OGRE  13.6
Object-Oriented Graphics Rendering Engine
Ogre::Profile Class Reference

An individual profile that will be processed by the Profiler. More...

#include <OgreProfiler.h>

+ Inheritance diagram for Ogre::Profile:

Public Member Functions

 Profile (const String &profileName, uint32 groupID=(uint32) OGREPROF_USER_DEFAULT)
 
 ~Profile ()
 

Detailed Description

An individual profile that will be processed by the Profiler.

Use the macro OgreProfile(name) instead of instantiating this profile directly

We use this Profile to allow scoping rules to signify the beginning and end of
the profile. Use the Profiler singleton (through the macro OgreProfileBegin(name)
and OgreProfileEnd(name)) directly if you want a profile to last
outside of a scope (i.e. the main game loop).
Author
Amit Mathew (amitmathew (at) yahoo (dot) com)

Constructor & Destructor Documentation

◆ Profile()

Ogre::Profile::Profile ( const String profileName,
uint32  groupID = (uint32)OGREPROF_USER_DEFAULT 
)
inline

◆ ~Profile()

Ogre::Profile::~Profile ( )
inline

The documentation for this class was generated from the following file: