OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Ogre::PageStrategy Class Referenceabstract

Defines the interface to a strategy class which is responsible for deciding when Page instances are requested for addition and removal from the paging system. More...

#include <OgrePageStrategy.h>

+ Inheritance diagram for Ogre::PageStrategy:

Public Member Functions

 PageStrategy (const String &name, PageManager *manager)
 
virtual ~PageStrategy ()
 
virtual PageStrategyDatacreateData ()=0
 Create a PageStrategyData instance containing the data specific to this PageStrategy.
 
virtual void destroyData (PageStrategyData *d)=0
 Destroy a PageStrategyData instance containing the data specific to this PageStrategy.
 
virtual void frameEnd (Real timeElapsed, PagedWorldSection *section)
 Called when the frame ends.
 
virtual void frameStart (Real timeSinceLastFrame, PagedWorldSection *section)
 Called when the frame starts.
 
PageManagergetManager () const
 
const StringgetName () const
 
virtual PageID getPageID (const Vector3 &worldPos, PagedWorldSection *section)=0
 Get the page ID for a given world position.
 
virtual void notifyCamera (Camera *cam, PagedWorldSection *section)
 Called when a camera is used for any kind of rendering.
 
virtual void updateDebugDisplay (Page *p, SceneNode *sn)=0
 Update the contents of the passed in SceneNode to reflect the debug display of a given page.
 

Detailed Description

Defines the interface to a strategy class which is responsible for deciding when Page instances are requested for addition and removal from the paging system.

The interface is deliberately light, with no specific mention of requesting new Page instances. It is entirely up to the PageStrategy to respond to the events raised on it and to call methods on other classes (such as requesting new pages).


The documentation for this class was generated from the following file: