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OGRE 14.4
Object-Oriented Graphics Rendering Engine
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Utility class for provides optimised functions. More...
#include <OgreOptimisedUtil.h>
Static Public Member Functions | |
| static OptimisedUtil * | getImplementation (void) |
| Gets the implementation of this class. | |
Utility class for provides optimised functions.
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inline |
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inlinevirtual |
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inlinestatic |
Gets the implementation of this class.
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pure virtual |
Performs software vertex skinning.
| srcPosPtr | Pointer to source position buffer. |
| destPosPtr | Pointer to destination position buffer. |
| srcNormPtr | Pointer to source normal buffer, if NULL, means blend position only. |
| destNormPtr | Pointer to destination normal buffer, it's ignored if srcNormPtr is NULL. |
| blendWeightPtr | Pointer to blend weight buffer. |
| blendIndexPtr | Pointer to blend index buffer. |
| blendMatrices | An array of pointer of blend matrix, the matrix must be aligned to SIMD alignment, but not necessary for the array itself. |
| srcPosStride | The stride of source position in bytes. |
| destPosStride | The stride of destination position in bytes. |
| srcNormStride | The stride of source normal in bytes, it's ignored if srcNormPtr is NULL. |
| destNormStride | The stride of destination normal in bytes, it's ignored if srcNormPtr is NULL. |
| blendWeightStride | The stride of blend weight buffer in bytes. |
| blendIndexStride | The stride of blend index buffer in bytes. |
| numWeightsPerVertex | Number of blend weights per-vertex, as well as for blend indices. |
| numVertices | Number of vertices to blend. |
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pure virtual |
Performs a software vertex morph, of the kind used for morph animation although it can be used for other purposes.
This function will linearly interpolate positions between two source buffers, into a third buffer.
| t | Parametric distance between the start and end positions |
| srcPos1 | Pointer to buffer for the start positions |
| srcPos2 | Pointer to buffer for the end positions |
| dstPos | Pointer to buffer for the destination positions |
| pos1VSize,pos2VSize,dstVSize | Vertex sizes in bytes of each of the 3 buffers referenced |
| numVertices | Number of vertices to morph, which agree with the number in start, end and destination buffer. Bear in mind three floating-point values per vertex |
| morphNormals |
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pure virtual |
Concatenate an affine matrix to an array of affine matrices.
| baseMatrix | The matrix used as first operand. |
| srcMatrices | An array of matrix used as second operand. |
| dstMatrices | An array of matrix to store matrix concatenate results. |
| numMatrices | Number of matrices in the array. |
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pure virtual |
Calculate the face normals for the triangles based on position information.
| positions | Pointer to position information, which packed in (x, y, z) format, indexing by vertex index in the triangle. No alignment requests. |
| triangles | The triangles need to calculate face normal, the vertex positions is indexed by vertex index to position information. |
| faceNormals | The array of Vector4 used to store triangles face normal, Must be aligned to SIMD alignment. |
| numTriangles | Number of triangles to calculate face normal. |
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pure virtual |
Calculate the light facing state of the triangle's face normals.
This is normally the first stage of calculating a silhouette, i.e. establishing which tris are facing the light and which are facing away.
| lightPos | 4D position of the light in object space, note that for directional lights (which have no position), the w component is 0 and the x/y/z position are the direction. |
| faceNormals | An array of face normals for the triangles, the face normal are unit vector orthogonal to the triangles, plus distance from origin. This array must be aligned to SIMD alignment. |
| lightFacings | An array of flags for store light facing state results, the result flag is true if corresponding face normal facing the light, false otherwise. This array no alignment requires. |
| numFaces | Number of face normals to calculate. |
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pure virtual |
Extruding vertices by a fixed distance based on light position.
| lightPos | 4D light position, when w=0.0f this represents a directional light, otherwise, w must be equal to 1.0f, which represents a point light. |
| extrudeDist | The distance to extrude. |
| srcPositions | Pointer to source vertex's position buffer, which the position is a 3D vector packed in xyz format. No SIMD alignment requirement but loss performance for unaligned data. |
| destPositions | Pointer to destination vertex's position buffer, which the position is a 3D vector packed in xyz format. No SIMD alignment requirement but loss performance for unaligned data. |
| numVertices | Number of vertices need to extruding, which agree with source and destination buffers. |