OGRE 14.3
Object-Oriented Graphics Rendering Engine
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PCZ implementation of RaySceneQuery. More...
#include <OgrePCZSceneQuery.h>
Public Member Functions | |
PCZRaySceneQuery (SceneManager *creator) | |
~PCZRaySceneQuery () | |
void | execute (RaySceneQueryListener *listener) override |
See RayScenQuery. | |
void | setExcludeNode (SceneNode *excludeNode) |
set node to exclude from query | |
void | setStartZone (PCZone *startZone) |
set the zone to start the scene query | |
Public Member Functions inherited from Ogre::DefaultRaySceneQuery | |
DefaultRaySceneQuery (SceneManager *creator) | |
~DefaultRaySceneQuery () | |
Public Member Functions inherited from Ogre::RaySceneQuery | |
RaySceneQuery (SceneManager *mgr) | |
virtual | ~RaySceneQuery () |
void | clearResults (void) |
Clears the results of the last query execution. | |
virtual RaySceneQueryResult & | execute (void) |
Executes the query, returning the results back in one list. | |
const RaySceneQueryResult & | getLastResults (void) const |
Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute. | |
virtual ushort | getMaxResults (void) const |
Gets the maximum number of results returned from the query (only relevant if results are being sorted) | |
virtual const Ray & | getRay (void) const |
Gets the ray which is to be used for this query. | |
virtual bool | getSortByDistance (void) const |
Gets whether the results are sorted by distance. | |
bool | queryResult (MovableObject *obj, Real distance) override |
Self-callback in order to deal with execute which returns collection. | |
bool | queryResult (SceneQuery::WorldFragment *fragment, Real distance) override |
Self-callback in order to deal with execute which returns collection. | |
virtual void | setRay (const Ray &ray) |
Sets the ray which is to be used for this query. | |
virtual void | setSortByDistance (bool sort, ushort maxresults=0) |
Sets whether the results of this query will be sorted by distance along the ray. | |
Public Member Functions inherited from Ogre::SceneQuery | |
SceneQuery (SceneManager *mgr) | |
Standard constructor, should be called by SceneManager. | |
virtual | ~SceneQuery () |
virtual uint32 | getQueryMask (void) const |
Returns the current mask for this query. | |
virtual uint32 | getQueryTypeMask (void) const |
Returns the current mask for this query. | |
virtual void | setQueryMask (uint32 mask) |
Sets the mask for results of this query. | |
virtual void | setQueryTypeMask (uint32 mask) |
Sets the type mask for results of this query. | |
Public Member Functions inherited from Ogre::RaySceneQueryListener | |
virtual | ~RaySceneQueryListener () |
Additional Inherited Members | |
Public Types inherited from Ogre::SceneQuery | |
typedef Ogre::WorldFragment | WorldFragment |
PCZ implementation of RaySceneQuery.
Ogre::PCZRaySceneQuery::PCZRaySceneQuery | ( | SceneManager * | creator | ) |
Ogre::PCZRaySceneQuery::~PCZRaySceneQuery | ( | ) |
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overridevirtual |
See RayScenQuery.
Reimplemented from Ogre::DefaultRaySceneQuery.
set the zone to start the scene query
set node to exclude from query