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enum | Ogre::LayerBlendOperation { Ogre::LBO_REPLACE
, Ogre::LBO_ADD
, Ogre::LBO_MODULATE
, Ogre::LBO_ALPHA_BLEND
} |
| List of valid texture blending operations, for use with TextureUnitState::setColourOperation. More...
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enum | Ogre::LayerBlendOperationEx {
Ogre::LBX_SOURCE1
, Ogre::LBX_SOURCE2
, Ogre::LBX_MODULATE
, Ogre::LBX_MODULATE_X2
,
Ogre::LBX_MODULATE_X4
, Ogre::LBX_ADD
, Ogre::LBX_ADD_SIGNED
, Ogre::LBX_ADD_SMOOTH
,
Ogre::LBX_SUBTRACT
, Ogre::LBX_BLEND_DIFFUSE_ALPHA
, Ogre::LBX_BLEND_TEXTURE_ALPHA
, Ogre::LBX_BLEND_CURRENT_ALPHA
,
Ogre::LBX_BLEND_MANUAL
, Ogre::LBX_DOTPRODUCT
, Ogre::LBX_BLEND_DIFFUSE_COLOUR
} |
| Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...
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enum | Ogre::LayerBlendSource {
Ogre::LBS_CURRENT
, Ogre::LBS_TEXTURE
, Ogre::LBS_DIFFUSE
, Ogre::LBS_SPECULAR
,
Ogre::LBS_MANUAL
} |
| List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...
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enum | Ogre::LayerBlendType { Ogre::LBT_COLOUR
, Ogre::LBT_ALPHA
} |
| Type of texture blend mode. More...
|
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enum | Ogre::SceneBlendFactor {
Ogre::SBF_ONE
, Ogre::SBF_ZERO
, Ogre::SBF_DEST_COLOUR
, Ogre::SBF_SOURCE_COLOUR
,
Ogre::SBF_ONE_MINUS_DEST_COLOUR
, Ogre::SBF_ONE_MINUS_SOURCE_COLOUR
, Ogre::SBF_DEST_ALPHA
, Ogre::SBF_SOURCE_ALPHA
,
Ogre::SBF_ONE_MINUS_DEST_ALPHA
, Ogre::SBF_ONE_MINUS_SOURCE_ALPHA
} |
| Blending factors for manually blending objects with the scene. More...
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enum | Ogre::SceneBlendOperation {
Ogre::SBO_ADD
, Ogre::SBO_SUBTRACT
, Ogre::SBO_REVERSE_SUBTRACT
, Ogre::SBO_MIN
,
Ogre::SBO_MAX
} |
| Blending operations controls how objects are blended into the scene. More...
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|
enum | Ogre::SceneBlendType {
Ogre::SBT_TRANSPARENT_ALPHA
, Ogre::SBT_TRANSPARENT_COLOUR
, Ogre::SBT_ADD
, Ogre::SBT_MODULATE
,
Ogre::SBT_REPLACE
} |
| Types of blending that you can specify between an object and the existing contents of the scene. More...
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|