Creates a new rendering window.
This method creates a new rendering window as specified by the paramteters. The rendering system could be responible for only a single window (e.g. in the case of a game), or could be in charge of multiple ones (in the case of a level editor). The option to create the window as a child of another is therefore given. This method will create an appropriate subclass of RenderWindow depending on the API and platform implementation.
Key | Type / Values | Default | Description | Platform |
title | String | RenderTarget name | The title of the window that will appear in the title bar | |
left | Positive integers | Centred | Screen x coordinate from left | |
top | Positive integers | Centred | Screen y coordinate from left | |
hidden | true, false | false | hide the created window | |
FSAA | Positive integer (usually 0, 2, 4, 8, 16) | 0 | Full screen antialiasing factor | |
gamma | true, false | false | Enable hardware conversion from linear colour space to gamma colour space on rendering to the window. | |
vsync | true, false | false | Synchronize buffer swaps to monitor vsync, eliminating tearing at the expense of a fixed frame rate | |
vsyncInterval | 1, 2, 3, 4 | 1 | If vsync is enabled, the minimum number of vertical blanks that should occur between renders. For example if vsync is enabled, the refresh rate is 60 and this is set to 2, then the frame rate will be locked at 30. | |
Full Screen | true, false | false | Specify whether to create the window in full screen mode | |
border | none, fixed, resize | resize | The type of window border (in windowed mode) | Windows, OSX |
displayFrequency | Refresh rate in Hertz (e.g. 60, 75, 100) | Desktop vsync rate | Display frequency rate, for fullscreen mode | |
externalWindowHandle |
-
Win32: HWND as int
-
Linux: X11 Window as ulong
-
OSX: OgreGLView address as an integer. You can pass NSView or NSWindow too, but should perform OgreGLView callbacks into the Ogre manually
-
iOS: UIWindow address as an integer
-
Emscripten: canvas selector String ("#canvas")
| 0 (none) | External window handle, for embedding the OGRE render in an existing window | |
externalGLControl | true, false | false | Let the external window control OpenGL i.e. don't select a pixel format for the window, do not change v-sync and do not swap buffer. When set to true, the calling application is responsible of OpenGL initialization and buffer swapping. It should also create an OpenGL context for its own rendering, Ogre will create one for its use. Then the calling application must also enable Ogre OpenGL context before calling any Ogre function and restore its OpenGL context after these calls. | OpenGL |
externalWlDisplay | wl_display address as an integer | 0 (none) | Wayland display connection | Linux |
externalWlSurface | wl_surface address as an integer | 0 (none) | Wayland onscreen surface | Linux |
currentGLContext | true, false | false | Use an externally created GL context. (Must be current) | OpenGL |
currentEGLSurface | true, false | false | Use an externally created EGL surface. | Android |
minColourBufferSize | Positive integer (usually 16, 32) | 16 | Min total colour buffer size. See EGL_BUFFER_SIZE | OpenGL |
windowProc | WNDPROC | DefWindowProc | function that processes window messages | Win 32 |
colourDepth | 16, 32 | Desktop depth | Colour depth of the resulting rendering window; only applies if fullScreen | Win32 |
FSAAHint | RenderSystem specific. Currently enables EQAA/ CSAA mode on D3D: if you want 4f8x (8x CSAA), set FSAA=4 and this to "f8" | Blank | FSAA mode hint | D3D |
outerDimensions | true, false | false | Whether the width/height is expressed as the size of the outer window, rather than the content area | Win32 |
monitorIndex | | -1 | | Win 32 |
monitorHandle | | 0 (none) | | Win 32 (OpenGL) |
enableDoubleClick | true, false | false | Enable the window to keep track and transmit double click messages. | Win32 |
useNVPerfHUD | true, false | false | Enable the use of nVidia NVPerfHUD | D3D |
depthBuffer | true, false | true | Use depth buffer | D3D |
NSOpenGLCPSurfaceOrder | -1 or 1 | 1 | NSOpenGLCPSurfaceOrder | OSX |
contentScalingFactor | Positive Float | The default content scaling factor of the screen | On IOS specifies the CAEAGLLayer content scaling factor. This can be useful to limit the resolution of the OpenGL ES backing store. For example, the iPhone 4's native resolution is 960 x 640. Windows are always 320 x 480, if you would like to limit the display to 720 x 480, specify 1.5 as the scaling factor. | OSX, iOS, Android |
externalViewHandle | UIView pointer as an integer | 0 | External view handle, for rendering OGRE render in an existing view | iOS |
externalViewControllerHandle | UIViewController pointer as an integer | 0 | External view controller handle, for embedding OGRE in an existing view controller | iOS |
externalSharegroup | EAGLSharegroup pointer as an integer | 0 | External sharegroup, used to shared GL resources between contexts | iOS |
CSAA | Positive integer (usually 0, 2, 4, 8, 16) | 0 | Coverage sampling factor | Android |
maxColourBufferSize | Positive integer (usually 16, 32) | 32 | Max EGL_BUFFER_SIZE | Android |
maxStencilBufferSize | Positive integer (usually 0, 8) | 0 | EGL_STENCIL_SIZE | Android |
maxDepthBufferSize | Positive integer (usually 0, 16, 24) | 16 | EGL_DEPTH_SIZE | Android |