OGRE  13.4
Object-Oriented Graphics Rendering Engine
Ogre::D3D11HLSLProgram Class Reference

Specialization of HighLevelGpuProgram to provide support for D3D11 High-Level Shader Language (HLSL). More...

#include <OgreD3D11HLSLProgram.h>

+ Inheritance diagram for Ogre::D3D11HLSLProgram:

Classes

class  CmdColumnMajorMatrices
 Command object for setting matrix packing in column-major order. More...
 
class  CmdEnableBackwardsCompatibility
 Command object for setting backwards compatibility. More...
 
class  CmdTarget
 Command object for setting target assembler. More...
 

Public Types

typedef std::vector< D3D11_SIGNATURE_PARAMETER_DESC > D3d11ShaderParameters
 
- Public Types inherited from Ogre::Resource
enum  LoadingFlags {
  LF_DEFAULT = 0 , LF_INCLUDE_NON_RELOADABLE = 1 , LF_ONLY_UNREFERENCED = 2 , LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE = 3 ,
  LF_PRESERVE_STATE = 4
}
 Enum that allow to choose subset of unloaded/reloaded resources and to adjust reloading behavior. More...
 
enum  LoadingState {
  LOADSTATE_UNLOADED , LOADSTATE_LOADING , LOADSTATE_LOADED , LOADSTATE_UNLOADING ,
  LOADSTATE_PREPARED , LOADSTATE_PREPARING
}
 Enum identifying the loading state of the resource. More...
 

Public Member Functions

 D3D11HLSLProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, D3D11Device &device)
 
 ~D3D11HLSLProgram ()
 
GpuProgram_getBindingDelegate (void)
 shortcut as we there is no low-level separation here More...
 
virtual void buildConstantDefinitions () override
 Build the constant definition map, must be overridden. More...
 
void CreateComputeShader ()
 
void CreateDomainShader ()
 
void CreateGeometryShader ()
 
void CreateHullShader ()
 
GpuProgramParametersSharedPtr createParameters (void)
 Overridden from GpuProgram. More...
 
void CreatePixelShader ()
 
void CreateVertexShader ()
 
bool getColumnMajorMatrices (void) const
 Gets whether matrix packed in column-major order. More...
 
const char * getCompatibleTarget (void) const
 Gets the shader target promoted to the first compatible, e.g. More...
 
ID3D11ComputeShader * getComputeShader (void) const
 
std::vector< ID3D11Buffer * > getConstantBuffers (const GpuProgramParametersPtr &params)
 
ID3D11DomainShader * getDomainShader (void) const
 
bool getEnableBackwardsCompatibility (void) const
 Gets whether backwards compatibility is enabled. More...
 
ID3D11GeometryShader * getGeometryShader (void) const
 
ID3D11HullShader * getHullShader (void) const
 
const D3d11ShaderParametersgetInputParams () const
 
const StringgetLanguage (void) const
 Overridden from GpuProgram. More...
 
const MicroCodegetMicroCode (void) const
 
uint32 getNameForMicrocodeCache ()
 
ID3D11PixelShader * getPixelShader (void) const
 
unsigned int getSubroutineSlot (const String &subroutineSlotName) const
 
const StringgetTarget (void) const
 Gets the shader target to compile down to, e.g. More...
 
ID3D11VertexShader * getVertexShader (void) const
 
void loadFromSource (void)
 Internal load implementation, must be implemented by subclasses. More...
 
void prepareImpl ()
 Internal implementation of the meat of the 'prepare' action, only called if this resource is not being loaded from a ManualResourceLoader. More...
 
void reinterpretGSForStreamOut (void)
 
void setColumnMajorMatrices (bool columnMajor)
 Sets whether matrix packing in column-major order. More...
 
void setEnableBackwardsCompatibility (bool enableBackwardsCompatibility)
 Sets whether backwards compatibility is enabled. More...
 
void setTarget (const String &target)
 Sets the shader target to compile down to, e.g. More...
 
- Public Member Functions inherited from Ogre::HighLevelGpuProgram
 HighLevelGpuProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)
 Constructor, should be used only by factory classes. More...
 
 ~HighLevelGpuProgram ()
 
virtual size_t calculateSize (void) const
 Calculate the size of a resource; this will only be called after 'load'. More...
 
const GpuNamedConstantsgetConstantDefinitions () override
 Get the full list of GpuConstantDefinition instances. More...
 
const StringgetEntryPoint (void) const
 Gets the entry point defined for this program. More...
 
const StringgetPreprocessorDefines (void) const
 Gets the preprocessor defines used to compile the program. More...
 
void setEntryPoint (const String &entryPoint)
 Sets the entry point for this program i.e, the first method called. More...
 
void setPreprocessorDefines (const String &defines)
 Sets the preprocessor defines used to compile the program. More...
 
- Public Member Functions inherited from Ogre::GpuProgram
 GpuProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)
 
virtual ~GpuProgram ()
 
uint32 _getHash (uint32 seed=0) const
 internal method to get the microcode cache id More...
 
virtual const GpuProgramParametersPtrgetDefaultParameters (void)
 Get a reference to the default parameters which are to be used for all uses of this program. More...
 
const StringgetManualNamedConstantsFile () const
 Gets the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. More...
 
virtual ushort getNumberOfPosesIncluded (void) const
 Returns the number of simultaneous poses the vertex program can blend, for use in pose animation. More...
 
virtual bool getPassFogStates (void) const
 Returns whether a fragment program wants fog state to be passed through fixed pipeline low level API rendering calls (default true, subclasses can override) More...
 
virtual bool getPassSurfaceAndLightStates (void) const
 Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls (default false, subclasses can override) More...
 
virtual bool getPassTransformStates (void) const
 Returns whether a vertex program wants transform state to be passed through fixed pipeline low level API rendering calls. More...
 
virtual const StringgetSource (void) const
 Gets the assembler source for this program. More...
 
const StringgetSourceFile (void) const
 Gets the name of the file used as source for this program. More...
 
const StringgetSyntaxCode (void) const
 Gets the syntax code for this program e.g. More...
 
GpuProgramType getType (void) const
 Get the program type. More...
 
virtual bool hasCompileError (void) const
 Did this program encounter a compile error when loading? More...
 
virtual bool hasDefaultParameters (void) const
 Returns true if default parameters have been set up. More...
 
virtual bool isAdjacencyInfoRequired (void) const
 
virtual bool isMorphAnimationIncluded (void) const
 Returns whether a vertex program includes the required instructions to perform morph animation. More...
 
virtual bool isPoseAnimationIncluded (void) const
 Returns whether a vertex program includes the required instructions to perform pose animation. More...
 
virtual bool isSkeletalAnimationIncluded (void) const
 Returns whether a vertex program includes the required instructions to perform skeletal animation. More...
 
virtual bool isSupported (void) const
 Returns whether this program can be supported on the current renderer and hardware. More...
 
virtual bool isVertexTextureFetchRequired (void) const
 Returns whether this vertex program requires support for vertex texture fetch from the hardware. More...
 
virtual void resetCompileError (void)
 Reset a compile error if it occurred, allowing the load to be retried. More...
 
virtual void setAdjacencyInfoRequired (bool r)
 
void setManualNamedConstants (const GpuNamedConstants &namedConstants)
 Allows you to manually provide a set of named parameter mappings to a program which would not be able to derive named parameters itself. More...
 
void setManualNamedConstantsFile (const String &paramDefFile)
 Specifies the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. More...
 
virtual void setMorphAnimationIncluded (bool included)
 Sets whether a vertex program includes the required instructions to perform morph animation. More...
 
virtual void setPoseAnimationIncluded (ushort poseCount)
 Sets whether a vertex program includes the required instructions to perform pose animation. More...
 
virtual void setSkeletalAnimationIncluded (bool included)
 Sets whether a vertex program includes the required instructions to perform skeletal animation. More...
 
void setSource (const String &source)
 Sets the source assembly for this program from an in-memory string. More...
 
void setSourceFile (const String &filename)
 Sets the filename of the source assembly for this program. More...
 
void setSyntaxCode (const String &syntax)
 Sets the syntax code for this program e.g. More...
 
void setType (GpuProgramType t)
 Set the program type (only valid before load) More...
 
virtual void setVertexTextureFetchRequired (bool r)
 Sets whether this vertex program requires support for vertex texture fetch from the hardware. More...
 
- Public Member Functions inherited from Ogre::Resource
 Resource (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)
 Standard constructor. More...
 
virtual ~Resource ()
 Virtual destructor. More...
 
virtual void _dirtyState ()
 Manually mark the state of this resource as having been changed. More...
 
void _fireLoadingComplete (bool unused=false)
 Firing of loading complete event. More...
 
void _firePreparingComplete (bool unused=false)
 Firing of preparing complete event. More...
 
void _fireUnloadingComplete (void)
 Firing of unloading complete event. More...
 
void _notifyOrigin (const String &origin)
 Notify this resource of it's origin. More...
 
virtual void addListener (Listener *lis)
 Register a listener on this resource. More...
 
virtual void changeGroupOwnership (const String &newGroup)
 Change the resource group ownership of a Resource. More...
 
virtual void escalateLoading ()
 Escalates the loading of a background loaded resource. More...
 
ResourceManagergetCreator (void)
 Gets the manager which created this resource. More...
 
const StringgetGroup (void) const
 Gets the group which this resource is a member of. More...
 
