OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Binary Space Parition (BSP) based indoor level scene manager. More...
Classes | |
class | Ogre::BspIntersectionSceneQuery |
BSP specialisation of IntersectionSceneQuery. More... | |
class | Ogre::BspLevel |
Holds all the data associated with a Binary Space Parition (BSP) based indoor level. More... | |
class | Ogre::BspNode |
Encapsulates a node in a BSP tree. More... | |
class | Ogre::BspRaySceneQuery |
BSP specialisation of RaySceneQuery. More... | |
class | Ogre::BspSceneManager |
Specialisation of the SceneManager class to deal with indoor scenes based on a BSP tree. More... | |
class | Ogre::BspSceneManagerFactory |
Factory for BspSceneManager. More... | |
class | Ogre::BspSceneNode |
Specialisation of SceneNode for the BspSceneManager. More... | |
class | Ogre::Quake3Level |
Support for loading and extracting data from a Quake3 level file. More... | |
class | Ogre::Quake3Shader |
Class for recording Quake3 shaders. More... | |
class | Ogre::Quake3ShaderManager |
Class for managing Quake3 custom shaders. More... | |
struct | Ogre::WorldFragment |
Represents part of the world geometry that is a result of a SceneQuery. More... | |
Typedefs | |
typedef SharedPtr< BspLevel > | Ogre::BspLevelPtr |
Enumerations | |
enum | Ogre::WorldFragmentType { Ogre::WFT_NONE , Ogre::WFT_PLANE_BOUNDED_REGION , Ogre::WFT_SINGLE_INTERSECTION , Ogre::WFT_CUSTOM_GEOMETRY , Ogre::WFT_RENDER_OPERATION } |
This type can be used by collaborating applications & SceneManagers to agree on the type of world geometry to be returned from queries. More... | |
Binary Space Parition (BSP) based indoor level scene manager.
This type can be used by collaborating applications & SceneManagers to agree on the type of world geometry to be returned from queries.
Not all these types will be supported by all SceneManagers; once the application has decided which SceneManager specialisation to use, it is expected that it will know which type of world geometry abstraction is available to it.
Enumerator | |
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WFT_NONE | Return no world geometry hits at all. |
WFT_PLANE_BOUNDED_REGION | Return pointers to convex plane-bounded regions. |
WFT_SINGLE_INTERSECTION | Return a single intersection point (typically RaySceneQuery only) |
WFT_CUSTOM_GEOMETRY | Custom geometry as defined by the SceneManager. |
WFT_RENDER_OPERATION | General RenderOperation structure. |