OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Terrain automatic LOD loading. More...
#include <OgreTerrainAutoUpdateLod.h>
Public Member Functions | |
virtual | ~TerrainAutoUpdateLod () |
virtual void | autoUpdateLod (Terrain *terrain, bool synchronous, const Any &data)=0 |
Method to be called to change terrain's LOD level. | |
virtual uint32 | getStrategyId ()=0 |
Terrain automatic LOD loading.
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inlinevirtual |
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pure virtual |
Method to be called to change terrain's LOD level.
terrain | Instance of Terrain which LOD level is going to be changed |
synchronous | Run this as part of main thread or in background |
data | Any user specific data. |
Implemented in Ogre::TerrainAutoUpdateLodByDistance.
Implemented in Ogre::TerrainAutoUpdateLodByDistance.