OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Ogre::TerrainGroup::TerrainSlotDefinition Struct Reference

Definition of how to populate a 'slot' in the terrain group. More...

#include <OgreTerrainGroup.h>

Public Member Functions

 TerrainSlotDefinition ()
 
 ~TerrainSlotDefinition ()
 
void freeImportData ()
 Destroy temp import resources.
 
void useFilename ()
 Set to use file name.
 
void useImportData ()
 Set to use import data.
 

Public Attributes

String filename
 Filename, if this is to be loaded from a file.
 
Terrain::ImportDataimportData
 Import data, if this is to be defined based on importing.
 

Detailed Description

Definition of how to populate a 'slot' in the terrain group.

Constructor & Destructor Documentation

◆ TerrainSlotDefinition()

Ogre::TerrainGroup::TerrainSlotDefinition::TerrainSlotDefinition ( )
inline

◆ ~TerrainSlotDefinition()

Ogre::TerrainGroup::TerrainSlotDefinition::~TerrainSlotDefinition ( )

Member Function Documentation

◆ useImportData()

void Ogre::TerrainGroup::TerrainSlotDefinition::useImportData ( )

Set to use import data.

◆ useFilename()

void Ogre::TerrainGroup::TerrainSlotDefinition::useFilename ( )

Set to use file name.

◆ freeImportData()

void Ogre::TerrainGroup::TerrainSlotDefinition::freeImportData ( )

Destroy temp import resources.

Member Data Documentation

◆ filename

String Ogre::TerrainGroup::TerrainSlotDefinition::filename

Filename, if this is to be loaded from a file.

◆ importData

Terrain::ImportData* Ogre::TerrainGroup::TerrainSlotDefinition::importData

Import data, if this is to be defined based on importing.


The documentation for this struct was generated from the following file: