OGRE 14.3
Object-Oriented Graphics Rendering Engine
Loading...
Searching...
No Matches
Ogre::MaterialManager Class Reference

Class for managing Material settings for Ogre. More...

#include <OgreMaterialManager.h>

+ Inheritance diagram for Ogre::MaterialManager:

Classes

class  Listener
 Listener on any general material events. More...
 

Public Member Functions

 MaterialManager ()
 Default constructor.
 
virtual ~MaterialManager ()
 Default destructor.
 
virtual Technique_arbitrateMissingTechniqueForActiveScheme (Material *mat, unsigned short lodIndex, const Renderable *rend)
 Internal method for sorting out missing technique for a scheme.
 
unsigned short _getActiveSchemeIndex (void) const
 Internal method - returns the active scheme index.
 
virtual unsigned short _getSchemeIndex (const String &name)
 Internal method - returns index for a given material scheme name.
 
virtual const String_getSchemeName (unsigned short index)
 Internal method - returns name for a given material scheme index.
 
virtual void _notifyAfterIlluminationPassesCreated (Technique *mat)
 Internal method for sorting out illumination passes for a scheme.
 
virtual void _notifyBeforeIlluminationPassesCleared (Technique *mat)
 Internal method for sorting out illumination passes for a scheme.
 
virtual void addListener (Listener *l, const Ogre::String &schemeName=BLANKSTRING)
 Add a listener to handle material events.
 
MaterialPtr create (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
 Create a new material.
 
const StringgetActiveScheme (void) const
 Returns the name of the active material scheme.
 
MaterialPtr getByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) const
 Get a material by name.
 
unsigned int getDefaultAnisotropy () const
 Get the default maxAnisotropy.
 
MaterialPtr getDefaultMaterial (bool useLighting=true)
 Get a default material that is always available even when no resources were loaded.
 
virtual MaterialPtr getDefaultSettings (void) const
 Returns a pointer to the default Material settings.
 
virtual FilterOptions getDefaultTextureFiltering (FilterType ftype) const
 Get the default texture filtering.
 
void initialise (void)
 Initialises the material manager, which also triggers it to parse all available .program and .material scripts.
 
virtual void removeListener (Listener *l, const Ogre::String &schemeName=BLANKSTRING)
 Remove a listener handling material events.
 
virtual void setActiveScheme (const String &schemeName)
 Sets the name of the active material scheme.
 
void setDefaultAnisotropy (unsigned int maxAniso)
 Sets the default anisotropy level to be used for loaded textures, for when textures are loaded automatically (e.g.
 
virtual void setDefaultTextureFiltering (FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter)
 Sets the default texture filtering to be used for loaded textures, for when textures are loaded automatically (e.g.
 
virtual void setDefaultTextureFiltering (FilterType ftype, FilterOptions opts)
 Sets the default texture filtering to be used for loaded textures, for when textures are loaded automatically (e.g.
 
virtual void setDefaultTextureFiltering (TextureFilterOptions fo)
 Sets the default texture filtering to be used for loaded textures, for when textures are loaded automatically (e.g.
 
- Public Member Functions inherited from Ogre::ResourceManager
 ResourceManager ()
 
virtual ~ResourceManager ()
 
virtual void _notifyResourceLoaded (Resource *res)
 Notify this manager that a resource which it manages has been loaded.
 
virtual void _notifyResourceTouched (Resource *res)
 Notify this manager that a resource which it manages has been 'touched', i.e.
 
virtual void _notifyResourceUnloaded (Resource *res)
 Notify this manager that a resource which it manages has been unloaded.
 
ResourceCreateOrRetrieveResult createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
 Create a new resource, or retrieve an existing one with the same name if it already exists.
 
ResourcePtr createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
 Creates a new blank resource, but does not immediately load it.
 
void destroyAllResourcePools ()
 destroy all pools
 
void destroyResourcePool (const String &name)
 Destroy a resource pool.
 
void destroyResourcePool (ResourcePool *pool)
 Destroy a resource pool.
 
virtual ResourcePtr getByHandle (ResourceHandle handle) const
 Retrieves a pointer to a resource by handle, or null if the resource does not exist.
 
Real getLoadingOrder (void) const override
 Gets the loading order for scripts of this type.
 
size_t getMemoryBudget (void) const
 Get the limit on the amount of memory this resource handler may use.
 
size_t getMemoryUsage (void) const
 Gets the current memory usage, in bytes.
 
virtual ResourcePtr getResourceByName (const String &name, const String &groupName=RGN_DEFAULT) const
 Retrieves a pointer to a resource by name, or null if the resource does not exist.
 
ResourceMapIterator getResourceIterator (void)
 Returns an iterator over all resources in this manager.
 
ResourcePoolgetResourcePool (const String &name)
 Create a resource pool, or reuse one that already exists.
 
const StringgetResourceType (void) const
 Gets a string identifying the type of resource this manager handles.
 
const StringVectorgetScriptPatterns (void) const override
 Gets the file patterns which should be used to find scripts for this class.
 
bool getVerbose (void)
 Gets whether this manager and its resources habitually produce log output.
 
ResourcePtr load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false)
 Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).
 
void parseScript (DataStreamPtr &stream, const String &groupName) override
 Parse a script file.
 
ResourcePtr prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false)
 Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).
 
void reloadAll (bool reloadableOnly=true)
 Caused all currently loaded resources to be reloaded.
 
virtual void reloadAll (Resource::LoadingFlags flags)
 Caused all currently loaded resources to be reloaded.
 
void reloadUnreferencedResources (bool reloadableOnly=true)
 Caused all currently loaded but not referenced by any other object resources to be reloaded.
 
void remove (const ResourcePtr &r)
 Remove a single resource.
 
void remove (const String &name, const String &group=RGN_DEFAULT)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
void remove (ResourceHandle handle)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
virtual void removeAll (void)
 Removes all resources.
 
virtual void removeUnreferencedResources (bool reloadableOnly=true)
 Remove all resources which are not referenced by any other object.
 
bool resourceExists (const String &name, const String &group=RGN_DEFAULT) const
 Returns whether the named resource exists in this manager.
 
bool resourceExists (ResourceHandle handle) const
 Returns whether a resource with the given handle exists in this manager.
 
void setMemoryBudget (size_t bytes)
 Set a limit on the amount of memory this resource handler may use.
 
void setVerbose (bool v)
 Sets whether this manager and its resources habitually produce log output.
 
void unload (const String &name, const String &group=RGN_DEFAULT)
 Unloads a single resource by name.
 
void unload (ResourceHandle handle)
 Unloads a single resource by handle.
 
void unloadAll (bool reloadableOnly=true)
 Unloads all resources.
 
virtual void unloadAll (Resource::LoadingFlags flags)
 Unloads all resources.
 
void unloadUnreferencedResources (bool reloadableOnly=true)
 Unload all resources which are not referenced by any other object.
 
- Public Member Functions inherited from Ogre::ScriptLoader
virtual ~ScriptLoader ()
 
- Public Member Functions inherited from Ogre::Singleton< MaterialManager >
 Singleton (void)
 
 ~Singleton (void)
 

Static Public Member Functions

static MaterialManagergetSingleton (void)
 Get the singleton instance.
 
static MaterialManagergetSingletonPtr (void)
 Get the singleton instance.
 
- Static Public Member Functions inherited from Ogre::Singleton< MaterialManager >
static MaterialManagergetSingleton (void)
 Get the singleton instance.
 
static MaterialManagergetSingletonPtr (void)
 Get the singleton instance.
 

Static Public Attributes

static String DEFAULT_SCHEME_NAME
 same as MSN_DEFAULT
 

Additional Inherited Members

- Public Types inherited from Ogre::ResourceManager
typedef std::pair< ResourcePtr, boolResourceCreateOrRetrieveResult
 
typedef std::map< ResourceHandle, ResourcePtrResourceHandleMap
 
typedef std::unordered_map< String, ResourcePtrResourceMap
 
typedef MapIterator< ResourceHandleMapResourceMapIterator
 
typedef std::unordered_map< String, ResourceMapResourceWithGroupMap
 

Detailed Description

Class for managing Material settings for Ogre.

Materials control the eventual surface rendering properties of geometry. This class manages the library of materials, dealing with programmatic registrations and lookups, as well as loading predefined Material settings from scripts.

When loaded from a script, a Material is in an 'unloaded' state and only stores the settings required. It does not at that stage load any textures. This is because the material settings may be loaded 'en masse' from bulk material script files, but only a subset will actually be required.

Because this is a subclass of ResourceManager, any files loaded will be searched for in any path or archive added to the resource paths/archives. See ResourceManager for details.

For a definition of the material script format, see Material Scripts.

Ogre comes configured with a set of defaults for newly created materials. If you wish to have a different set of defaults, simply call getDefaultSettings() and change the returned Material's settings. All materials created from then on will be configured with the new defaults you have specified.

Constructor & Destructor Documentation

◆ MaterialManager()

Ogre::MaterialManager::MaterialManager ( )

Default constructor.

◆ ~MaterialManager()

virtual Ogre::MaterialManager::~MaterialManager ( )
virtual

Default destructor.

Member Function Documentation

◆ create()

MaterialPtr Ogre::MaterialManager::create ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList createParams = 0 
)

Create a new material.

See also
ResourceManager::createResource

◆ getByName()

MaterialPtr Ogre::MaterialManager::getByName ( const String name,
const String groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME 
) const

Get a material by name.

For example, to get a MaterialPtr to a material defined in .material script.

See also
ResourceManager::getResourceByName

◆ getDefaultMaterial()

MaterialPtr Ogre::MaterialManager::getDefaultMaterial ( bool  useLighting = true)

Get a default material that is always available even when no resources were loaded.

Parameters
useLightingwhether the material should be lit

◆ initialise()

void Ogre::MaterialManager::initialise ( void  )

Initialises the material manager, which also triggers it to parse all available .program and .material scripts.

