OGRE 14.4
Object-Oriented Graphics Rendering Engine
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Ogre::ShadowTextureConfig Struct Reference

Structure containing the configuration for one shadow texture. More...

#include <OgreSceneManager.h>

Public Member Functions

 ShadowTextureConfig ()
 

Public Attributes

uint32 depth
 
uint16 depthBufferPoolId
 
uint16 extraFlags
 
PixelFormat format
 
uint8 fsaa
 
uint32 height
 
TextureType type
 
uint32 width
 

Detailed Description

Structure containing the configuration for one shadow texture.

Constructor & Destructor Documentation

◆ ShadowTextureConfig()

Ogre::ShadowTextureConfig::ShadowTextureConfig ( )
inline

Member Data Documentation

◆ width

uint32 Ogre::ShadowTextureConfig::width

◆ height

uint32 Ogre::ShadowTextureConfig::height

◆ depth

uint32 Ogre::ShadowTextureConfig::depth

◆ format

PixelFormat Ogre::ShadowTextureConfig::format

◆ depthBufferPoolId

uint16 Ogre::ShadowTextureConfig::depthBufferPoolId

◆ extraFlags

uint16 Ogre::ShadowTextureConfig::extraFlags

◆ fsaa

uint8 Ogre::ShadowTextureConfig::fsaa

◆ type

TextureType Ogre::ShadowTextureConfig::type

The documentation for this struct was generated from the following file: