OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Ogre::GL3PlusRenderSystem Class Reference

Implementation of GL 3 as a rendering system. More...

#include <OgreGL3PlusRenderSystem.h>

+ Inheritance diagram for Ogre::GL3PlusRenderSystem:

Public Member Functions

 GL3PlusRenderSystem ()
 
 ~GL3PlusRenderSystem ()
 
void _bindVao (GLContext *context, uint32 vao) override
 Bind VAO, context should be equal to current context, as VAOs are not shared

 
void _copyContentsToMemory (Viewport *vp, const Box &src, const PixelBox &dst, RenderWindow::FrameBuffer buffer) override
 Copies the current contents of the render target to a pixelbox.
 
DepthBuffer_createDepthBufferFor (RenderTarget *renderTarget) override
 Creates a DepthBuffer that can be attached to the specified RenderTarget.
 
RenderWindow_createRenderWindow (const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0) override
 Creates a new rendering window.
 
uint32 _createVao () override
 Create VAO on current context.
 
void _destroyFbo (GLContext *context, uint32 fbo) override
 Destroy FBO immediately or defer if it was created on other context.
 
void _destroyVao (GLContext *context, uint32 vao) override
 Destroy VAO immediately or defer if it was created on other context.
 
void _dispatchCompute (const Vector3i &workgroupDim) override
 
void _endFrame (void) override
 
void _getDepthStencilFormatFor (PixelFormat internalColourFormat, uint32 *depthFormat, uint32 *stencilFormat) override
 
GL3PlusStateCacheManager_getStateCacheManager ()
 
void _initialise () override
 
void _oneTimeContextInitialization () override
 
void _render (const RenderOperation &op) override
 
void _setAlphaRejectSettings (CompareFunction func, unsigned char value, bool alphaToCoverage) override
 Sets the global alpha rejection approach for future renders.
 
void _setCullingMode (CullingMode mode) override
 
void _setDepthBias (float constantBias, float slopeScaleBias) override
 
void _setDepthBufferParams (bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL) override
 
void _setDepthClamp (bool enable) override
 
void _setLineWidth (float width) override
 
void _setPolygonMode (PolygonMode level) override
 
void _setRenderTarget (RenderTarget *target) override
 Set current render target to target, enabling its GL context if needed.
 
void _setSampler (size_t unit, Sampler &sampler) override
 
void _setTexture (size_t unit, bool enabled, const TexturePtr &tex) override
 
void _setViewport (Viewport *vp) override
 
void _switchContext (GL3PlusContext *context)
 Switch GL context, dealing with involved internal cached states too.
 
void _unregisterContext (GL3PlusContext *context) override
 Unregister a render target->context mapping.
 
void beginProfileEvent (const String &eventName) override
 This marks the beginning of an event for GPU profiling.
 
void bindGpuProgram (GpuProgram *prg) override
 
void bindGpuProgramParameters (GpuProgramType gptype, const GpuProgramParametersPtr &params, uint16 mask) override
 
void clearFrameBuffer (unsigned int buffers, const ColourValue &colour=ColourValue::Black, float depth=1.0f, unsigned short stencil=0) override
 
HardwareOcclusionQuerycreateHardwareOcclusionQuery (void) override
 
MultiRenderTargetcreateMultiRenderTarget (const String &name) override
 Create a MultiRenderTarget, which is a render target that renders to multiple RenderTextures at once.
 
RenderSystemCapabilitiescreateRenderSystemCapabilities () const override
 
void destroyRenderWindow (const String &name) override
 
void endProfileEvent (void) override
 Ends the currently active GPU profiling event.
 
const StringgetName (void) const override
 
void initConfigOptions () override
 
void initialiseContext (RenderWindow *primary)
 
void initialiseFromRenderSystemCapabilities (RenderSystemCapabilities *caps, RenderTarget *primary) override
 
void markProfileEvent (const String &eventName) override
 Marks an instantaneous event for graphics profilers.
 
void setColourBlendState (const ColourBlendState &state) override
 
void setScissorTest (bool enabled, const Rect &rect=Rect()) override
 
void setStencilState (const StencilState &state) override
 
void shutdown (void) override
 
void unbindGpuProgram (GpuProgramType gptype) override
 

Static Public Member Functions

static GLint convertCompareFunction (CompareFunction func)
 
static GLint convertStencilOp (StencilOperation op, bool invert=false)
 

Detailed Description

Implementation of GL 3 as a rendering system.

Constructor & Destructor Documentation

◆ GL3PlusRenderSystem()

Ogre::GL3PlusRenderSystem::GL3PlusRenderSystem ( )

◆ ~GL3PlusRenderSystem()

Ogre::GL3PlusRenderSystem::~GL3PlusRenderSystem ( )

Member Function Documentation

◆ getName()

const String & Ogre::GL3PlusRenderSystem::getName ( void  ) const
override

◆ _initialise()

void Ogre::GL3PlusRenderSystem::_initialise ( )
override

◆ initConfigOptions()

void Ogre::GL3PlusRenderSystem::initConfigOptions ( )
override

◆ createRenderSystemCapabilities()

RenderSystemCapabilities * Ogre::GL3PlusRenderSystem::createRenderSystemCapabilities ( ) const
override

◆ initialiseFromRenderSystemCapabilities()

void Ogre::GL3PlusRenderSystem::initialiseFromRenderSystemCapabilities ( RenderSystemCapabilities caps,
RenderTarget primary 
)
override

◆ shutdown()

void Ogre::GL3PlusRenderSystem::shutdown ( void  )
override

◆ _createRenderWindow()

RenderWindow * Ogre::GL3PlusRenderSystem::_createRenderWindow ( const String name,
unsigned int  width,
unsigned int  height,
bool  fullScreen,
const NameValuePairList miscParams = 0 
)
override

Creates a new rendering window.

This method creates a new rendering window as specified by the paramteters. The rendering system could be responible for only a single window (e.g. in the case of a game), or could be in charge of multiple ones (in the case of a level editor). The option to create the window as a child of another is therefore given. This method will create an appropriate subclass of RenderWindow depending on the API and platform implementation.

After creation, this window can be retrieved using getRenderTarget().
Parameters
nameThe name of the window. Used in other methods later like setRenderTarget and getRenderTarget.
widthThe width of the new window.
heightThe height of the new window.
fullScreenSpecify true to make the window full screen without borders, title bar or menu bar.
miscParamsA NameValuePairList describing the other parameters for the new rendering window. Options are case sensitive. Unrecognised parameters will be ignored silently. These values might be platform dependent, but these are present for all platforms unless indicated otherwise:
Key Type / Values Default Description Platform
title String RenderTarget name The title of the window that will appear in the title bar
left Positive integers Centred Screen x coordinate from left
top Positive integers Centred Screen y coordinate from left
hidden true, false false hide the created window
FSAA Positive integer (usually 0, 2, 4, 8, 16) 0 Full screen antialiasing factor
gamma true, false false Enable hardware conversion from linear colour space to gamma colour space on rendering to the window.
vsync true, false false Synchronize buffer swaps to monitor vsync, eliminating tearing at the expense of a fixed frame rate
vsyncInterval 1, 2, 3, 4 1 If vsync is enabled, the minimum number of vertical blanks that should occur between renders. For example if vsync is enabled, the refresh rate is 60 and this is set to 2, then the frame rate will be locked at 30.
Full Screen true, false false Specify whether to create the window in full screen mode
border none, fixed, resize resize The type of window border (in windowed mode) Windows, OSX
displayFrequency Refresh rate in Hertz (e.g. 60, 75, 100) Desktop vsync rate Display frequency rate, for fullscreen mode
externalWindowHandle
  • Win32: HWND as int
  • Linux: X11 Window as ulong
  • OSX: OgreGLView address as an integer. You can pass NSView or NSWindow too, but should perform OgreGLView callbacks into the Ogre manually
  • iOS: UIWindow address as an integer
  • Emscripten: canvas selector String ("#canvas")
0 (none) External window handle, for embedding the OGRE render in an existing window
externalGLControl true, false false Let the external window control OpenGL i.e. don't select a pixel format for the window, do not change v-sync and do not swap buffer. When set to true, the calling application is responsible of OpenGL initialization and buffer swapping. It should also create an OpenGL context for its own rendering, Ogre will create one for its use. Then the calling application must also enable Ogre OpenGL context before calling any Ogre function and restore its OpenGL context after these calls. OpenGL
externalWlDisplay wl_display address as an integer 0 (none) Wayland display connection Linux
externalWlSurface wl_surface address as an integer 0 (none) Wayland onscreen surface Linux
currentGLContext true, false false Use an externally created GL context. (Must be current) OpenGL
currentEGLSurface true, false false Use an externally created EGL surface. Android
minColourBufferSize Positive integer (usually 16, 32) 16 Min total colour buffer size. See EGL_BUFFER_SIZE OpenGL
windowProc WNDPROC DefWindowProc function that processes window messages Win 32
colourDepth 16, 32 Desktop depth Colour depth of the resulting rendering window; only applies if fullScreen Win32
FSAAHint RenderSystem specific. Currently enables EQAA/ CSAA mode on D3D: if you want 4f8x (8x CSAA), set FSAA=4 and this to "f8" Blank FSAA mode hint D3D
outerDimensions true, false false Whether the width/height is expressed as the size of the outer window, rather than the content area Win32
monitorIndex -1 Win 32
monitorHandle 0 (none) Win 32 (OpenGL)
enableDoubleClick true, false false Enable the window to keep track and transmit double click messages. Win32
useNVPerfHUD true, false false Enable the use of nVidia NVPerfHUD D3D
depthBuffer true, false true Use depth buffer D3D
NSOpenGLCPSurfaceOrder -1 or 1 1 NSOpenGLCPSurfaceOrder OSX
contentScalingFactor Positive Float The default content scaling factor of the screen On IOS specifies the CAEAGLLayer content scaling factor. This can be useful to limit the resolution of the OpenGL ES backing store. For example, the iPhone 4's native resolution is 960 x 640. Windows are always 320 x 480, if you would like to limit the display to 720 x 480, specify 1.5 as the scaling factor. OSX, iOS, Android
externalViewHandle UIView pointer as an integer 0 External view handle, for rendering OGRE render in an existing view iOS
externalViewControllerHandle UIViewController pointer as an integer 0 External view controller handle, for embedding OGRE in an existing view controller iOS
externalSharegroup EAGLSharegroup pointer as an integer 0 External sharegroup, used to shared GL resources between contexts iOS
CSAA Positive integer (usually 0, 2, 4, 8, 16) 0 Coverage sampling factor Android
maxColourBufferSize Positive integer (usually 16, 32) 32 Max EGL_BUFFER_SIZE Android
maxStencilBufferSize Positive integer (usually 0, 8) 0 EGL_STENCIL_SIZE Android
maxDepthBufferSize Positive integer (usually 0, 16, 24) 16 EGL_DEPTH_SIZE Android

◆ _createDepthBufferFor()

DepthBuffer * Ogre::GL3PlusRenderSystem::_createDepthBufferFor ( RenderTarget renderTarget)
override

Creates a DepthBuffer that can be attached to the specified RenderTarget.

It doesn't attach anything, it just returns a pointer to a new DepthBuffer Caller is responsible for putting this buffer into the right pool, for attaching, and deleting it. Here's where API-specific magic happens. Don't call this directly unless you know what you're doing.

◆ createMultiRenderTarget()

MultiRenderTarget * Ogre::GL3PlusRenderSystem::createMultiRenderTarget ( const String name)
override

Create a MultiRenderTarget, which is a render target that renders to multiple RenderTextures at once.

Surfaces can be bound and unbound at will. This fails if mCapabilities->getNumMultiRenderTargets() is smaller than 2.

◆ destroyRenderWindow()

void Ogre::GL3PlusRenderSystem::destroyRenderWindow ( const String name)
override

◆ _setTexture()

void Ogre::GL3PlusRenderSystem::_setTexture ( size_t  unit,
bool  enabled,
const TexturePtr tex 
)
override

◆ _setSampler()

void Ogre::GL3PlusRenderSystem::_setSampler ( size_t  unit,
Sampler sampler 
)
override

◆ _setLineWidth()

void Ogre::GL3PlusRenderSystem::_setLineWidth ( float  width)
override

◆ _setViewport()

void Ogre::GL3PlusRenderSystem::_setViewport ( Viewport vp)
override

◆ _endFrame()

void Ogre::GL3PlusRenderSystem::_endFrame ( void  )
override

◆ _setCullingMode()

void Ogre::GL3PlusRenderSystem::_setCullingMode ( CullingMode  mode)
override

◆ _setDepthClamp()

void Ogre::GL3PlusRenderSystem::_setDepthClamp ( bool  enable)
override

◆ _setDepthBufferParams()

void Ogre::GL3PlusRenderSystem::_setDepthBufferParams ( bool  depthTest = true,
bool  depthWrite = true,
CompareFunction  depthFunction = CMPF_LESS_EQUAL 
)
override

◆ _setDepthBias()

void Ogre::GL3PlusRenderSystem::_setDepthBias ( float  constantBias,
float  slopeScaleBias 
)
override

◆ setColourBlendState()

void Ogre::GL3PlusRenderSystem::setColourBlendState ( const ColourBlendState state)
override

◆ _setPolygonMode()

void Ogre::GL3PlusRenderSystem::_setPolygonMode ( PolygonMode  level)
override

◆ setStencilState()

void Ogre::GL3PlusRenderSystem::setStencilState ( const StencilState state)
override

◆ _dispatchCompute()

void Ogre::GL3PlusRenderSystem::_dispatchCompute ( const Vector3i workgroupDim)
override

◆ _render()

void Ogre::GL3PlusRenderSystem::_render ( const RenderOperation op)
override

◆ _getDepthStencilFormatFor()

void Ogre::GL3PlusRenderSystem::_getDepthStencilFormatFor ( PixelFormat  internalColourFormat,
uint32 depthFormat,
uint32 stencilFormat 
)
override

◆ setScissorTest()

void Ogre::GL3PlusRenderSystem::setScissorTest ( bool  enabled,
const Rect rect = Rect() 
)
override

◆ clearFrameBuffer()

void Ogre::GL3PlusRenderSystem::clearFrameBuffer ( unsigned int  buffers,
const ColourValue colour = ColourValue::Black,
float  depth = 1.0f,
unsigned short  stencil = 0 
)
override

◆ createHardwareOcclusionQuery()

HardwareOcclusionQuery * Ogre::GL3PlusRenderSystem::createHardwareOcclusionQuery ( void  )
override

◆ _getStateCacheManager()

GL3PlusStateCacheManager * Ogre::GL3PlusRenderSystem::_getStateCacheManager ( )
inline

◆ _createVao()

uint32 Ogre::GL3PlusRenderSystem::_createVao ( )
override

Create VAO on current context.

◆ _bindVao()

void Ogre::GL3PlusRenderSystem::_bindVao ( GLContext context,
uint32  vao 
)
override

Bind VAO, context should be equal to current context, as VAOs are not shared

◆ _destroyVao()

void Ogre::GL3PlusRenderSystem::_destroyVao ( GLContext context,
uint32  vao 
)
override

Destroy VAO immediately or defer if it was created on other context.

◆ _destroyFbo()

void Ogre::GL3PlusRenderSystem::_destroyFbo ( GLContext context,
uint32  fbo 
)
override

Destroy FBO immediately or defer if it was created on other context.

◆ _unregisterContext()

void Ogre::GL3PlusRenderSystem::_unregisterContext ( GL3PlusContext context)
override

Unregister a render target->context mapping.

If the context of target is the current context, change the context to the main context so it can be destroyed safely.

Note
This is automatically called by the destructor of GL3PlusContext.

◆ _switchContext()

void Ogre::GL3PlusRenderSystem::_switchContext ( GL3PlusContext context)

Switch GL context, dealing with involved internal cached states too.

◆ _oneTimeContextInitialization()

void Ogre::GL3PlusRenderSystem::_oneTimeContextInitialization ( )
override

◆ initialiseContext()

void Ogre::GL3PlusRenderSystem::initialiseContext ( RenderWindow primary)

◆ _setRenderTarget()

void Ogre::GL3PlusRenderSystem::_setRenderTarget ( RenderTarget target)
override

Set current render target to target, enabling its GL context if needed.

◆ convertCompareFunction()

static GLint Ogre::GL3PlusRenderSystem::convertCompareFunction ( CompareFunction  func)
static

◆ convertStencilOp()

static GLint Ogre::GL3PlusRenderSystem::convertStencilOp ( StencilOperation  op,
bool  invert = false 
)
static

◆ bindGpuProgram()

void Ogre::GL3PlusRenderSystem::bindGpuProgram ( GpuProgram prg)
override

◆ unbindGpuProgram()

void Ogre::GL3PlusRenderSystem::unbindGpuProgram ( GpuProgramType  gptype)
override

◆ bindGpuProgramParameters()

void Ogre::GL3PlusRenderSystem::bindGpuProgramParameters ( GpuProgramType  gptype,
const GpuProgramParametersPtr params,
uint16  mask 
)
override

◆ _setAlphaRejectSettings()

void Ogre::GL3PlusRenderSystem::_setAlphaRejectSettings ( CompareFunction  func,
unsigned char  value,
bool  alphaToCoverage 
)
override

Sets the global alpha rejection approach for future renders.

By default images are rendered regardless of texture alpha. This method lets you change that.

Parameters
funcThe comparison function which must pass for a pixel to be written.
valueThe value to compare each pixels alpha value to (0-255)
alphaToCoverageWhether to enable alpha to coverage, if supported

◆ beginProfileEvent()

void Ogre::GL3PlusRenderSystem::beginProfileEvent ( const String eventName)
override

This marks the beginning of an event for GPU profiling.

◆ endProfileEvent()

void Ogre::GL3PlusRenderSystem::endProfileEvent ( void  )
override

Ends the currently active GPU profiling event.

◆ markProfileEvent()

void Ogre::GL3PlusRenderSystem::markProfileEvent ( const String eventName)
override

Marks an instantaneous event for graphics profilers.


This is equivalent to calling

See also
beginProfileEvent and
endProfileEvent back to back.

◆ _copyContentsToMemory()

void Ogre::GL3PlusRenderSystem::_copyContentsToMemory ( Viewport vp,
const Box src,
const PixelBox dst,
RenderWindow::FrameBuffer  buffer 
)
override

Copies the current contents of the render target to a pixelbox.

Remarks
See suggestPixelFormat for a tip as to the best pixel format to extract into, although you can use whatever format you like and the results will be converted.

The documentation for this class was generated from the following file: