|
| D3D11HLSLProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, D3D11Device &device) |
|
| ~D3D11HLSLProgram () |
|
GpuProgram * | _getBindingDelegate (void) |
| shortcut as we there is no low-level separation here More...
|
|
virtual void | buildConstantDefinitions () override |
| Build the constant definition map, must be overridden. More...
|
|
void | CreateComputeShader () |
|
void | CreateDomainShader () |
|
void | CreateGeometryShader () |
|
void | CreateHullShader () |
|
GpuProgramParametersSharedPtr | createParameters (void) |
| Overridden from GpuProgram. More...
|
|
void | CreatePixelShader () |
|
void | CreateVertexShader () |
|
bool | getColumnMajorMatrices (void) const |
| Gets whether matrix packed in column-major order. More...
|
|
const char * | getCompatibleTarget (void) const |
| Gets the shader target promoted to the first compatible, e.g. More...
|
|
ID3D11ComputeShader * | getComputeShader (void) const |
|
std::vector< ID3D11Buffer * > | getConstantBuffers (const GpuProgramParametersPtr ¶ms) |
|
ID3D11DomainShader * | getDomainShader (void) const |
|
bool | getEnableBackwardsCompatibility (void) const |
| Gets whether backwards compatibility is enabled. More...
|
|
ID3D11GeometryShader * | getGeometryShader (void) const |
|
ID3D11HullShader * | getHullShader (void) const |
|
const D3d11ShaderParameters & | getInputParams () const |
|
const String & | getLanguage (void) const |
| Overridden from GpuProgram. More...
|
|
const MicroCode & | getMicroCode (void) const |
|
uint32 | getNameForMicrocodeCache () |
|
ID3D11PixelShader * | getPixelShader (void) const |
|
unsigned int | getSubroutineSlot (const String &subroutineSlotName) const |
|
const String & | getTarget (void) const |
| Gets the shader target to compile down to, e.g. More...
|
|
ID3D11VertexShader * | getVertexShader (void) const |
|
void | loadFromSource (void) |
| Internal load implementation, must be implemented by subclasses. More...
|
|
void | prepareImpl () |
| Internal implementation of the meat of the 'prepare' action, only called if this resource is not being loaded from a ManualResourceLoader. More...
|
|
void | reinterpretGSForStreamOut (void) |
|
void | setColumnMajorMatrices (bool columnMajor) |
| Sets whether matrix packing in column-major order. More...
|
|
void | setEnableBackwardsCompatibility (bool enableBackwardsCompatibility) |
| Sets whether backwards compatibility is enabled. More...
|
|
void | setTarget (const String &target) |
| Sets the shader target to compile down to, e.g. More...
|
|
| HighLevelGpuProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) |
| Constructor, should be used only by factory classes. More...
|
|
| ~HighLevelGpuProgram () |
|
size_t | calculateSize (void) const override |
| Calculate the size of a resource; this will only be called after 'load'. More...
|
|
const GpuNamedConstants & | getConstantDefinitions () override |
| Get the full list of GpuConstantDefinition instances. More...
|
|
const String & | getEntryPoint (void) const |
| Gets the entry point defined for this program. More...
|
|
const String & | getPreprocessorDefines (void) const |
| Gets the preprocessor defines used to compile the program. More...
|
|
void | setEntryPoint (const String &entryPoint) |
| Sets the entry point for this program i.e, the first method called. More...
|
|
void | setPreprocessorDefines (const String &defines) |
| Sets the preprocessor defines used to compile the program. More...
|
|
| GpuProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) |
|
virtual | ~GpuProgram () |
|
uint32 | _getHash (uint32 seed=0) const |
| internal method to get the microcode cache id More...
|
|
virtual const GpuProgramParametersPtr & | getDefaultParameters (void) |
| Get a reference to the default parameters which are to be used for all uses of this program. More...
|
|
const String & | getManualNamedConstantsFile () const |
| Gets the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. More...
|
|
virtual bool | getPassFogStates (void) const |
| Returns whether a fragment program wants fog state to be passed through fixed pipeline low level API rendering calls (default true, subclasses can override) More...
|
|
virtual bool | getPassSurfaceAndLightStates (void) const |
| Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls (default false, subclasses can override) More...
|
|
virtual bool | getPassTransformStates (void) const |
| Returns whether a vertex program wants transform state to be passed through fixed pipeline low level API rendering calls. More...
|
|
virtual const String & | getSource (void) const |
| Gets the assembler source for this program. More...
|
|
const String & | getSourceFile (void) const |
| Gets the name of the file used as source for this program. More...
|
|
const String & | getSyntaxCode (void) const |
| Gets the syntax code for this program e.g. More...
|
|
GpuProgramType | getType (void) const |
| Get the program type. More...
|
|
virtual bool | hasCompileError (void) const |
| Did this program encounter a compile error when loading? More...
|
|
virtual bool | hasDefaultParameters (void) const |
| Returns true if default parameters have been set up. More...
|
|
virtual bool | isSupported (void) const |
| Returns whether this program can be supported on the current renderer and hardware. More...
|
|
virtual bool | isVertexTextureFetchRequired (void) const |
| Returns whether this vertex program requires support for vertex texture fetch from the hardware. More...
|
|
virtual void | resetCompileError (void) |
| Reset a compile error if it occurred, allowing the load to be retried. More...
|
|
void | setManualNamedConstants (const GpuNamedConstants &namedConstants) |
| Allows you to manually provide a set of named parameter mappings to a program which would not be able to derive named parameters itself. More...
|
|
void | setManualNamedConstantsFile (const String ¶mDefFile) |
| Specifies the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. More...
|
|
void | setSource (const String &source) |
| Sets the source assembly for this program from an in-memory string. More...
