Particle Universe
1.2
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#include <ParticleUniverseBeamRenderer.h>
Public Member Functions | |
BeamRendererVisualData (size_t index, Ogre::BillboardChain *billboardChain) | |
virtual void | setVisible (bool visible) |
virtual void | setVisible (bool visible, Real width) |
Public Member Functions inherited from ParticleUniverse::IVisualData | |
IVisualData (void) | |
virtual | ~IVisualData (void) |
Public Attributes | |
size_t | chainIndex |
Vector3 | half [100] |
Vector3 | destinationHalf [100] |
Real | mTimeSinceLastUpdate |
Ogre::BillboardChain * | mBillboardChain |
Visual data specific for this type of renderer.
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inline |
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inlinevirtual |
Implements ParticleUniverse::IVisualData.
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inlinevirtual |
The is no decent way to make the individual chains/elements invisible. The width of each element is set to 0 to make it invisible. PU 1.4
size_t ParticleUniverse::BeamRendererVisualData::chainIndex |
Vector3 ParticleUniverse::BeamRendererVisualData::destinationHalf[100] |
Vector3 ParticleUniverse::BeamRendererVisualData::half[100] |
Ogre::BillboardChain* ParticleUniverse::BeamRendererVisualData::mBillboardChain |
Real ParticleUniverse::BeamRendererVisualData::mTimeSinceLastUpdate |