OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Ogre::RTShader::RenderState Class Reference

This is a container class for sub render state class. More...

#include <OgreShaderRenderState.h>

+ Inheritance diagram for Ogre::RTShader::RenderState:

Public Member Functions

 RenderState ()
 Class default constructor.
 
virtual ~RenderState ()
 Class destructor.
 
void addTemplateSubRenderState (SubRenderState *subRenderState)
 Add a template sub render state to this render state.
 
void addTemplateSubRenderStates (const StringVector &srsTypes)
 Add multiple template sub render states by SRS type.
 
int32 getLightCount () const
 Get the maximal light count to consider.
 
bool getLightCountAutoUpdate () const
 Return true if this render state override the light count.
 
SubRenderStategetSubRenderState (const String &type) const
 get sub render state by type (uniquely identified) or NULL if not found
 
const SubRenderStateListgetSubRenderStates () const
 Get the list of the sub render states composing this render state.
 
bool haveAreaLights () const
 
void removeSubRenderState (SubRenderState *subRenderState)
 Remove a sub render state from this render state.
 
void resetToBuiltinSubRenderStates ()
 Reset this render state.
 
void setHaveAreaLights (bool val)
 
void setLightCount (int32 lightCount)
 Set the maximal light count to consider.
 
void setLightCountAutoUpdate (bool autoUpdate)
 Set the light count auto update state.
 

Detailed Description

This is a container class for sub render state class.

A render state is defined by the sub render states that compose it. The user should use this interface to define global or per material custom behavior. I.E In order to apply per pixel to a specific material one should implement a sub class of SubRenderState that perform a per pixel lighting model, get the render state of the target material and add the custom sub class to it.

Constructor & Destructor Documentation

◆ RenderState()

Ogre::RTShader::RenderState::RenderState ( )

Class default constructor.

◆ ~RenderState()

virtual Ogre::RTShader::RenderState::~RenderState ( )
virtual

Class destructor.

Member Function Documentation

◆ resetToBuiltinSubRenderStates()

void Ogre::RTShader::RenderState::resetToBuiltinSubRenderStates ( )

Reset this render state.

◆ addTemplateSubRenderState()

void Ogre::RTShader::RenderState::addTemplateSubRenderState ( SubRenderState subRenderState)

Add a template sub render state to this render state.

Parameters
subRenderStateThe sub render state template to add.

◆ addTemplateSubRenderStates()

void Ogre::RTShader::RenderState::addTemplateSubRenderStates ( const StringVector srsTypes)

Add multiple template sub render states by SRS type.

◆ removeSubRenderState()

void Ogre::RTShader::RenderState::removeSubRenderState ( SubRenderState subRenderState)

Remove a sub render state from this render state.

Parameters
subRenderStateThe sub render state to remove.

◆ getSubRenderStates()

const SubRenderStateList & Ogre::RTShader::RenderState::getSubRenderStates ( ) const
inline

Get the list of the sub render states composing this render state.

◆ getSubRenderState()

SubRenderState * Ogre::RTShader::RenderState::getSubRenderState ( const String type) const

get sub render state by type (uniquely identified) or NULL if not found

◆ setLightCount()

void Ogre::RTShader::RenderState::setLightCount ( int32  lightCount)
inline

Set the maximal light count to consider.

◆ getLightCount()

int32 Ogre::RTShader::RenderState::getLightCount ( ) const
inline

Get the maximal light count to consider.

◆ setLightCountAutoUpdate()

void Ogre::RTShader::RenderState::setLightCountAutoUpdate ( bool  autoUpdate)
inline

Set the light count auto update state.

If the value is false the light count will remain static for the values that were set by the user. If the value is true the light count will be updated from the owner shader generator scheme based on current scene lights. The default is true.

◆ getLightCountAutoUpdate()

bool Ogre::RTShader::RenderState::getLightCountAutoUpdate ( ) const
inline

Return true if this render state override the light count.

If light count is not overridden it will be updated from the shader generator based on current scene lights.

◆ haveAreaLights()

bool Ogre::RTShader::RenderState::haveAreaLights ( ) const
inline

◆ setHaveAreaLights()

void Ogre::RTShader::RenderState::setHaveAreaLights ( bool  val)
inline

The documentation for this class was generated from the following file: