OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Ogre::LayerBlendModeEx Class Reference

Class which manages blending of both colour and alpha components. More...

#include <OgreBlendMode.h>

Public Member Functions

bool operator!= (const LayerBlendModeEx &rhs) const
 
bool operator== (const LayerBlendModeEx &rhs) const
 

Public Attributes

Real alphaArg1
 Manual alpha value for manual source1.
 
Real alphaArg2
 Manual alpha value for manual source2.
 
LayerBlendType blendType
 The type of blending (colour or alpha)
 
ColourValue colourArg1
 Manual colour value for manual source1.
 
ColourValue colourArg2
 Manual colour value for manual source2.
 
Real factor
 Manual blending factor.
 
LayerBlendOperationEx operation
 The operation to be applied.
 
LayerBlendSource source1
 The first source of colour/alpha.
 
LayerBlendSource source2
 The second source of colour/alpha.
 

Detailed Description

Class which manages blending of both colour and alpha components.

This class is a utility class used by both TextureUnitState and RenderSystem to wrap up the details of a blending operation. This blending operation could be used for blending colour or alpha in a texture layer. This class is really only for use by OGRE, since apps can deal with blending modes through the TextureUnitState class methods setColourOperation and setAlphaOperation.

It's worth noting that these operations are for blending between texture layers and not between rendered objects and the existing scene. If you wish to make an object blend with others in the scene, e.g. to make transparent objects etc, use the Material::setSceneBlending method.

Member Function Documentation

◆ operator==()

bool Ogre::LayerBlendModeEx::operator== ( const LayerBlendModeEx rhs) const
inline

References Ogre::LBT_COLOUR.

◆ operator!=()

bool Ogre::LayerBlendModeEx::operator!= ( const LayerBlendModeEx rhs) const
inline

Member Data Documentation

◆ blendType

LayerBlendType Ogre::LayerBlendModeEx::blendType

The type of blending (colour or alpha)

◆ operation

LayerBlendOperationEx Ogre::LayerBlendModeEx::operation

The operation to be applied.

◆ source1

LayerBlendSource Ogre::LayerBlendModeEx::source1

The first source of colour/alpha.

◆ source2

LayerBlendSource Ogre::LayerBlendModeEx::source2

The second source of colour/alpha.

◆ colourArg1

ColourValue Ogre::LayerBlendModeEx::colourArg1

Manual colour value for manual source1.

◆ colourArg2

ColourValue Ogre::LayerBlendModeEx::colourArg2

Manual colour value for manual source2.

◆ alphaArg1

Real Ogre::LayerBlendModeEx::alphaArg1

Manual alpha value for manual source1.

◆ alphaArg2

Real Ogre::LayerBlendModeEx::alphaArg2

Manual alpha value for manual source2.

◆ factor

Real Ogre::LayerBlendModeEx::factor

Manual blending factor.


The documentation for this class was generated from the following file: