OGRE 14.3
Object-Oriented Graphics Rendering Engine
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OgreMatrix4.h File Reference
#include "OgrePrerequisites.h"
#include "OgreMatrix3.h"
#include "OgreVector.h"

Classes

class  Ogre::Affine3
 Transform specialization for 3D Affine - encapsulating a 3x4 Matrix. More...
 
class  Ogre::Matrix4
 Transform specialization for projective - encapsulating a 4x4 Matrix. More...
 
class  Ogre::TransformBase< rows, T >
 Class encapsulating a standard 4x4 homogeneous matrix. More...
 
struct  Ogre::TransformBaseReal
 

Namespaces

namespace  Ogre
 

Functions

Affine3 Ogre::operator* (const Affine3 &m, const Affine3 &m2)
 
Vector3 Ogre::operator* (const Affine3 &m, const Vector3 &v)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
Vector4 Ogre::operator* (const Affine3 &m, const Vector4 &v)
 
Matrix4 Ogre::operator* (const Matrix4 &m, const Matrix4 &m2)
 
Vector3 Ogre::operator* (const Matrix4 &m, const Vector3 &v)
 Vector transformation using '*'.
 
Vector4 Ogre::operator* (const Matrix4 &m, const Vector4 &v)
 
Vector4 Ogre::operator* (const Vector4 &v, const Matrix4 &mat)
 
Matrix4 Ogre::operator+ (const Matrix4 &m, const Matrix4 &m2)
 Matrix addition.
 
Matrix4 Ogre::operator- (const Matrix4 &m, const Matrix4 &m2)
 Matrix subtraction.