OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Abstract class representing a Texture resource. More...
#include <OgreTexture.h>
Public Member Functions | |
Texture (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | |
virtual | ~Texture () |
void | _loadImages (const ConstImagePtrList &images) |
Internal method to load the texture from a set of images. | |
void | convertToImage (Image &destImage, bool includeMipMaps=false) |
Populate an Image with the contents of this texture. | |
virtual void | copyToTexture (TexturePtr &target) |
Copies (and maybe scales to fit) the contents of this texture to another texture. | |
void | createInternalResources (void) |
Creates the internal texture resources for this texture. | |
virtual void | createShaderAccessPoint (uint bindPoint, TextureAccess access=TA_READ_WRITE, int mipmapLevel=0, int textureArrayIndex=0, PixelFormat format=PF_UNKNOWN) |
Enable read and/or write privileges to the texture from shaders. | |
virtual const HardwarePixelBufferSharedPtr & | getBuffer (size_t face=0, size_t mipmap=0) |
Return hardware pixel buffer for a surface. | |
uint | getCustomAttribute (const String &name) |
simplified API for bindings | |
virtual void | getCustomAttribute (const String &name, void *pData) |
Retrieve a platform or API-specific piece of information from this texture. | |
uint32 | getDepth (void) const |
Returns the depth of the texture (only applicable for 3D textures). | |
ushort | getDesiredFloatBitDepth (void) const |
gets desired bit depth for float pixel format textures. | |
PixelFormat | getDesiredFormat (void) const |
Returns the desired pixel format for the texture surface. | |
ushort | getDesiredIntegerBitDepth (void) const |
gets desired bit depth for integer pixel format textures. | |
PixelFormat | getFormat () const |
Returns the pixel format for the texture surface. | |
uint | getFSAA () const |
Get the level of multisample AA to be used if this texture is a rendertarget. | |
const String & | getFSAAHint () const |
Get the multisample AA hint if this texture is a rendertarget. | |
float | getGamma (void) const |
Returns the gamma adjustment factor applied to this texture on loading. | |
uint32 | getHeight (void) const |
Returns the height of the texture. | |
bool | getMipmapsHardwareGenerated (void) const |
Are mipmaps hardware generated? | |
uint32 | getNumFaces () const |
Return the number of faces this texture has. | |
uint32 | getNumMipmaps (void) const |
Gets the number of mipmaps to be used for this texture. | |
uint32 | getSrcDepth (void) const |
Returns the original depth of the input texture (only applicable for 3D textures). | |
PixelFormat | getSrcFormat (void) const |
Returns the pixel format of the original input texture (may differ due to hardware requirements and pixel format conversion). | |
uint32 | getSrcHeight (void) const |
Returns the height of the original input texture (may differ due to hardware requirements). | |
uint32 | getSrcWidth (void) const |
Returns the width of the original input texture (may differ due to hardware requirements). | |
TextureType | getTextureType (void) const |
Gets the type of texture. | |
int | getUsage () const |
Returns the TextureUsage identifier for this Texture. | |
uint32 | getWidth (void) const |
Returns the width of the texture. | |
bool | hasAlpha (void) const |
Returns true if the texture has an alpha layer. | |
bool | isHardwareGammaEnabled () const |
Gets whether this texture will be set up so that on sampling it, hardware gamma correction is applied. | |
void | loadImage (const Image &img) |
Loads the data from an image. | |
void | loadRawData (DataStreamPtr &stream, ushort uWidth, ushort uHeight, PixelFormat eFormat) |
Loads the data from a raw stream. | |
void | setDepth (uint32 d) |
Set the depth of the texture (only applicable for 3D textures); can only do this before load();. | |
void | setDesiredBitDepths (ushort integerBits, ushort floatBits) |
Sets desired bit depth for integer and float pixel format. | |
void | setDesiredFloatBitDepth (ushort bits) |
Sets desired bit depth for float pixel format textures. | |
void | setDesiredIntegerBitDepth (ushort bits) |
Sets desired bit depth for integer pixel format textures. | |
void | setFormat (PixelFormat pf) |
Sets the desired pixel format for the texture surface; can only be set before load(). | |
void | setFSAA (uint fsaa, const String &fsaaHint) |
Set the level of multisample AA to be used if this texture is a rendertarget. | |
void | setGamma (float g) |
Sets the gamma adjustment factor applied to this texture on loading the data. | |
void | setHardwareGammaEnabled (bool enabled) |
Sets whether this texture will be set up so that on sampling it, hardware gamma correction is applied. | |
void | setHeight (uint32 h) |
Set the height of the texture; can only do this before load();. | |
void | setLayerNames (const std::vector< String > &names) |
Set image names to be loaded as layers (3d & texture array) or cubemap faces. | |
void | setNumMipmaps (uint32 num) |
Sets the number of mipmaps to be used for this texture. | |
void | setTextureType (TextureType ttype) |
Sets the type of texture; can only be changed before load() | |
void | setTreatLuminanceAsAlpha (bool asAlpha) |
void | setUsage (int u) |
Sets the TextureUsage identifier for this Texture; only useful before load() | |
void | setWidth (uint32 w) |
Set the width of the texture; can only do this before load();. | |
Public Member Functions inherited from Ogre::Resource | |
