#include <OgreVulkanRenderPassDescriptor.h>
◆ VulkanRenderPassDescriptor()
◆ ~VulkanRenderPassDescriptor()
virtual Ogre::VulkanRenderPassDescriptor::~VulkanRenderPassDescriptor |
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◆ releaseFbo()
void Ogre::VulkanRenderPassDescriptor::releaseFbo |
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void |
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◆ entriesModified()
virtual void Ogre::VulkanRenderPassDescriptor::entriesModified |
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bool |
createFbo | ) |
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virtual |
◆ setClearColour() [1/2]
virtual void Ogre::VulkanRenderPassDescriptor::setClearColour |
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uint8 |
idx, |
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const ColourValue & |
clearColour |
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◆ setClearDepth()
virtual void Ogre::VulkanRenderPassDescriptor::setClearDepth |
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float |
clearDepth | ) |
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◆ setClearStencil()
virtual void Ogre::VulkanRenderPassDescriptor::setClearStencil |
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uint32 |
clearStencil | ) |
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◆ setClearColour() [2/2]
virtual void Ogre::VulkanRenderPassDescriptor::setClearColour |
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const ColourValue & |
clearColour | ) |
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virtual |
Sets the clear colour to all entries.
In some APIs may be faster than calling setClearColour( idx, clearColour ) for each entry individually.
◆ getRenderPass()
VkRenderPass Ogre::VulkanRenderPassDescriptor::getRenderPass |
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const |
◆ performLoadActions()
void Ogre::VulkanRenderPassDescriptor::performLoadActions |
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◆ performStoreActions()
void Ogre::VulkanRenderPassDescriptor::performStoreActions |
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◆ mColour
◆ mDepth
◆ mNumColourEntries
uint8 Ogre::VulkanRenderPassDescriptor::mNumColourEntries = 0 |
◆ mSlice
uint8 Ogre::VulkanRenderPassDescriptor::mSlice = 0 |
The documentation for this class was generated from the following file: