OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Class defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers. More...
#include <OgreStringInterface.h>
Public Member Functions | |
StringInterface () | |
virtual | ~StringInterface () |
Virtual destructor, see Effective C++. | |
void | copyParametersTo (StringInterface *dest) const |
Method for copying this object's parameters to another object. | |
ParamDictionary * | getParamDictionary (void) |
Retrieves the parameter dictionary for this class. | |
const ParamDictionary * | getParamDictionary (void) const |
String | getParameter (const String &name) const |
Generic parameter retrieval method. | |
const ParameterList & | getParameters (void) const |
Retrieves a list of parameters valid for this object. | |
bool | setParameter (const String &name, const String &value) |
Generic parameter setting method. | |
void | setParameterList (const NameValuePairList ¶mList) |
Generic multiple parameter setting method. | |
Static Public Member Functions | |
static void | cleanupDictionary () |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. | |
Class defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers.
This class also holds a static map of class name to parameter dictionaries for each subclass to use. See ParamDictionary for details.
In order to use this class, each subclass must call createParamDictionary in their constructors which will create a parameter dictionary for the class if it does not exist yet.
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inline |
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inlinevirtual |
Virtual destructor, see Effective C++.
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inline |
Retrieves the parameter dictionary for this class.
Only valid to call this after createParamDictionary.
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inline |
const ParameterList & Ogre::StringInterface::getParameters | ( | void | ) | const |
Retrieves a list of parameters valid for this object.
Generic parameter setting method.
Call this method with the name of a parameter and a string version of the value to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.
name | The name of the parameter to set |
value | String value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information. |
void Ogre::StringInterface::setParameterList | ( | const NameValuePairList & | paramList | ) |
Generic multiple parameter setting method.
Call this method with a list of name / value pairs to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.
paramList | Name/value pair list |
Generic parameter retrieval method.
Call this method with the name of a parameter to retrieve a string-format value of the parameter in question. If in doubt, check the parameter definition in the list returned from getParameters for the type of this parameter. If you like you can use StringConverter to convert this string back into a native type.
name | The name of the parameter to get |
void Ogre::StringInterface::copyParametersTo | ( | StringInterface * | dest | ) | const |
Method for copying this object's parameters to another object.
This method takes the values of all the object's parameters and tries to set the same values on the destination object. This provides a completely type independent way to copy parameters to other objects. Note that because of the String manipulation involved, this should not be regarded as an efficient process and should be saved for times outside of the rendering loop.
dest | Pointer to object to have it's parameters set the same as this object. |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.
MaterialManager) initializes.