OGRE  14.3
Object-Oriented Graphics Rendering Engine
Ogre::IntersectionSceneQueryListener Class Referenceabstract

Alternative listener class for dealing with IntersectionSceneQuery. More...

#include <OgreSceneQuery.h>

+ Inheritance diagram for Ogre::IntersectionSceneQueryListener:

Public Member Functions

virtual ~IntersectionSceneQueryListener ()
 
virtual bool queryResult (MovableObject *first, MovableObject *second)=0
 Called when 2 movable objects intersect one another. More...
 
virtual bool queryResult (MovableObject *movable, SceneQuery::WorldFragment *fragment)=0
 Called when a movable intersects a world fragment. More...
 

Detailed Description

Alternative listener class for dealing with IntersectionSceneQuery.

Because the IntersectionSceneQuery returns results in pairs, rather than singularly, the listener interface must be customised from the standard SceneQueryListener.

Constructor & Destructor Documentation

◆ ~IntersectionSceneQueryListener()

virtual Ogre::IntersectionSceneQueryListener::~IntersectionSceneQueryListener ( )
inlinevirtual

Member Function Documentation

◆ queryResult() [1/2]

virtual bool Ogre::IntersectionSceneQueryListener::queryResult ( MovableObject first,
MovableObject second 
)
pure virtual

Called when 2 movable objects intersect one another.

As with SceneQueryListener, the implementor of this method should return 'true' if further results are required, or 'false' to abandon any further results from the current query.

Implemented in Ogre::IntersectionSceneQuery.

◆ queryResult() [2/2]

virtual bool Ogre::IntersectionSceneQueryListener::queryResult ( MovableObject movable,
SceneQuery::WorldFragment fragment 
)
pure virtual

Called when a movable intersects a world fragment.

As with SceneQueryListener, the implementor of this method should return 'true' if further results are required, or 'false' to abandon any further results from the current query.

Implemented in Ogre::IntersectionSceneQuery.


The documentation for this class was generated from the following file: