OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Implements default shadow camera setup. More...
#include <OgreShadowCameraSetup.h>
Public Member Functions | |
DefaultShadowCameraSetup () | |
virtual | ~DefaultShadowCameraSetup () |
void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const override |
Default shadow camera setup. | |
Public Member Functions inherited from Ogre::ShadowCameraSetup | |
virtual | ~ShadowCameraSetup () |
Need virtual destructor in case subclasses use it. | |
Static Public Member Functions | |
static ShadowCameraSetupPtr | create () |
Implements default shadow camera setup.
This implements the default shadow camera setup algorithm. This is what might be referred to as "normal" shadow mapping.
Ogre::DefaultShadowCameraSetup::DefaultShadowCameraSetup | ( | ) |
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virtual |
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inlinestatic |
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overridevirtual |
Default shadow camera setup.
Implements Ogre::ShadowCameraSetup.
Reimplemented in Ogre::PSSMShadowCameraSetup, Ogre::FocusedShadowCameraSetup, and Ogre::LiSPSMShadowCameraSetup.