OGRE
13.6
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgrePlane.h"
#include "OgreQuaternion.h"
#include "OgreColourValue.h"
#include "OgreCommon.h"
#include "OgreSceneQuery.h"
#include "OgreAutoParamDataSource.h"
#include "OgreAnimationState.h"
#include "OgreRenderQueue.h"
#include "OgreRenderQueueSortingGrouping.h"
#include "OgreResourceGroupManager.h"
#include "OgreInstanceManager.h"
#include "OgreManualObject.h"
#include "OgreRenderSystem.h"
#include "OgreLodListener.h"
#include "OgreHeaderPrefix.h"
#include "OgreNameGenerator.h"
#include "OgreHeaderSuffix.h"
Classes | |
class | Ogre::DebugDrawer |
Interface for visualising debugging the SceneManager state. More... | |
class | Ogre::DefaultAxisAlignedBoxSceneQuery |
Default implementation of AxisAlignedBoxSceneQuery. More... | |
class | Ogre::DefaultIntersectionSceneQuery |
Default implementation of IntersectionSceneQuery. More... | |
class | Ogre::DefaultPlaneBoundedVolumeListSceneQuery |
Default implementation of PlaneBoundedVolumeListSceneQuery. More... | |
class | Ogre::DefaultRaySceneQuery |
Default implementation of RaySceneQuery. More... | |
class | Ogre::DefaultSphereSceneQuery |
Default implementation of SphereSceneQuery. More... | |
class | Ogre::SceneManager |
Manages the organisation and rendering of a 'scene': a collection of objects and potentially world geometry. More... | |
struct | Ogre::SceneManager::lightLess |
Comparator for sorting lights relative to a point. More... | |
class | Ogre::SceneManager::Listener |
Class that allows listening in on the various stages of SceneManager processing, so that custom behaviour can be implemented from outside. More... | |
struct | Ogre::SceneManager::materialLess |
Comparator for material map, for sorting materials into render order (e.g. More... | |
struct | Ogre::SceneManager::RenderContext |
class | Ogre::SceneManager::SceneMgrQueuedRenderableVisitor |
Inner helper class to implement the visitor pattern for rendering objects in a queue. More... | |
class | Ogre::SceneManager::ShadowRenderer::ShadowCasterSceneQueryListener |
Inner class to use as callback for shadow caster scene query. More... | |
struct | Ogre::SceneManager::SkyBoxGenParameters |
struct | Ogre::SceneManager::SkyDomeGenParameters |
struct | Ogre::SceneManager::SkyPlaneGenParameters |
class | Ogre::SceneManagerFactory |
Class which will create instances of a given SceneManager. More... | |
struct | Ogre::SceneManagerMetaData |
Structure containing information about a scene manager. More... | |
struct | Ogre::ShadowTextureConfig |
Structure containing the configuration for one shadow texture. More... | |
struct | Ogre::ShadowTextureListener |
struct | Ogre::ViewPoint |
Structure for holding a position & orientation pair. More... | |
struct | Ogre::VisibleObjectsBoundsInfo |
Structure collecting together information about the visible objects that have been discovered in a scene. More... | |
Namespaces | |
Ogre | |
Typedefs | |
typedef ConstVectorIterator< ShadowTextureConfigList > | Ogre::ConstShadowTextureConfigIterator |
typedef std::vector< ShadowTextureConfig > | Ogre::ShadowTextureConfigList |
typedef std::vector< TexturePtr > | Ogre::ShadowTextureList |
Functions | |
_OgreExport bool | Ogre::operator!= (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) |
_OgreExport bool | Ogre::operator== (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) |