OGRE 14.3
Object-Oriented Graphics Rendering Engine
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BSP specialisation of RaySceneQuery. More...
#include <OgreBspSceneManager.h>
Public Member Functions | |
BspRaySceneQuery (SceneManager *creator) | |
~BspRaySceneQuery () | |
void | execute (RaySceneQueryListener *listener) override |
See RaySceneQuery. | |
const std::set< WorldFragmentType > * | getSupportedWorldFragmentTypes () const |
Returns the types of world fragments this query supports. | |
WorldFragmentType | getWorldFragmentType (void) const |
Gets the current world fragment types to be returned from the query. | |
void | setWorldFragmentType (enum WorldFragmentType wft) |
Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed. | |
Public Member Functions inherited from Ogre::DefaultRaySceneQuery | |
DefaultRaySceneQuery (SceneManager *creator) | |
~DefaultRaySceneQuery () | |
void | execute (RaySceneQueryListener *listener) override |
Executes the query and returns each match through a listener interface. | |
Public Member Functions inherited from Ogre::RaySceneQuery | |
RaySceneQuery (SceneManager *mgr) | |
virtual | ~RaySceneQuery () |
void | clearResults (void) |
Clears the results of the last query execution. | |
virtual RaySceneQueryResult & | execute (void) |
Executes the query, returning the results back in one list. | |
const RaySceneQueryResult & | getLastResults (void) const |
Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute. | |
virtual ushort | getMaxResults (void) const |
Gets the maximum number of results returned from the query (only relevant if results are being sorted) | |
virtual const Ray & | getRay (void) const |
Gets the ray which is to be used for this query. | |
virtual bool | getSortByDistance (void) const |
Gets whether the results are sorted by distance. | |
bool | queryResult (MovableObject *obj, Real distance) override |
Self-callback in order to deal with execute which returns collection. | |
bool | queryResult (SceneQuery::WorldFragment *fragment, Real distance) override |
Self-callback in order to deal with execute which returns collection. | |
virtual void | setRay (const Ray &ray) |
Sets the ray which is to be used for this query. | |
virtual void | setSortByDistance (bool sort, ushort maxresults=0) |
Sets whether the results of this query will be sorted by distance along the ray. | |
Public Member Functions inherited from Ogre::SceneQuery | |
SceneQuery (SceneManager *mgr) | |
Standard constructor, should be called by SceneManager. | |
virtual | ~SceneQuery () |
virtual uint32 | getQueryMask (void) const |
Returns the current mask for this query. | |
virtual uint32 | getQueryTypeMask (void) const |
Returns the current mask for this query. | |
virtual void | setQueryMask (uint32 mask) |
Sets the mask for results of this query. | |
virtual void | setQueryTypeMask (uint32 mask) |
Sets the type mask for results of this query. | |
Public Member Functions inherited from Ogre::RaySceneQueryListener | |
virtual | ~RaySceneQueryListener () |
Additional Inherited Members | |
Public Types inherited from Ogre::SceneQuery | |
typedef Ogre::WorldFragment | WorldFragment |
BSP specialisation of RaySceneQuery.
Ogre::BspRaySceneQuery::BspRaySceneQuery | ( | SceneManager * | creator | ) |
Ogre::BspRaySceneQuery::~BspRaySceneQuery | ( | ) |
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inline |
Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed.
The application receiving the world geometry is expected to know what to do with it; inevitably this means that the application must have knowledge of at least some of the structures used by the custom SceneManager.
References OgreAssert.
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inline |
Gets the current world fragment types to be returned from the query.
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inline |
Returns the types of world fragments this query supports.
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overridevirtual |
See RaySceneQuery.
Implements Ogre::RaySceneQuery.