Resource (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | |
Standard constructor. | |
virtual | ~Resource () |
Virtual destructor. | |
virtual void | _dirtyState () |
Manually mark the state of this resource as having been changed. | |
void | _fireLoadingComplete (bool unused=false) |
Firing of loading complete event. | |
void | _firePreparingComplete (bool unused=false) |
Firing of preparing complete event. | |
void | _fireUnloadingComplete (void) |
Firing of unloading complete event. | |
void | _notifyOrigin (const String &origin) |
Notify this resource of it's origin. | |
virtual void | addListener (Listener *lis) |
Register a listener on this resource. | |
virtual void | changeGroupOwnership (const String &newGroup) |
Change the resource group ownership of a Resource. | |
virtual void | escalateLoading () |
Escalates the loading of a background loaded resource. | |
ResourceManager * | getCreator (void) |
Gets the manager which created this resource. | |
const String & | getGroup (void) const |
Gets the group which this resource is a member of. | |
ResourceHandle | getHandle (void) const |
LoadingState | getLoadingState () const |
Returns the current loading state. | |
const String & | getName (void) const |
Gets resource name. | |
const String & | getOrigin (void) const |
Get the origin of this resource, e.g. | |
size_t | getSize (void) const |
Retrieves info about the size of the resource. | |
virtual size_t | getStateCount () const |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. | |
bool | isBackgroundLoaded (void) const |
Returns whether this Resource has been earmarked for background loading. | |
bool | isLoaded (void) const |
Returns true if the Resource has been loaded, false otherwise. | |
bool | isLoading () const |
Returns whether the resource is currently in the process of background loading. | |
bool | isManuallyLoaded (void) const |
Is this resource manually loaded? | |
bool | isPrepared (void) const |
Returns true if the Resource has been prepared, false otherwise. | |
bool | isReloadable (void) const |
Returns true if the Resource is reloadable, false otherwise. | |
virtual void | load (bool backgroundThread=false) |
Loads the resource, if it is not already. | |
virtual void | prepare (bool backgroundThread=false) |
Prepares the resource for load, if it is not already. | |
virtual void | reload (LoadingFlags flags=LF_DEFAULT) |
Reloads the resource, if it is already loaded. | |
virtual void | removeListener (Listener *lis) |
Remove a listener on this resource. | |
void | setBackgroundLoaded (bool bl) |
Tells the resource whether it is background loaded or not. | |
virtual void | touch (void) |
'Touches' the resource to indicate it has been used. | |
virtual void | unload (void) |
Unloads the resource; this is not permanent, the resource can be reloaded later if required. | |
Public Member Functions inherited from Ogre::StringInterface | |
StringInterface () | |
virtual | ~StringInterface () |
Virtual destructor, see Effective C++. | |
void | copyParametersTo (StringInterface *dest) const |
Method for copying this object's parameters to another object. | |
ParamDictionary * | getParamDictionary (void) |
Retrieves the parameter dictionary for this class. | |
const ParamDictionary * | getParamDictionary (void) const |
String | getParameter (const String &name) const |
Generic parameter retrieval method. | |
const ParameterList & | getParameters (void) const |
Retrieves a list of parameters valid for this object. | |
bool | setParameter (const String &name, const String &value) |
Generic parameter setting method. | |
void | setParameterList (const NameValuePairList ¶mList) |
Generic multiple parameter setting method. | |
Additional Inherited Members | |
Public Types inherited from Ogre::Resource | |
enum | LoadingFlags { LF_DEFAULT = 0 , LF_INCLUDE_NON_RELOADABLE = 1 , LF_ONLY_UNREFERENCED = 2 , LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE = 3 , LF_PRESERVE_STATE = 4 } |
Enum that allow to choose subset of unloaded/reloaded resources and to adjust reloading behavior. More... | |
enum | LoadingState { LOADSTATE_UNLOADED , LOADSTATE_LOADING , LOADSTATE_LOADED , LOADSTATE_UNLOADING , LOADSTATE_PREPARED , LOADSTATE_PREPARING } |
Enum identifying the loading state of the resource. More... | |
Static Public Member Functions inherited from Ogre::StringInterface | |
static void | cleanupDictionary () |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. | |
Abstract class representing a Texture resource.
The actual concrete subclass which will exist for a texture is dependent on the rendering system in use (Direct3D, OpenGL etc). This class represents the commonalities, and is the one 'used' by programmers even though the real implementation could be different in reality. Texture objects are created through the 'create' method of the TextureManager concrete subclass.
Ogre::Texture::Texture | ( | ResourceManager * | creator, |
const String & | name, | ||
ResourceHandle | handle, | ||
const String & | group, | ||
bool | isManual = false , |
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ManualResourceLoader * | loader = 0 |
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Sets the type of texture; can only be changed before load()
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Gets the type of texture.
Gets the number of mipmaps to be used for this texture.
Sets the number of mipmaps to be used for this texture.
Are mipmaps hardware generated?