ResourceHandle getHandle (void) const
 
LoadingState getLoadingState () const
 Returns the current loading state. More...
 
const StringgetName (void) const
 Gets resource name. More...
 
const StringgetOrigin (void) const
 Get the origin of this resource, e.g. More...
 
size_t getSize (void) const
 Retrieves info about the size of the resource. More...
 
virtual size_t getStateCount () const
 Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. More...
 
bool isBackgroundLoaded (void) const
 Returns whether this Resource has been earmarked for background loading. More...
 
bool isLoaded (void) const
 Returns true if the Resource has been loaded, false otherwise. More...
 
bool isLoading () const
 Returns whether the resource is currently in the process of background loading. More...
 
bool isManuallyLoaded (void) const
 Is this resource manually loaded? More...
 
bool isPrepared (void) const
 Returns true if the Resource has been prepared, false otherwise. More...
 
bool isReloadable (void) const
 Returns true if the Resource is reloadable, false otherwise. More...
 
virtual void load (bool backgroundThread=false)
 Loads the resource, if it is not already. More...
 
virtual void prepare (bool backgroundThread=false)
 Prepares the resource for load, if it is not already. More...
 
virtual void reload (LoadingFlags flags=LF_DEFAULT)
 Reloads the resource, if it is already loaded. More...
 
virtual void removeListener (Listener *lis)
 Remove a listener on this resource. More...
 
void setBackgroundLoaded (bool bl)
 Tells the resource whether it is background loaded or not. More...
 
virtual void touch (void)
 'Touches' the resource to indicate it has been used. More...
 
virtual void unload (void)
 Unloads the resource; this is not permanent, the resource can be reloaded later if required. More...
 
- Public Member Functions inherited from Ogre::StringInterface
 StringInterface ()
 
virtual ~StringInterface ()
 Virtual destructor, see Effective C++. More...
 
void copyParametersTo (StringInterface *dest) const
 Method for copying this object's parameters to another object. More...
 
ParamDictionarygetParamDictionary (void)
 Retrieves the parameter dictionary for this class. More...
 
const ParamDictionarygetParamDictionary (void) const
 
String getParameter (const String &name) const
 Generic parameter retrieval method. More...
 
const ParameterListgetParameters (void) const
 Retrieves a list of parameters valid for this object. More...
 
bool setParameter (const String &name, const String &value)
 Generic parameter setting method. More...
 
void setParameterList (const NameValuePairList &paramList)
 Generic multiple parameter setting method. More...
 

Public Attributes

bool mReinterpretingGS
 

Additional Inherited Members

- Static Public Member Functions inherited from Ogre::HighLevelGpuProgram
static String _resolveIncludes (const String &source, Resource *resourceBeingLoaded, const String &fileName, bool supportsFilename=false)
 Scan the source for #include and replace with contents from OGRE resources. More...
 
- Static Public Member Functions inherited from Ogre::GpuProgram
static const String getProgramTypeName (GpuProgramType programType)
 
- Static Public Member Functions inherited from Ogre::StringInterface
static void cleanupDictionary ()
 Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. More...
 

Detailed Description

Specialization of HighLevelGpuProgram to provide support for D3D11 High-Level Shader Language (HLSL).

Note that the syntax of D3D11 HLSL is identical to nVidia's Cg language, therefore unless you know you will only ever be deploying on Direct3D, or you have some specific reason for not wanting to use the Cg plugin, I suggest you use Cg instead since that can produce programs for OpenGL too.

Member Typedef Documentation

◆ D3d11ShaderParameters

typedef std::vector<D3D11_SIGNATURE_PARAMETER_DESC> Ogre::D3D11HLSLProgram::D3d11ShaderParameters

Constructor & Destructor Documentation

◆ D3D11HLSLProgram()

Ogre::D3D11HLSLProgram::D3D11HLSLProgram ( ResourceManager creator,
const String name,
ResourceHandle  handle,
const String group,
bool  isManual,
ManualResourceLoader loader,
D3D11Device device 
)

◆ ~D3D11HLSLProgram()

Ogre::D3D11HLSLProgram::~D3D11HLSLProgram ( )

Member Function Documentation

◆ setTarget()

void Ogre::D3D11HLSLProgram::setTarget ( const String target)

Sets the shader target to compile down to, e.g.

'vs_1_1'.

◆ getTarget()

const String& Ogre::D3D11HLSLProgram::getTarget ( void  ) const
inline

Gets the shader target to compile down to, e.g.

'vs_1_1'.

◆ getCompatibleTarget()

const char* Ogre::D3D11HLSLProgram::getCompatibleTarget ( void  ) const

Gets the shader target promoted to the first compatible, e.g.

'vs_4_0' or 'ps_4_0' if backward compatibility is enabled.

◆ setColumnMajorMatrices()

void Ogre::D3D11HLSLProgram::setColumnMajorMatrices ( bool  columnMajor)
inline

Sets whether matrix packing in column-major order.

◆ getColumnMajorMatrices()

bool Ogre::D3D11HLSLProgram::getColumnMajorMatrices ( void  ) const
inline

Gets whether matrix packed in column-major order.

◆ setEnableBackwardsCompatibility()

void Ogre::D3D11HLSLProgram::setEnableBackwardsCompatibility ( bool  enableBackwardsCompatibility)
inline

Sets whether backwards compatibility is enabled.

◆ getEnableBackwardsCompatibility()

bool Ogre::D3D11HLSLProgram::getEnableBackwardsCompatibility ( void  ) const
inline

Gets whether backwards compatibility is enabled.

◆ createParameters()

GpuProgramParametersSharedPtr Ogre::D3D11HLSLProgram::createParameters ( void  )
virtual

Overridden from GpuProgram.

Reimplemented from Ogre::HighLevelGpuProgram.

◆ getLanguage()

const String& Ogre::D3D11HLSLProgram::getLanguage ( void  ) const
virtual

Overridden from GpuProgram.

Reimplemented from Ogre::GpuProgram.

◆ buildConstantDefinitions()

virtual void Ogre::D3D11HLSLProgram::buildConstantDefinitions ( )
overridevirtual

Build the constant definition map, must be overridden.

Note
The implementation must fill in the (inherited) mConstantDefs field at a minimum, and if the program requires that parameters are bound using logical parameter indexes then the mLogicalToPhysical and mIntLogicalToPhysical maps must also be populated.

Implements Ogre::HighLevelGpuProgram.

◆ getVertexShader()

ID3D11VertexShader* Ogre::D3D11HLSLProgram::getVertexShader ( void  ) const

◆ getPixelShader()

ID3D11PixelShader* Ogre::D3D11HLSLProgram::getPixelShader ( void  ) const

◆ getGeometryShader()

ID3D11GeometryShader* Ogre::D3D11HLSLProgram::getGeometryShader ( void  ) const

◆ getDomainShader()

ID3D11DomainShader* Ogre::D3D11HLSLProgram::getDomainShader ( void  ) const

◆ getHullShader()

ID3D11HullShader* Ogre::D3D11HLSLProgram::getHullShader ( void  ) const

◆ getComputeShader()

ID3D11ComputeShader* Ogre::D3D11HLSLProgram::getComputeShader ( void  ) const

◆ getMicroCode()

const MicroCode& Ogre::D3D11HLSLProgram::getMicroCode ( void  ) const

◆ getConstantBuffers()

std::vector<ID3D11Buffer*> Ogre::D3D11HLSLProgram::getConstantBuffers ( const GpuProgramParametersPtr params)

◆ getSubroutineSlot()

unsigned int Ogre::D3D11HLSLProgram::getSubroutineSlot ( const String subroutineSlotName) const

◆ CreateVertexShader()

void Ogre::D3D11HLSLProgram::CreateVertexShader ( )

◆ CreatePixelShader()

void Ogre::D3D11HLSLProgram::CreatePixelShader ( )

◆ CreateGeometryShader()

void Ogre::D3D11HLSLProgram::CreateGeometryShader ( )

◆ CreateDomainShader()

void Ogre::D3D11HLSLProgram::CreateDomainShader ( )

◆ CreateHullShader()

void Ogre::D3D11HLSLProgram::CreateHullShader ( )

◆ CreateComputeShader()

void Ogre::D3D11HLSLProgram::CreateComputeShader ( )

◆ _getBindingDelegate()

GpuProgram* Ogre::D3D11HLSLProgram::_getBindingDelegate ( void  )
inlinevirtual

shortcut as we there is no low-level separation here

Reimplemented from Ogre::HighLevelGpuProgram.

◆ loadFromSource()

void Ogre::D3D11HLSLProgram::loadFromSource ( void  )
virtual

Internal load implementation, must be implemented by subclasses.

Implements Ogre::GpuProgram.

◆ prepareImpl()

void Ogre::D3D11HLSLProgram::prepareImpl ( void  )
virtual

Internal implementation of the meat of the 'prepare' action, only called if this resource is not being loaded from a ManualResourceLoader.

Reimplemented from Ogre::GpuProgram.

◆ reinterpretGSForStreamOut()

void Ogre::D3D11HLSLProgram::reinterpretGSForStreamOut ( void  )

◆ getNameForMicrocodeCache()

uint32 Ogre::D3D11HLSLProgram::getNameForMicrocodeCache ( )

◆ getInputParams()

const D3d11ShaderParameters& Ogre::D3D11HLSLProgram::getInputParams ( ) const
inline

Member Data Documentation

◆ mReinterpretingGS

bool Ogre::D3D11HLSLProgram::mReinterpretingGS

The documentation for this class was generated from the following file: