OGRE  13.6
Object-Oriented Graphics Rendering Engine
Ogre::SceneManager::SceneMgrQueuedRenderableVisitor Class Reference

Inner helper class to implement the visitor pattern for rendering objects in a queue. More...

#include <OgreSceneManager.h>

+ Inheritance diagram for Ogre::SceneManager::SceneMgrQueuedRenderableVisitor:

Public Member Functions

 SceneMgrQueuedRenderableVisitor ()
 
 ~SceneMgrQueuedRenderableVisitor ()
 
void renderObjects (const QueuedRenderableCollection &objs, QueuedRenderableCollection::OrganisationMode om, bool lightScissoringClipping, bool doLightIteration, const LightList *manualLightList=0, bool transparentShadowCastersMode=false)
 Render a set of objects. More...
 
void visit (const Pass *p, RenderableList &rs) override
 When visiting a collection grouped by pass, this is called. More...
 
void visit (RenderablePass *rp) override
 Called when visiting a RenderablePass, i.e. More...
 
- Public Member Functions inherited from Ogre::QueuedRenderableVisitor
 QueuedRenderableVisitor ()
 
virtual ~QueuedRenderableVisitor ()
 

Public Attributes

bool autoLights
 Automatic light handling? More...
 
const LightListmanualLightList
 Manual light list. More...
 
bool scissoring
 Scissoring if requested? More...
 
SceneManagertargetSceneMgr
 Target SM to send renderables to. More...
 
bool transparentShadowCastersMode
 Are we in transparent shadow caster mode? More...
 

Detailed Description

Inner helper class to implement the visitor pattern for rendering objects in a queue.

Constructor & Destructor Documentation

◆ SceneMgrQueuedRenderableVisitor()

Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::SceneMgrQueuedRenderableVisitor ( )
inline

◆ ~SceneMgrQueuedRenderableVisitor()

Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::~SceneMgrQueuedRenderableVisitor ( )
inline

Member Function Documentation

◆ visit() [1/2]

void Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit ( const Pass p,
RenderableList rs 
)
overridevirtual

When visiting a collection grouped by pass, this is called.

If this method is called, the RenderablePass visit method will not be called for this collection.

Implements Ogre::QueuedRenderableVisitor.

◆ visit() [2/2]

void Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit ( RenderablePass rp)
overridevirtual

Called when visiting a RenderablePass, i.e.

items in a sorted collection where items are not grouped by pass.

If this is called, the other visit method will not be called.

Implements Ogre::QueuedRenderableVisitor.

◆ renderObjects()

void Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::renderObjects ( const QueuedRenderableCollection objs,
QueuedRenderableCollection::OrganisationMode  om,
bool  lightScissoringClipping,
bool  doLightIteration,
const LightList manualLightList = 0,
bool  transparentShadowCastersMode = false 
)

Render a set of objects.

transparentShadowCastersMode is intended to be used to render the shadows of transparent objects which have transparency_casts_shadows set to 'on' in their material

See also
SceneManager::_injectRenderWithPass

Member Data Documentation

◆ targetSceneMgr

SceneManager* Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::targetSceneMgr

Target SM to send renderables to.

◆ transparentShadowCastersMode

bool Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::transparentShadowCastersMode

Are we in transparent shadow caster mode?

◆ autoLights

bool Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::autoLights

Automatic light handling?

◆ manualLightList

const LightList* Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::manualLightList

Manual light list.

◆ scissoring

bool Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::scissoring

Scissoring if requested?


The documentation for this class was generated from the following file: