OGRE  13.6
Object-Oriented Graphics Rendering Engine
Ogre::ShadowTextureConfig Struct Reference

Structure containing the configuration for one shadow texture. More...

#include <OgreSceneManager.h>

Public Member Functions

 ShadowTextureConfig ()
 

Public Attributes

uint16 depthBufferPoolId
 
PixelFormat format
 
unsigned int fsaa
 
unsigned int height
 
unsigned int width
 

Detailed Description

Structure containing the configuration for one shadow texture.

Constructor & Destructor Documentation

◆ ShadowTextureConfig()

Ogre::ShadowTextureConfig::ShadowTextureConfig ( )
inline

Member Data Documentation

◆ width

unsigned int Ogre::ShadowTextureConfig::width

◆ height

unsigned int Ogre::ShadowTextureConfig::height

◆ format

PixelFormat Ogre::ShadowTextureConfig::format

◆ fsaa

unsigned int Ogre::ShadowTextureConfig::fsaa

◆ depthBufferPoolId

uint16 Ogre::ShadowTextureConfig::depthBufferPoolId

The documentation for this struct was generated from the following file: