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OGRE 14.4
Object-Oriented Graphics Rendering Engine
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Structure containing the configuration for one shadow texture. More...
#include <OgreSceneManager.h>
Public Member Functions | |
ShadowTextureConfig () | |
Public Attributes | |
uint32 | depth |
uint16 | depthBufferPoolId |
uint16 | extraFlags |
PixelFormat | format |
uint8 | fsaa |
uint32 | height |
TextureType | type |
uint32 | width |
Structure containing the configuration for one shadow texture.
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inline |
uint32 Ogre::ShadowTextureConfig::width |
uint32 Ogre::ShadowTextureConfig::height |
uint32 Ogre::ShadowTextureConfig::depth |
PixelFormat Ogre::ShadowTextureConfig::format |
uint16 Ogre::ShadowTextureConfig::depthBufferPoolId |
uint16 Ogre::ShadowTextureConfig::extraFlags |
uint8 Ogre::ShadowTextureConfig::fsaa |
TextureType Ogre::ShadowTextureConfig::type |