OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Specialises the SceneQuery class for querying along a ray. More...
#include <OgreSceneQuery.h>
Public Member Functions | |
RaySceneQuery (SceneManager *mgr) | |
virtual | ~RaySceneQuery () |
void | clearResults (void) |
Clears the results of the last query execution. | |
virtual void | execute (RaySceneQueryListener *listener)=0 |
Executes the query and returns each match through a listener interface. | |
virtual RaySceneQueryResult & | execute (void) |
Executes the query, returning the results back in one list. | |
const RaySceneQueryResult & | getLastResults (void) const |
Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute. | |
virtual ushort | getMaxResults (void) const |
Gets the maximum number of results returned from the query (only relevant if results are being sorted) | |
virtual const Ray & | getRay (void) const |
Gets the ray which is to be used for this query. | |
virtual bool | getSortByDistance (void) const |
Gets whether the results are sorted by distance. | |
bool | queryResult (MovableObject *obj, Real distance) override |
Self-callback in order to deal with execute which returns collection. | |
bool | queryResult (SceneQuery::WorldFragment *fragment, Real distance) override |
Self-callback in order to deal with execute which returns collection. | |
virtual void | setRay (const Ray &ray) |
Sets the ray which is to be used for this query. | |
virtual void | setSortByDistance (bool sort, ushort maxresults=0) |
Sets whether the results of this query will be sorted by distance along the ray. | |
Public Member Functions inherited from Ogre::SceneQuery | |
SceneQuery (SceneManager *mgr) | |
Standard constructor, should be called by SceneManager. | |
virtual | ~SceneQuery () |
virtual uint32 | getQueryMask (void) const |
Returns the current mask for this query. | |
virtual uint32 | getQueryTypeMask (void) const |
Returns the current mask for this query. | |
virtual void | setQueryMask (uint32 mask) |
Sets the mask for results of this query. | |
virtual void | setQueryTypeMask (uint32 mask) |
Sets the type mask for results of this query. | |
Public Member Functions inherited from Ogre::RaySceneQueryListener | |
virtual | ~RaySceneQueryListener () |
Additional Inherited Members | |
Public Types inherited from Ogre::SceneQuery | |
typedef Ogre::WorldFragment | WorldFragment |
Specialises the SceneQuery class for querying along a ray.
Ogre::RaySceneQuery::RaySceneQuery | ( | SceneManager * | mgr | ) |
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virtual |
Sets the ray which is to be used for this query.
Gets the ray which is to be used for this query.
Sets whether the results of this query will be sorted by distance along the ray.
Often you want to know what was the first object a ray intersected with, and this method allows you to ask the query to sort the results so that the nearest results are listed first.
sort | If true, results will be sorted. |
maxresults | If sorting is enabled, this value can be used to constrain the maximum number of results that are returned. Please note (as above) that the use of bounding volumes mean that accuracy is not guaranteed; if in doubt, allow more results and filter them in more detail. 0 means unlimited results. |
Gets whether the results are sorted by distance.
Gets the maximum number of results returned from the query (only relevant if results are being sorted)
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virtual |
Executes the query, returning the results back in one list.
This method executes the scene query as configured, gathers the results into one structure and returns a reference to that structure. These results will also persist in this query object until the next query is executed, or clearResults() is called. An more lightweight version of this method that returns results through a listener is also available.
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pure virtual |
Executes the query and returns each match through a listener interface.
Note that this method does not store the results of the query internally so does not update the 'last result' value. This means that this version of execute is more lightweight and therefore more efficient than the version which returns the results as a collection.
Implemented in Ogre::DefaultRaySceneQuery, Ogre::BspRaySceneQuery, Ogre::OctreeRaySceneQuery, and Ogre::PCZRaySceneQuery.
const RaySceneQueryResult & Ogre::RaySceneQuery::getLastResults | ( | void | ) | const |
Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.
Clears the results of the last query execution.
You only need to call this if you specifically want to free up the memory used by this object to hold the last query results. This object clears the results itself when executing and when destroying itself.
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overridevirtual |
Self-callback in order to deal with execute which returns collection.
Implements Ogre::RaySceneQueryListener.
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overridevirtual |
Self-callback in order to deal with execute which returns collection.
Implements Ogre::RaySceneQueryListener.