Will only be accurate after texture load, or createInternalResources
Returns the gamma adjustment factor applied to this texture on loading.
Sets the gamma adjustment factor applied to this texture on loading the data.
Sets whether this texture will be set up so that on sampling it, hardware gamma correction is applied.
24-bit textures are often saved in gamma colour space; this preserves precision in the 'darks'. However, if you're performing blending on the sampled colours, you really want to be doing it in linear space. One way is to apply a gamma correction value on loading (see setGamma), but this means you lose precision in those dark colours. An alternative is to get the hardware to do the gamma correction when reading the texture and converting it to a floating point value for the rest of the pipeline. This option allows you to do that; it's only supported in relatively recent hardware (others will ignore it) but can improve the quality of colour reproduction.
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Gets whether this texture will be set up so that on sampling it, hardware gamma correction is applied.
Set the level of multisample AA to be used if this texture is a rendertarget.
fsaa | The number of samples |
fsaaHint | Any hinting text (see Root::createRenderWindow) |
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Get the level of multisample AA to be used if this texture is a rendertarget.
Get the multisample AA hint if this texture is a rendertarget.
Returns the depth of the texture (only applicable for 3D textures).
Returns the height of the original input texture (may differ due to hardware requirements).
Returns the width of the original input texture (may differ due to hardware requirements).
Returns the original depth of the input texture (only applicable for 3D textures).
Set the height of the texture; can only do this before load();.
Set the width of the texture; can only do this before load();.
Set the depth of the texture (only applicable for 3D textures); can only do this before load();.
Sets the TextureUsage identifier for this Texture; only useful before load()
u | is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are strongly advised to use HBU_GPU_ONLY wherever possible, if you need to update regularly, consider HBU_CPU_TO_GPU. |
Creates the internal texture resources for this texture.
This method creates the internal texture resources (pixel buffers, texture surfaces etc) required to begin using this texture. You do not need to call this method directly unless you are manually creating a texture, in which case something must call it, after having set the size and format of the texture (e.g. the ManualResourceLoader might be the best one to call it). If you are not defining a manual texture, or if you use one of the self-contained load...() methods, then it will be called for you.
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Copies (and maybe scales to fit) the contents of this texture to another texture.
Loads the data from an image.
void Ogre::Texture::loadRawData | ( | DataStreamPtr & | stream, |
ushort | uWidth, | ||
ushort | uHeight, | ||
PixelFormat | eFormat | ||
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Loads the data from a raw stream.
stream | Data stream containing the raw pixel data |
uWidth | Width of the image |
uHeight | Height of the image |
eFormat | The format of the pixel data |
void Ogre::Texture::_loadImages | ( | const ConstImagePtrList & | images | ) |
Internal method to load the texture from a set of images.
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Returns the pixel format for the texture surface.
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Returns the desired pixel format for the texture surface.
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Returns the pixel format of the original input texture (may differ due to hardware requirements and pixel format conversion).
void Ogre::Texture::setFormat | ( | PixelFormat | pf | ) |
Sets the desired pixel format for the texture surface; can only be set before load().
Sets desired bit depth for integer pixel format textures.
Available values: 0, 16 and 32, where 0 (the default) means keep original format as it is. This value is number of bits for the pixel.
gets desired bit depth for integer pixel format textures.
Sets desired bit depth for float pixel format textures.
Available values: 0, 16 and 32, where 0 (the default) means keep original format as it is. This value is number of bits for a channel of the pixel.
gets desired bit depth for float pixel format textures.
Sets desired bit depth for integer and float pixel format.
uint32 Ogre::Texture::getNumFaces | ( | ) | const |
Return the number of faces this texture has.
This will be 6 for a cubemap texture and 1 for a 1D, 2D or 3D one.
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Return hardware pixel buffer for a surface.
This buffer can then be used to copy data from and to a particular level of the texture.
face | Face number, in case of a cubemap texture. Must be 0 for other types of textures. For cubemaps, this is one of +X (0), -X (1), +Y (2), -Y (3), +Z (4), -Z (5) |
mipmap | Mipmap level. This goes from 0 for the first, largest mipmap level to getNumMipmaps()-1 for the smallest. |
Populate an Image with the contents of this texture.
destImage | The target image (contents will be overwritten) |
includeMipMaps | Whether to embed mipmaps in the image |
Retrieve a platform or API-specific piece of information from this texture.
This method of retrieving information should only be used if you know what you're doing.
Name | Description |
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GLID | The OpenGL texture object id |
name | The name of the attribute to retrieve. |
pData | Pointer to memory matching the type of data you want to retrieve. |
simplified API for bindings
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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Enable read and/or write privileges to the texture from shaders.
bindPoint | The buffer binding location for shader access. For OpenGL this must be unique and is not related to the texture binding point. |
access | The texture access privileges given to the shader. |
mipmapLevel | The texture mipmap level to use. |
textureArrayIndex | The index of the texture array to use. If texture is not a texture array, set to 0. |
format | Texture format to be read in by shader. For OpenGL this may be different than the bound texture format. |
Set image names to be loaded as layers (3d & texture array) or cubemap faces.