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OGRE 14.3
Object-Oriented Graphics Rendering Engine
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This class uses as accessor from a template SubRenderState to all of its instances that created based on it. More...
#include <OgreShaderSubRenderState.h>
Public Member Functions | |
void | addSubRenderStateInstance (SubRenderState *subRenderState) const |
Add SubRenderState instance to this accessor. | |
SubRenderStateSet & | getSubRenderStateInstanceSet () |
Return a set of all instances of the template SubRenderState. | |
const SubRenderStateSet & | getSubRenderStateInstanceSet () const |
Return a set of all instances of the template SubRenderState. | |
void | removeSubRenderStateInstance (SubRenderState *subRenderState) const |
Remove SubRenderState instance to this accessor. | |
This class uses as accessor from a template SubRenderState to all of its instances that created based on it.
Since SubRenderState that added as templates to a RenderState are not directly used by the system this class enable accessing the used instances. A common usage will be add a SubRenderState to certain pass, obtain accessor and then call a method on the instanced SubRenderState that will trigger some GPU uniform parameter updates.
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Add SubRenderState instance to this accessor.
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Remove SubRenderState instance to this accessor.
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Return a set of all instances of the template SubRenderState.
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Return a set of all instances of the template SubRenderState.
(const version).