OGRE 14.3
Object-Oriented Graphics Rendering Engine
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OgreBlendMode.h File Reference
#include "OgrePrerequisites.h"
#include "OgreColourValue.h"

Classes

struct  Ogre::ColourBlendState
 Describes the global blending factors for combining subsequent renders with the existing frame contents. More...
 
class  Ogre::LayerBlendModeEx
 Class which manages blending of both colour and alpha components. More...
 

Namespaces

namespace  Ogre
 

Enumerations

enum  Ogre::LayerBlendOperation { Ogre::LBO_REPLACE , Ogre::LBO_ADD , Ogre::LBO_MODULATE , Ogre::LBO_ALPHA_BLEND }
 List of valid texture blending operations, for use with TextureUnitState::setColourOperation. More...
 
enum  Ogre::LayerBlendOperationEx {
  Ogre::LBX_SOURCE1 , Ogre::LBX_SOURCE2 , Ogre::LBX_MODULATE , Ogre::LBX_MODULATE_X2 ,
  Ogre::LBX_MODULATE_X4 , Ogre::LBX_ADD , Ogre::LBX_ADD_SIGNED , Ogre::LBX_ADD_SMOOTH ,
  Ogre::LBX_SUBTRACT , Ogre::LBX_BLEND_DIFFUSE_ALPHA , Ogre::LBX_BLEND_TEXTURE_ALPHA , Ogre::LBX_BLEND_CURRENT_ALPHA ,
  Ogre::LBX_BLEND_MANUAL , Ogre::LBX_DOTPRODUCT , Ogre::LBX_BLEND_DIFFUSE_COLOUR
}
 Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...
 
enum  Ogre::LayerBlendSource {
  Ogre::LBS_CURRENT , Ogre::LBS_TEXTURE , Ogre::LBS_DIFFUSE , Ogre::LBS_SPECULAR ,
  Ogre::LBS_MANUAL
}
 List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...
 
enum  Ogre::LayerBlendType { Ogre::LBT_COLOUR , Ogre::LBT_ALPHA }
 Type of texture blend mode. More...
 
enum  Ogre::SceneBlendFactor {
  Ogre::SBF_ONE , Ogre::SBF_ZERO , Ogre::SBF_DEST_COLOUR , Ogre::SBF_SOURCE_COLOUR ,
  Ogre::SBF_ONE_MINUS_DEST_COLOUR , Ogre::SBF_ONE_MINUS_SOURCE_COLOUR , Ogre::SBF_DEST_ALPHA , Ogre::SBF_SOURCE_ALPHA ,
  Ogre::SBF_ONE_MINUS_DEST_ALPHA , Ogre::SBF_ONE_MINUS_SOURCE_ALPHA
}
 Blending factors for manually blending objects with the scene. More...
 
enum  Ogre::SceneBlendOperation {
  Ogre::SBO_ADD , Ogre::SBO_SUBTRACT , Ogre::SBO_REVERSE_SUBTRACT , Ogre::SBO_MIN ,
  Ogre::SBO_MAX
}
 Blending operations controls how objects are blended into the scene. More...
 
enum  Ogre::SceneBlendType {
  Ogre::SBT_TRANSPARENT_ALPHA , Ogre::SBT_TRANSPARENT_COLOUR , Ogre::SBT_ADD , Ogre::SBT_MODULATE ,
  Ogre::SBT_REPLACE
}
 Types of blending that you can specify between an object and the existing contents of the scene. More...