|
|
void | setSourceFile (const String &filename) |
| Sets the filename of the source assembly for this program. More...
|
|
void | setSyntaxCode (const String &syntax) |
| Sets the syntax code for this program e.g. More...
|
|
void | setType (GpuProgramType t) |
| Set the program type (only valid before load) More...
|
|
virtual void | setVertexTextureFetchRequired (bool r) |
| Sets whether this vertex program requires support for vertex texture fetch from the hardware. More...
|
|
void | setInstancingIncluded (bool included) |
| Sets whether a vertex program can do instancing. More...
|
|
bool | isInstancingIncluded (void) const |
| Returns whether a vertex program can do instancing. More...
|
|
virtual void | setSkeletalAnimationIncluded (bool included) |
| Sets whether a vertex program can do skeletal animation. More...
|
|
virtual bool | isSkeletalAnimationIncluded (void) const |
| Returns whether a vertex program can do skeletal animation. More...
|
|
virtual void | setMorphAnimationIncluded (bool included) |
| Sets whether a vertex program can do morph animation. More...
|
|
virtual void | setPoseAnimationIncluded (ushort poseCount) |
| Sets whether a vertex program can do pose animation. More...
|
|
virtual bool | isMorphAnimationIncluded (void) const |
| Returns whether a vertex program can do morph animation. More...
|
|
virtual bool | isPoseAnimationIncluded (void) const |
| Returns whether a vertex program can do pose animation. More...
|
|
virtual ushort | getNumberOfPosesIncluded (void) const |
| Returns the number of simultaneous poses the vertex program can blend, for use in pose animation. More...
|
|
| Resource (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) |
| Standard constructor. More...
|
|
virtual | ~Resource () |
| Virtual destructor. More...
|
|
virtual void | _dirtyState () |
| Manually mark the state of this resource as having been changed. More...
|
|
void | _fireLoadingComplete (bool unused=false) |
| Firing of loading complete event. More...
|
|
void | _firePreparingComplete (bool unused=false) |
| Firing of preparing complete event. More...
|
|
void | _fireUnloadingComplete (void) |
| Firing of unloading complete event. More...
|
|
void | _notifyOrigin (const String &origin) |
| Notify this resource of it's origin. More...
|
|
virtual void | addListener (Listener *lis) |
| Register a listener on this resource. More...
|
|
virtual void | changeGroupOwnership (const String &newGroup) |
| Change the resource group ownership of a Resource. More...
|
|
virtual void | escalateLoading () |
| Escalates the loading of a background loaded resource. More...
|
|
ResourceManager * | getCreator (void) |
| Gets the manager which created this resource. More...
|
|
const String & | getGroup (void) const |
| Gets the group which this resource is a member of. More...
|
|
ResourceHandle | getHandle (void) const |
|
LoadingState | getLoadingState () const |
| Returns the current loading state. More...
|
|
const String & | getName (void) const |
| Gets resource name. More...
|
|
const String & | getOrigin (void) const |
| Get the origin of this resource, e.g. More...
|
|
size_t | getSize (void) const |
| Retrieves info about the size of the resource. More...
|
|
virtual size_t | getStateCount () const |
| Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. More...
|
|
bool | isBackgroundLoaded (void) const |
| Returns whether this Resource has been earmarked for background loading. More...
|
|
bool | isLoaded (void) const |
| Returns true if the Resource has been loaded, false otherwise. More...
|
|
bool | isLoading () const |
| Returns whether the resource is currently in the process of background loading. More...
|
|
bool | isManuallyLoaded (void) const |
| Is this resource manually loaded? More...
|
|
bool | isPrepared (void) const |
| Returns true if the Resource has been prepared, false otherwise. More...
|
|
bool | isReloadable (void) const |
| Returns true if the Resource is reloadable, false otherwise. More...
|
|
virtual void | load (bool backgroundThread=false) |
| Loads the resource, if it is not already. More...
|
|
virtual void | prepare (bool backgroundThread=false) |
| Prepares the resource for load, if it is not already. More...
|
|
virtual void | reload (LoadingFlags flags=LF_DEFAULT) |
| Reloads the resource, if it is already loaded. More...
|
|
virtual void | removeListener (Listener *lis) |
| Remove a listener on this resource. More...
|
|
void | setBackgroundLoaded (bool bl) |
| Tells the resource whether it is background loaded or not. More...
|
|
virtual void | touch (void) |
| 'Touches' the resource to indicate it has been used. More...
|
|
virtual void | unload (void) |
| Unloads the resource; this is not permanent, the resource can be reloaded later if required. More...
|
|
| StringInterface () |
|
virtual | ~StringInterface () |
| Virtual destructor, see Effective C++. More...
|
|
void | copyParametersTo (StringInterface *dest) const |
| Method for copying this object's parameters to another object. More...
|
|
ParamDictionary * | getParamDictionary (void) |
| Retrieves the parameter dictionary for this class. More...
|
|
const ParamDictionary * | getParamDictionary (void) const |
|
String | getParameter (const String &name) const |
| Generic parameter retrieval method. More...
|
|
const ParameterList & | getParameters (void) const |
| Retrieves a list of parameters valid for this object. More...
|
|
bool | setParameter (const String &name, const String &value) |
| Generic parameter setting method. More...
|
|
void | setParameterList (const NameValuePairList ¶mList) |
| Generic multiple parameter setting method. More...
|
|
Specialization of HighLevelGpuProgram to provide support for D3D11 High-Level Shader Language (HLSL).
Note that the syntax of D3D11 HLSL is identical to nVidia's Cg language, therefore unless you know you will only ever be deploying on Direct3D, or you have some specific reason for not wanting to use the Cg plugin, I suggest you use Cg instead since that can produce programs for OpenGL too.