |
| Gets this object whether to be visible or not, if it has a renderable component. More...
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bool | isAttached (void) const |
| Returns true if this object is attached to a SceneNode or TagPoint. More...
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bool | isDebugDisplayEnabled (void) const |
| Gets whether debug display of this object is enabled. More...
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virtual bool | isInScene (void) const |
| Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. More...
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bool | isParentTagPoint () const |
| Gets whether the parent node is a TagPoint (or a SceneNode) More...
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virtual bool | isVisible (void) const |
| Returns whether or not this object is supposed to be visible or not. More...
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const LightList & | queryLights (void) const |
| Gets a list of lights, ordered relative to how close they are to this movable object. More...
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void | removeQueryFlags (uint32 flags) |
| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
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void | removeVisibilityFlags (uint32 flags) |
| As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
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void | setCastShadows (bool enabled) |
| Sets whether or not this object will cast shadows. More...
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void | setDebugDisplayEnabled (bool enabled) |
| Sets whether or not the debug display of this object is enabled. More...
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void | setLightMask (uint32 lightMask) |
| Set a bitwise mask which will filter the lights affecting this object. More...
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void | setListener (Listener *listener) |
| Sets a listener for this object. More...
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void | setQueryFlags (uint32 flags) |
| Sets the query flags for this object. More...
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void | setRenderingDistance (Real dist) |
| Sets the distance at which the object is no longer rendered. More...
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void | setRenderingMinPixelSize (Real pixelSize) |
| Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
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virtual void | setRenderQueueGroup (uint8 queueID) |
| Sets the render queue group this entity will be rendered through. More...
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virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) |
| Sets the render queue group and group priority this entity will be rendered through. More...
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void | setUserAny (const Any &anything) |
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void | setVisibilityFlags (uint32 flags) |
| Sets the visibility flags for this object. More...
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void | setVisible (bool visible) |
| Tells this object whether to be visible or not, if it has a renderable component. More...
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Public Member Functions inherited from Ogre::ShadowCaster |
virtual | ~ShadowCaster () |
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bool | hasEdgeList () |
| Returns whether the object has a valid edge list. More...
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| AnimableObject () |
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virtual | ~AnimableObject () |
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virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
| Create a reference-counted AnimableValuePtr for the named value. More...
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const StringVector & | getAnimableValueNames (void) const |
| Gets a list of animable value names for this object. More...
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Portal datastructure for connecting zones.
Portals are special constructs which which are used to connect two Zones in a PCZScene. Portals are defined by 4 coplanr corners and a direction. Portals are contained within Zones and are essentially "one way" connectors. Objects and entities can use them to travel to other Zones, but to return, there must be a corresponding Portal which connects back to the original zone from the new zone.