◆ setDefaultTextureFiltering() [1/3]

virtual void Ogre::MaterialManager::setDefaultTextureFiltering ( TextureFilterOptions  fo)
virtual

Sets the default texture filtering to be used for loaded textures, for when textures are loaded automatically (e.g.

by Material class) or when 'load' is called with the default parameters by the application.

Note
The default value is TFO_BILINEAR.

◆ setDefaultTextureFiltering() [2/3]

virtual void Ogre::MaterialManager::setDefaultTextureFiltering ( FilterType  ftype,
FilterOptions  opts 
)
virtual

Sets the default texture filtering to be used for loaded textures, for when textures are loaded automatically (e.g.

by Material class) or when 'load' is called with the default parameters by the application.

◆ setDefaultTextureFiltering() [3/3]

virtual void Ogre::MaterialManager::setDefaultTextureFiltering ( FilterOptions  minFilter,
FilterOptions  magFilter,
FilterOptions  mipFilter 
)
virtual

Sets the default texture filtering to be used for loaded textures, for when textures are loaded automatically (e.g.

by Material class) or when 'load' is called with the default parameters by the application.

◆ getDefaultTextureFiltering()

virtual FilterOptions Ogre::MaterialManager::getDefaultTextureFiltering ( FilterType  ftype) const
virtual

Get the default texture filtering.

◆ setDefaultAnisotropy()

void Ogre::MaterialManager::setDefaultAnisotropy ( unsigned int  maxAniso)

Sets the default anisotropy level to be used for loaded textures, for when textures are loaded automatically (e.g.

by Material class) or when 'load' is called with the default parameters by the application.

Note
The default value is 1 (no anisotropy).

◆ getDefaultAnisotropy()

unsigned int Ogre::MaterialManager::getDefaultAnisotropy ( ) const

Get the default maxAnisotropy.

◆ getDefaultSettings()

virtual MaterialPtr Ogre::MaterialManager::getDefaultSettings ( void  ) const
inlinevirtual

Returns a pointer to the default Material settings.

The default settings begin as a single Technique with a single, non-programmable Pass:

◆ _getSchemeIndex()

virtual unsigned short Ogre::MaterialManager::_getSchemeIndex ( const String name)
virtual

Internal method - returns index for a given material scheme name.

See also
Technique::setSchemeName

◆ _getSchemeName()

virtual const String & Ogre::MaterialManager::_getSchemeName ( unsigned short  index)
virtual

Internal method - returns name for a given material scheme index.

See also
Technique::setSchemeName

◆ _getActiveSchemeIndex()

unsigned short Ogre::MaterialManager::_getActiveSchemeIndex ( void  ) const
inline

Internal method - returns the active scheme index.

See also
Technique::setSchemeName

◆ getActiveScheme()

const String & Ogre::MaterialManager::getActiveScheme ( void  ) const
inline

Returns the name of the active material scheme.

See also
Technique::setSchemeName

◆ setActiveScheme()

virtual void Ogre::MaterialManager::setActiveScheme ( const String schemeName)
virtual

Sets the name of the active material scheme.

See also
Technique::setSchemeName

◆ addListener()

virtual void Ogre::MaterialManager::addListener ( Listener l,
const Ogre::String schemeName = BLANKSTRING 
)
virtual

Add a listener to handle material events.

If schemeName is supplied, the listener will only receive events for that certain scheme.

◆ removeListener()

virtual void Ogre::MaterialManager::removeListener ( Listener l,
const Ogre::String schemeName = BLANKSTRING 
)
virtual

Remove a listener handling material events.

If the listener was added with a custom scheme name, it needs to be supplied here as well.

◆ _arbitrateMissingTechniqueForActiveScheme()

virtual Technique * Ogre::MaterialManager::_arbitrateMissingTechniqueForActiveScheme ( Material mat,
unsigned short  lodIndex,
const Renderable rend 
)
virtual

Internal method for sorting out missing technique for a scheme.

◆ _notifyAfterIlluminationPassesCreated()

virtual void Ogre::MaterialManager::_notifyAfterIlluminationPassesCreated ( Technique mat)
virtual

Internal method for sorting out illumination passes for a scheme.

◆ _notifyBeforeIlluminationPassesCleared()

virtual void Ogre::MaterialManager::_notifyBeforeIlluminationPassesCleared ( Technique mat)
virtual

Internal method for sorting out illumination passes for a scheme.

◆ getSingleton()

static MaterialManager & Ogre::MaterialManager::getSingleton ( void  )
static

Get the singleton instance.

◆ getSingletonPtr()

static MaterialManager * Ogre::MaterialManager::getSingletonPtr ( void  )
static

Get the singleton instance.

Member Data Documentation

◆ DEFAULT_SCHEME_NAME

String Ogre::MaterialManager::DEFAULT_SCHEME_NAME
static

same as MSN_DEFAULT


The documentation for this class was generated from the following file: